What's the best enemy from the Doom series? And why is it the Cacodemon?
What's the best enemy from the Doom series? And why is it the Cacodemon?
meatball
it is the perfect demonstration of the interaction between Doom's weapons and enemies
it has a moderately large health pool which can be frustrating however it is easily made ineffective with use of the chaingun because of its 50% pain chance, making the shotgun rather ineffective against it despite doing more damage
Wait a minute...Adrian Carmack is a phony!
HE'S A BIG FAT PHONY
>using the chaingun on cacos
if you're playing doom 1, sure. if you're on doom 2 or any .wad that uses doom2 and have the super shotty, why the fuck wouldn't you, it kills faster and cacos die in 2-3 super shotties anyways. really the cg is overall way too shit unless you're fighting hordes of weak enemies, or at a weird middle range engagement where the shotgun is bad but you don't want to use rockets.
>pain chance
If you're having trouble with one caco and need to rely on pain chance, quit life
if you're against a swarm of cacos or there's other stuff, wasting time trying to pain chance lock a single enemy while the rest of the room rapes you is a terrible idea
He's so CUTE
To quote Marge: I just think they're neat. But Pain Elementals are better.
Did you make the /vr/ thread because this one isn't doing too hot?
The only doom i played is doom 2016
I also played doom 1 with my father when i still had one. Never finished o
1 or 2
That being said, tbe little headbutting fuckers are the worst.
Especilly liked those fat cyborg globs who attacked their own just for fun
Take those headbutting fuckers now imagine a brown Cacodemon that spits those out infinitely until you kill it and upon death spawns 5 more
I said it was a demonstration of the mechanics, not how you manage every encounter
Doom 2 really ruined everything.
It's fine and I wouldn't have minded the super shotty if the chaingun wasn't made entirely useless by the existence of it. The SS is balanced nicely against all the enemies added in Doom 2, but spending 30 seconds chaining an archvile compared to just SS'ing it three times is dumb. Making the chaingun fire 50% faster would have been enough.
its a shame the SSG is so OP with massive damage and shitloads of hitscans effectively stunning even archviles effectively
the new monsters are so much better design and more fun than Doom 1's hitscanner, more hitscanner, imp, big imp, flying imp, chasing melee and charging melee
Very talented dancer.
Mancubi due to how easy it is to create monster infights with them
Nice
Perro caco
Can I get, uhhh, Revenant Monster Closet, extra large, with Arch-vile topping?
cocoademon attacks dr strange.mp3
Close, but the answer is Pain Elemental.
>"So, how do we top the most annoying enemy in the game?"
>"How about an enemy that SHOOTS them at you? Also, it spawns a bunch of them when it dies."
>"That's why you're the big brain guy, Carmack"
upity
Hoppity
Too bad they don't have a bite attack.
He's saying that the Pinkies are headbutters, not the lost souls.
And I agree, making the pinky a ramming enemy that you have to double jump dodge and then shoot in the back was unfun and annoying.
Who makes these? They're great
nu-doom imps make me question my sexuality
they cute
Mancubus or agitated skeletons are definitely the best, all of Doom's enemy designs are still leaps and bounds above what other shooters offer unfortunately.
I wouldn't be surprised if Sandy was the one who designed them
Caco is cute! CUTE!
>The snorkeling Lost Soul
My sides have gone to hell
what an mess
He did, but he was also the main man behind the super shotgun so I can't fault him too much.
it literally stops the fun
They're cute, but their corpses are too tall, and in slaughtermaps that can be annoying
I love that one
Does HDoom count?
Fucking saved