Daggerfall Unity

Bumping this thread. I don't have a pc right now so I have to live through tales of your adventures

Use this
forums.dfworkshop.net/viewtopic.php?f=27&t=1293

This
It's good for a few hours, then you realize that dungeons are just tediously searching through the map for passages you haven't went through yet or looking for stupid buttons you missed that could be opening anything on the map.
Also the world is huge, but there's no reason to visit most of it.

Clearly he meant the guy was eaten by a fox and a boar and you were too late

>He doesn't know

finished this last night. it would be easy to do lewd sprites. practically everything is as simple as naming it the same as the vanilla file and dropping it in textures under streaming assets.

Attached: duke strippers.webm (1280x720, 965K)

How do you increase "Dodging"?

Wait, so spell absorbtion only restores the magic you used on the spell? I was hoping i would have a "recharge" spell that rsetored in excess of its cost so i can actually use fun spells

Every round in combat you roll dodge so you are constantly increasing it

What's the purpose of "running", "jumping", "swimming", "climbing"?

it doesn't seem to improve anything as those get higher?