Daggerfall Unity

Yea Daggerfall really hits that old AD&D feel of getting shit on hard in some bullshit dungeon and growing stronger as a result

Is this multiplayer?

The reason they give you for hating you doesn't actually matter.

So how do dungeon prefabs work? Using Daggerfall Modeling, I'm seeing small sections of hallway but also complete dungeon architecture too.

>Immersive travel/Desert Bus: the prequel
Say what? I've only heard of tedious travel. Theres no mention of this mod anywhere in the forums.

Do you have any idea how sprite animations work?
You need to have something to make those sprites out of. Daggerfall's enemies were pre-rendered from 3d models but we obviously do not have access to the original 3d models.

They are all pre-built sections, then they are randomly arranged with connecting portions in-between to facilitate movement around the dungeon as well as areas to teleport if that specific dungeon has teleport traps.

I find Daggerfall to be really similar to games like Angband, Dungeon Crawl Stone Soup, ADOM and others of that type.

I say desert bus because watching your horse ride across the desert for an hour is about as interesting as that game