Thoughts???

thoughts???

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thoughts???

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False.

based

I disagree, though it should be secondary - or if you're making a game where story is a big element make it tie into the game world/gameplay seamlessly like Dark Souls, Hollow Knight, Metroid Prime, Undertale, etc.

Undertale is the GOAT because of its story. You = pwned.

story, in any game, is all that matters

>story in Fallout, one of the greatest games ever made, is irrelevant

As much as I adhere to the "gameplay is more important than story" ethos overall, I refuse to be baited into thinking that only one approach to vidya design can be right. That's just dumb.

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>play cinematic experience like Uncharted or God of War
>barely feel compelled to play through it the first time, story isn't compelling
>even if it was, it just can't justify a second playthrough
>go right back and play through a game without story, because of how good the gameplay is

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This kind of shit is the cancer that killed Clive Barker's Undying in the first place.
'Lol who cares about Clive Barker's lore and characters in a game sold by Clive Barker's name? If you want focus on writing, you should just read a book! Let's give player 50 more monsters to shoot at instead!' - that's probably what the devs thought and that's what your philosophy is, right?
Funny, Clive Barker is a literal faggot, and yet he is not as much of a faggot as you are, OP.

Pathologic 2 got released 2 months ago btw. Go play it for the story.

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