Ironsights are a crutch for consolebabbies. Prove me wrong

Ironsights are a crutch for consolebabbies. Prove me wrong.

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en.wikipedia.org/wiki/Iron_sights
youtube.com/watch?v=VSAbvqOlTBM
twitter.com/SFWRedditVideos

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I've never owned a console in my life and I don't rely on them but ironsights make me feel cool when using them.

>Playing shooters where gunplay isn't built around movement but is instead made worse by it
I chuff at you

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You think I give a fucking h*ck about consoles, zoom-zoom?

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Operation Flashpoint (a PC exclusive) was the first game to feature both iron-sight and non-iron-sight shooting.

Both Call of Duty 1 and Vietcong (yet again, also PC exclusives) followed this, using a similar scheme.

Even before that, Counter-Strike (also a PC exclusive) heavily incentivized standing still to shoot, "slowing the game down" in the same way iron-sights do. (don't expect to hit literally anything with a rifle while you're moving).

Goldeneye was technically earlier, but its implementation was introduced to avoid limitations of the one analog stick N64 controller, and not to slow the game down for "console audiences".

I don't even know how they help, unless the game has an accuracy bonus for using them.
Most of the time I just stick with the cross hairs.

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>An essential part of firearms are a crutch
Go back to playing your doom clones gramps

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>playing games with a crosshair

>Operation Flashpoint
>Vietcong
>Call of Duty 1
I remember those much too well.