Only if it was your first.
Symphony of the Night is still the best non-linear side-scrolling action-platformer ever made, btw
I used to be able to play it perfectly with epsxe on my old PC but now I get little graphical abnormalities.
What do?
My theory is Igarashi and his team experienced a degree of burnout after developing it that lasts a literal lifetime. Fourth degree burns on their souls. Hence why they went for the handheld market. And no one else has had the balls to top it yet.
works fine on mednafen
play the psp version on PPSSPP
better version, better emulator
Inverted Castle doesn't account for half the game. By that point you have most mobility options so you dash through it like a glorified boss rush to get Vlad's parts. It's essentially the third act of the game. Also, I personally loved it but I understand why some people don't.
After SotN, the series was constrained by handheld hardware. Colors and shapes had to be simpler to be easier to read on smaller screens (as they learned with CotM,) music had to be simpler, etc.
There was also just an overall nuance in SotN that later games lacked though, yeah. The later games were basically levels with sprites applied to make distinct looking areas, where SotN felt like they were trying to craft as believable a space as they could using a Sprite based display, whole also making it fun to move around.
I'm deeply excited for Bloodstained but I don't expect it to be anywhere near SotN in terms of artistic vision. Still, gameplay wise I think it might end up being my favorite in the genre, based on the demo and what we've seen since.
autism
Patrician
Has any game copied the inverted castle after it? I mean it is kinda genius.