It isn't actually very fun or rewarding to explore in SotN, which kind of sucks ass when that's the main appeal of the games they were ripping off at the time.
Symphony of the Night is still the best non-linear side-scrolling action-platformer ever made, btw
Charles Scott
Aiden White
I backed at $60 for a physical copy and access to the demo. The graphics were unimpressive but the gameplay was exactly what I wanted and they've only improved and added to what they had in the demo. The game looks like everything I'd want from a new Metroidvania without being a Castlevania and using 2.5D, which I understand from a budget standpoint.
Moreover, at least they're taking advantage of using 3D models by adding visible equipment changes and customization.
Brody Edwards
Bullshit, I 100%'d the game when it came out, and by that I mean I cleared the full 200.6% of the map and filled out the bestiary.