Symphony of the Night is still the best non-linear side-scrolling action-platformer ever made, btw

Symphony of the Night is still the best non-linear side-scrolling action-platformer ever made, btw

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Shame about that second half, though.

>non-linear side-scrolling action-platformer
jesus, just call it a metroidvania

>Most faceroll castlevania ever conceived
>Muh epin meme items
>Best at anything

It's just babbies first sidescroller rpg type game

It's also the second worst metroidvania in its franchise.

I liked it.

Esco's SoTN hack will have a redesigned second castle, he's still working on it I think.

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way too easy, even Hollow Knight is better

You can't have greatness without great ambition and you can't have great ambition without great mistakes being made along the way.

I don't use millennial phraseology.

Dumb post.

No. It's superior to ALL of its clones.

Wrong.

This is the 2nd best non-linear side-scrolling action-platformer ever made, btw

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Over twenty years and no Castlevania has managed to outdo Symphony's aesthetics.

Did they immediately fire all the artists after the game released or something?

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Never on PC, enjoy your shitty emulation full of glitches

Only if it was your first.

I used to be able to play it perfectly with epsxe on my old PC but now I get little graphical abnormalities.
What do?

My theory is Igarashi and his team experienced a degree of burnout after developing it that lasts a literal lifetime. Fourth degree burns on their souls. Hence why they went for the handheld market. And no one else has had the balls to top it yet.

works fine on mednafen

play the psp version on PPSSPP
better version, better emulator

Inverted Castle doesn't account for half the game. By that point you have most mobility options so you dash through it like a glorified boss rush to get Vlad's parts. It's essentially the third act of the game. Also, I personally loved it but I understand why some people don't.

After SotN, the series was constrained by handheld hardware. Colors and shapes had to be simpler to be easier to read on smaller screens (as they learned with CotM,) music had to be simpler, etc.

There was also just an overall nuance in SotN that later games lacked though, yeah. The later games were basically levels with sprites applied to make distinct looking areas, where SotN felt like they were trying to craft as believable a space as they could using a Sprite based display, whole also making it fun to move around.

I'm deeply excited for Bloodstained but I don't expect it to be anywhere near SotN in terms of artistic vision. Still, gameplay wise I think it might end up being my favorite in the genre, based on the demo and what we've seen since.

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autism

Patrician

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Has any game copied the inverted castle after it? I mean it is kinda genius.

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Bloodstained will be giving you the ability to invert the castle at will, but in terms of a second version of a previously explored space, with changes to enemy and item placement, I can't think of any offhand.

fuck im dying to get infos on the stretch goals features for bloodstained, i mean hell a fucking roguelike mode? a mode where you play as bosses? 3 playable characters and coop? this all sounds fucking sick but i hope it doesnt end up being all DLC

Do you not count OoE because of how small the areas are?

You select your levels from the map and they're mostly hallways. It's not a metroidvania.

The original Metroid on the NES is better.

No way half that shit is gonna be there at launch and it's probably never coming.

>After SotN, the series was constrained by handheld hardware.

You can make a game graphically pleasing with even GBA hardware user. The resolution limit is really the biggest concern. The GBA had a screen for ants and you're obviously not going to get as much detail but it's possible to work around these restrictions and still have aesthetically pleasing sprites.

The DS actually had the ability to match SoTN's aesthetic quality (The Lost Village and some of the Ecclesia levels come close) but none of the DS games did.

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youtube.com/watch?v=8FA7JFbKCIE

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yeah that's what im worried about, especially with their complete silence towards the subject
which is why i want them to tell us about it already

I wouldn't be surprised if the alternate modes are. A Roguelike dungeon sounds like it might be an area of the castle that's just randomized, which should be easy enough. The Classic Mode they've said is just a linear, Classicvania style mode using RotN assets so that shouldn't be too bad either. The Classic Level is supposed to be a 2D part of the castle so I don't see how they could make it DLC. Boss Rush should be easy too.

The alternate characters, Boss Revenge, etc. I could see as DLC, but then they may have made the bosses you fight while developing them as playable characters so maybe not. I have a feeling Zangetsu at least will be a second character at the start.

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Based

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But there is a castle to explore (albeit relatively small) and areas you can only access on those maps after obtaining new abilities.

I don't see Project Black Sun, it should be under good tier.

They're supposed to talk more about it in the final update late this month.

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>I'm deeply excited for Bloodstained
Have you actually seen anything from it? It looks like an abomination

Good game but is way goddamn easy
First you suddenly become unkillable and unbeatable simply by leveling a bit, then in the second threatening enemy that aren't much of a danger anyway are a dime a dozen

The latest video makes it seem a lot more hopeful. It still doesn't look that great, but it looks WAY better than how it did just a few months ago.

>it looks WAY better
youtube.com/watch?v=ziyxCRvqeIg
You must have low standards

I guess you didn't watch this one from 6 days ago?

youtube.com/watch?v=d79KArgmgcc

It isn't actually very fun or rewarding to explore in SotN, which kind of sucks ass when that's the main appeal of the games they were ripping off at the time.

I backed at $60 for a physical copy and access to the demo. The graphics were unimpressive but the gameplay was exactly what I wanted and they've only improved and added to what they had in the demo. The game looks like everything I'd want from a new Metroidvania without being a Castlevania and using 2.5D, which I understand from a budget standpoint.

Moreover, at least they're taking advantage of using 3D models by adding visible equipment changes and customization.

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Bullshit, I 100%'d the game when it came out, and by that I mean I cleared the full 200.6% of the map and filled out the bestiary.