Game about entering into a character's subconscious mind

>game about entering into a character's subconscious mind
>premise allows for environments to be any sort of fantastic and outlandish thing imagineable
>it's just generic dungeon corridors

Why are video game developers so lacking in imagination?

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Blame the persona team not all developers. They are just hacks

>Playing Persona for dungeon crawling.
Come home.

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>Playing Persona for dungeon crawling.
As opposed to what? Playing it for the riveting dialogue and all the deep role-playing?

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>generic dungeon corridors
>in one of the rooms interconnecting a Gothic Castle with its Torture Dungeon
nice job OP!

The final dungeon is the only one that actually does anything cool aesthetically unfortunately

I never said it was good at any of those things either.

>japanese videogame developers
ftfy, only westerners know how to do good dream sequences and the sort.

typical p5 fan
>hey guys
>decided to take a break from call of duty and find a new game
>found this whacky game called persona over at gamestop lol it looks nuts can't wait to try it

If you want what you're describing then play Psychonauts, it's literally all that.

Typical nocturne fan

>Oh cool this looks like a good RPG
>game starts
>Oh epic it's Dante from DMC xD
>enters battle
>dogs barking "BARK BARK BARK, ONE BARK GOD DEFEATED BARK BARK BARK"
>spam buffs
>literal same texture corridors everywhere

psst, nothing personnel.

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Psychonauts>weebshit

t. filtered by matador

Dante doesn't appear into 30% in the game

Atlus games are made on a budget of string cheese and loli smiles. I don't know what game you're comparing them to, but it probably doesn't have 1/6th the amount of unique 3d modelled characters in the demon compendium

Nice cherrypicking.

>Castle
>MC Escher Art gallery
>Bank
>A fucking pyramid
>Space station
>Casino
>Ship at sea
>Underground manifestation of the population’s desire to be controlled

What the fuck more do you want nigger

You can see him on the cutscene from the beginning.

>Atlus games are made on a budget of string cheese and loli smiles.
What does that have to do with anything? For a video game, it costs just as much to create a castle environment as it does some abstract mindscape. Heck, games made with a fraction of P5's budget had a more creative take on the same concept.

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>Atlus games are made on a budget of string cheese and loli smiles.

>nearly 10 year development time
>mobygames credits listing is significantly longer than triple-a rpgs like skyrim

Where does this 'Atlus is poor' false narrative come from? Most other RPG developers would kill to have the resources they do.

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>Castle
>MC Escher Art gallery
>Bank
>A fucking pyramid
>Space station
>Casino
>Ship at sea

And? These are just standard video game locations

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Name one other game that has you visit that kind of variety of locations.

>T. hasn't played more than 50 games
show your log you fucker

Modern Warfare trilogy unironically has all of those except for a pyramid.

>Atlus games are made on a budget of string cheese and loli smiles
And yet even the Etrian team make more visually appealing games.

name another rpg that features a bank and a casino

Any sonic game.

Honestly, the Persona games are just kind of bland. They don’t even let you explore the intrigue of an urban fantasy setting, for the gameplay sections they teleport you to another dimension that is literally a monster-filled maze, and the stories are the generic god-killing shenanigans that you see in every jrpg. Despite taking place in modern times, you use medieval weapons, which civilians inexplicably posses and willing to sell to teenagers. You heal deadly injuries with candy. Despite the occult theme, the spells and abilities are your cookie cutter elemental JRPG spells.There's no effort whatsoever made to create a believable urban fantasy setting that reconciles the fantastical with the mundane. The games feel schizophrenic in tone, jumping back and forth between Japanese teenage highschool drama and high fantasy dungeon crawler. It's like the developers wanted to create an urban fantasy setting, but were too lazy to flesh out such a setting and just went with standard high fantasy tropes.

Compare that to something like Vampire: The Masquerade: Bloodlines, which utilizes its modern-day setting in every aspect of its gameplay and narrative. For example, since you're a vampire healing is done by feeding on enemies or NPC's or by consuming blood bags, which you can get by having an employee at the local hospital smuggle them out for you. The weapons you use aren't medieval, but modern ones like firearms and improvised tools like tire irons and baseball bats, and the people who sell them to you are criminal fencers. Instead of generic elemental spells, you hack computers and use vampiric disciplines such as mental domination or a mist form which renders you invisible. The game takes place in urban locales, not some abstract dimension, and NPC's will panic and alert the cops if you reveal your vampiric nature in public, and being careless may attract the attention of vampire hunters That's how you translate urban fantasy to a video game.

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>game has infinite development space
>isn't just an infinite game

fucking constraints of the universe

>compare this game in a completely different genre to this other game based on a tabletop game in a completely different genre

stick your cock into a blender

>both games are urban fantasy rpgs taking place in the modern day
>completely different

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>60% through the game and already feel like going on auto pilot
Does ANYONE fucking like this game, honestly?
Are you sure you don't just like the aesthetic?

Holy fuck you're dense

played it all the way through and enjoyed it the whole time

Maybe it’s not the right genre for you user, a lot of people enjoyed the entire game without feeling that way

All the dungeons were shit, mementos was uber shit.

Did you seriously enjoy the space, boat, mementos dungeons

>space
Didn’t mind this one at all. It may have been a little long, but it was fine
>boat
This was annoying after a while, yeah
>mementos
I liked this dungeon a lot

There were never parts of the game that I felt like going auto pilot on. There were some parts that were annoying, but never to the point where I was frustrated and wanted to stop

>Name one other game that has you visit that kind of variety of locations.
You can't be serious. Locations like casinos and ghost ships are jrpg cliches for a reason.

I said variety. As in a single game that has you visit that kind of variety of locations

Then name tons of games and blow him the fuck out, user

>premise allows for environments to be any sort of fantastic and outlandish thing imagineable
yeah so what do you exactly want, some hilarious DUDE SPACE LMAO tier lsd trip dungeons or what?
give me some concrete examples

think psychonauts

>game has thief motif
>dungeons reflect several common heist locations as a result
>brainlet is mad because he wants people to be walking upside on the ocean floor because anything is possible

I'm gonna go on a limb here and say you didn't play Persona 5. If you did, you'd know there's more to the palaces in an imaginative form than just being what they appear as.

>Man I sure hate boring samey corridor dungeons completely lacking in imagination
>YOU SHOULD PLAY SMT HURR
?

>Shitposter scampers off when asked for examples

>game has thief motif
>dungeons reflect several common heist locations as a result
What heist? It's not as if the game allows for any real stealth or thievery, you fight the enemies and bosses like you do in every jrpg

are you actually retarded

Game engines don't build themselves. Persona has always been a dungeon crawl game, and will always be a dungeon crawl game. To do otherwise would piss off its actual fans.

Have you actually played the game?

>are you actually retarded
No, you're the one who's retarded. You made the argument that the uninspired environments were justified by the 'phantom thieves' premise. But there no actual thievery mechanics in Persona 5, so how can that possibly be an argument?

But Persona dungeons are fucking garbage. Personafags can't handle actual dungeon crawlers.

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god Yea Forums is just laughable

Like?

Holy FUCK the seething has been real since last night. Go play this year's FIFA or whatever you fucking retards do for fun while we actually have fun tonight playing Joker. Cope more.

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shut up fanboy

>Making a bunch of falseflag posts and screencapping them because a more popular subseries makes you seethe
Holy shit

>rpg about thieves
>dungeons themed after classic heist targets
>and a space station
>no cowboy train heist
This was this game’s biggest sin

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v>Have you actually played the game?
I have. If you think persona 5 has a real stealth system you're utterly retarded. Consider how P5's 'stealth' system works:

>Getting a free turn in combat doesn't raise the alarm, despite the fact that you then proceed to beat the shit out of the enemies using incredibly loud spells and attacks with explosions and shit going off all over the place.

>But failing to get a free turn in does raise the alarm for...reasons?

>If you do raise the alarm, the way to disable is it to get into more incredibly loud battles. That totally makes sense.

How the fuck is that a stealth system? It's just a completely abstract gameplay mechanic.

There are plenty of turn-based rpgs that have actual stealth systems, like Invisible Inc and Divinitty: Original Sin and Jagged Alliance. Persona 5 is not one of them.

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>If you get the initiative you don't raise the alarm, if you don't then you do
Sounds like a stealth system to me.

>If you get the initiative you don't raise the alarm, if you don't then you do
How does that make sense considering enemies are still alive even if you get the initiative?

Persona 5's game design doesn't allow for a real stealth system, because outside of combat, you only ever see a single blob, who represents multiple enemies, who are summoned out of thin air when combat commences.

There's not a single stealth game, or turn-based rpg with stealth system, that is designed like this. Because it makes any concept of stealth utterly impossible.

Does mementos count

No, at the core momentos was a prison. Granted that’s part of the plot twist but if you didn’t see that coming you must be new to the series

>I don't like it so it doesn't count
It objectively has a stealth system where you have to sneak around and not get spotted.

I bet you think that double jumps are stupid because they're unrealistic and headshots should always instakill

>it’s a WRPGfag seething episode
I’m sick of reruns.

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I think the real issue is that a train heist would be too small scale for a palace. Hard to see how twisted desires would result in a train. Plus it'd be pretty boring since there wouldn't be much room to move around

I'm not gonna defend P5's dungeons to the death but they were sure as shit better than P3/P4's. A step in the right direction to be sure, but they could go a lot farther.

I think the concept could work if it was the tutorial dungeon, but yeah it would be hard to make interesting other than the concept itself

>I bet you think that double jumps are stupid because they're unrealistic and headshots should always instakill
Who said anything about realism? The issue isn't realism, it's about lack of internal consistency. For instance, why do enemies only raise the alarm in one instance and not in the other? You can't have a stealth system when your 'stealth' mechanics are completely random and arbitrary.

Give me JRPGs with good dungeons. Seething WRPGfag don't reply to me, I don't care what you have to say in all honesty.

I’m certain they could get creative with a train. They did with a bank. I really enjoyed the dungeon before vault.

What if japs just have mundane minds?

>Games in the stealth genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth.
Persona 5 is not a stealth game, but it has stealth elements. If the game rewards you for stealth, it literally has stealth elements, no matter how bare bones they are

YOU get the jump on THEM before THEY spot YOU. Simple as that.

They put a government building on top of a cruise ship. You’re going to tell me they can’t make a train work

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>For a video game, it costs just as much to create a castle environment as it does some abstract mindscape.

Imagine actually believing that spending 20,000 man hours creating na intricate dreamscape costs the same as spending 200 man hours to develop a level generator and populate it with a few presets

Nocturne

>>game about entering into a character's subconscious mind
>>premise allows for environments to be any sort of fantastic and outlandish thing imagineable
>>it's just generic dungeon corridors
And the premise is at base kind of taken from persona 4, only there they bring the guy whose mind they're entering with them half the time.

>Bad guy has a train for his palace
>The thieves go through all the cars and end up near the front
>Train stops at a small transfer station, they have to keep switching trains but don’t know where they’re going
>Final train ends up at a giant station, which is the actual palace
Something like that, could be interesting to have 50% of the palace take place on linear train cars, but then switch it up where the last 50% is an open ended train station

Only westerners know how to make games period.

Oh I see, you've played the first month of persona 3 as well.

AHAHAHAHAHAHAHA, no

Another reason might have been that mementos being a Subway would make it kind of redundant. I dunno

Baka gaijin, you don't wakarimasu that the generic dungeon corridors are supposed to represent the adults which are lacking in imagination and soul, all of them repetitive to mirror the soulless routine of adults, it is supposed to be ugly simplicity which nihon excels in portraying so much better than the west jerking off to post-apocalyptic settings, baka bakashi

Dragon Quest

(You)

You're dealing with Asians, we're trained from birth to have the most generic minds possible.

P3 just has you go through a few train cars and end up at the boss at the front, that has nothing to do with what I said

golden sun

Psyschonauts is what you want

Half of what you said is just that. You may continue to build on the premise, but it's not really original.

>YOU get the jump on THEM before THEY spot YOU. Simple as that.
It doesn't work like that. They are still alive when you get the jump on them, so why don't they trigger the alarm then, if they still get a turn in? How does that make sense?

Persona 5 doesn't have a real steal system because combat teleports you to a battle screen that's separate from the game world. This means fighting loud battles in the wide open won't even alert enemies that are two feet away from you in 'exploration mode. Do I really need to explain why this is idiotic, and why it pretty much makes it impossible to have any sort of coherent stealth system? How is this such a difficult concept to grasp for you?

It’s a very strange stealth system though, in the sense that it bottlenecks you into fights anyway due to how the cover system works in the linear hallways that make up 80% of the palaces. I really think the should have done an Deus Ex: HR style thing were they give you XP for making it through an entire area undetected.

>P3
>Walk through like 5 train cars, no puzzles, just a few battles. Takes 10-15 mins at most

>P5
>Train palace where the cars are much bigger, have puzzles, shadows, etc, leads to a station palace

It could easily be done in a creative way that isn't a rip off of p3. Especially because the p3 train wasn't even a big deal. Just a hallway basically

They just like the anime girls and friend simulator aspect.

This is why I think 5 is the worse in the series so far. You’re so much more leashed compared to 4/3

How much more freedom do you get in 3/4? I only played and hated how much handholding and repetitiveness there was.

Cope.

What the FUCK are you talking about?

Yeah p5 is really bad with the handholding. You don't even really get to play the game properly until after you beat the first dungeon.

Hahahahahaha
Played the first four and they didn't stand out too much. Which one specifically
Haven't played those in years so I'll have to replay them

>First 10% of the game helps you along
I mean, it's really not that bad

Not even meming, Tokyo Mirage Sessions had really solid level design.

I don't get the hate for Persona 5's dungeons, I thought they were all pretty good besides the ship. That was god awful.

It's an egregiously long time that you don't really get to play on your own compared to both 3 and 4 who have an one enemy tutorial each. 5 has both the escape at the start AND the first entire dungeon as an on rails tutorial.

3 gives you the most freedom technically but the downside is you run out of things to do at night by October and by December you're pretty much just doing 2 social links that you switch between.

4 definitely doesn't have as much handholding as 5, especially not the Golden version. You can count the free days you have in each game if you don't believe me and also there's no constant texting and Makoto explaining baby easy puzzles to you like a retard.

Persona 5 isn’t even remotely complicated enough to warrant that level of handholding, same goes for locking off much of side content before Ann joins you, or the fact that the game can skip weeks ahead without warning.

Not to mention that you have to sit through that slow start on subsequent playthroughs as well.

I bet most of your thoughts, even the unconscious ones, and your dreams too, are just about boring ass corridors, nobody spends time thinking about le whacky mushroom fantasy landscapes, not even the subconscious is this much of a faggot on a regular basis

This is how I felt about Mario & Luigi Dream Team. This was their chance to delve into Luigi's psyche, his subconscious, his dreams, his nightmares, how he perceives himself and the world around him. Instead we just got generic, flat colorful enviornments, some random nonsense enemies with no meaning behind them, and a bunch of Luigis everywhere since it's Luigi's dream. It fucking sucked. Retarded game. Why even keep making RPGs if your not doing the kind of stuff only RPGs can do? Dropped the M&L series after that. The devs for the series have clearly lost their creativity and passion.

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>This was their chance to delve into Luigi's psyche, his subconscious, his dreams, his nightmares, how he perceives himself and the world around him
user, it's a mario game. I don't think you should've expected a deep examination of luigi's psyche and worst fears

Then they shouldn't make a game about going into Luigi's subconscious mind if they're are too shallow and uncreative to delve into his character and create an interesting dreamscape to explore and have a fucking adventure in. Mario RPGs used to tell stories and do interesting things with the settings and characters, new and old. It seems that starting with Dream Team, they're just ticking off boxes and doing the bare minimum amount of thinking and work.

Fuck off Futabapedo

You see him as soon as you leave the hospital.

i enjoyed it from start to finish, but then again, i'm not a zoomer who needs flashy action all over the screen at all times to stay immersed in a game.

ttyd is proof that a mario rpg can still have good writing. the real issue is miyamoto deciding not to allow any more creativity or soul in mario games anymore recently.

>play a group of phantom thieves
>they plan their heists properly in like two dungeons
I hoped they would do more stuff like in the Museum, but after that they only ever try to find the treasure and that's the end of their planning.

The palaces are a reflection of the owner's interpretation of their reality. Kamoshida's is a mostly generic castle because that's how he interpreted the school, with himself as its king. But if you actually played the game, you might remember that as you advanced further into the dungeon and get closer to the treasure, his cognition became more warped, turning it more into the kind of crazy imaginationscape you're thinking of. The same thing happens in Madarame's palace too, but for some reason after that they kind of forget about the concept after that.