So some guys disassembled Metroid Prime and are now making a source port for PC.
And it looks pretty damn good.
youtube.com
Is this a worthwhile endeavor?
So some guys disassembled Metroid Prime and are now making a source port for PC.
And it looks pretty damn good.
youtube.com
Is this a worthwhile endeavor?
Other urls found in this thread:
youtu.be
zeldaclassic.com
github.com
github.com
github.com
github.com
github.com
nintendo.com
en.wikipedia.org
en.wikipedia.org
youtube.com
github.com
patentarcade.com
eff.org
youtube.com
youtube.com
osgameclones.com
twitter.com
C&D inc.
Why? Source ports are common.
________ ____ ____ ___
>hey guys we're doing this project where we copy a game that already exists that will totally go over well, be sure to follow our patreon so we can dedicate time for making this #forthefans
>wait what the hell why isn't this company okay with this how EVIL!!!!!!!!!
It has no Patreon.
ether way, you're a fool if you think Nintendo is just gonna be like "yeah go ahead guys!"
On what ground can they stop this?
They're gonna give it a VR mode right?
the fact that it is literally the game they created...
And? They can't just stop you from tinkering with software
Nintendo had ground to stop a dude who remade Bomb Omb Battlefield in Unity, they're definitely going to have the ground to stop a group who is straight up doing the entirety of Metroid Prime
But it's not. You're a clueless console gamer, so I guess that excuses you, but a source port is 100% original code. Noone part of anything Nintendo made.
That idiot was also distributing Nintendo assets. A source port requires you to have the original game.
They did it with AM2R, this is no exception. Fuck you Metroid retards.
it's still the actual assets from Metroid Prime, outside of code, they didn't remake all the models or anything like that.
I love it when people make asses out of themselves trying to seem smart.
The hits just keep on coming
That was a full game which's release included Nintendo properties.
You damn console owner. The devs of this will only ever release their own original code. You will need to have your own copy of the game. How can Nintendo stop anyone from releasing original code?
>user has no argument
>l-lol you guys are just trying to look smart aren't you hahaha...ha
>mfw this thread
Ugh, I bet you own a Wii U... and have no idea what's the difference between code and assets.
Protip: you can't trademark the way code functions. So if someone writes original code that runs user provided Metroid Prime assets, it's 100% fine.
Someone didn't listen.
youtu.be
This isn't a fan game.
>you console plebian hahaha us pc master race geniuses totally dwarf you losers hahaha
try to not sound like a retard before you post, okay
>letting people know about the project before releasing it
this is how nintendo's lawyers learn about this shit and get it c&d'ed before it's already online
maybe people wouldn't talk down to you and mock you if you weren't so fucking dumb.
You have no argument. Million similar source ports exist for various games and nothing happened to them. Even based on Nintendo's games. Here: zeldaclassic.com
Now cope, retard.
>listening to a stupid nigger
what is the point of this shit if it requires you to already own the game anyway? if you already own it, chances are you probably own the system it was made for, this just seems like such a useless creation only there to fix a problem that doesn't exist.
Being able to play the game natively on PC with the configuration and modding options it allows.
neither did AM2R
Zelda Classic isn't at all the same as what this thing is you retard
I mean... they are right though. The only one that sounds like a retard is you. Learn a bit more on how source ports work mkay.
That was a game that incuded its own assets based on Nintendo copyrighted ones. This won't.
>HEY GUYS, REMEMBER *OLD GAME*!?
who the fuck cares anymore, go play it on your gamecube instead.
>Though it started as a basic Legend of Zelda clone by programmer Phantom Menace in April of 1999, Zelda Classic has grown into something much bigger in the past few years. A full LOZ replica was achieved by June of 2000, with Zelda Classic version 1.84, but the story didn’t end there. Although Phantom Menace moved on to other projects, Fans of Zelda Classic wanted more.
Cope.
>Hey Nintendo we basically made it possible to play your game on PC isn't that just super
>hahaha yeah *C&D'd*
>WHAT THE FUCK HOW DARE YOU NINTENDO THESE FANS ARE SAVING THE INDUSTRY AND YOU PULL THIS SHIT REEEEEEEEEEEEE
So the developers won't be liable for copyright infringement.
Distributing the whole thing (engine + assets) can be done by someone else
just look at the images on the fucking website and you'd see it's not the same thing holy shit you can't be this retarded....
C&D what, exactly?
What activity must they cease doing, oh brainlet?
You're so braindead it's not even funny. I really urge you to seek mental help, you PS4 owner. (Real Nintendo owners tend to be smarter than you.)
>Making port of Nintendo game.
Prepare for blocks and lawsuit from nintendo faggot.
yep guys Zelda 1 totally looked like this
>this thread
It doesn't use any assets created by Nintendo, so they're safe.
He disassembled their game which is already violation of the law.
porting someone else's game to another platform without any actual consent from the owners themselves. >inb4 B-BUT IT REQUIRES YOU TO ALREADY OWN THE GAME
he's literally never said that it's required for you to own Metroid Prime
That's what a source port is, user.
Reverse engineering isn't against the law user.
Making profit of it is.
Wait, is that standard FPS controls?
>all these brainlets
They're obviously gonna replace all the nintendo assets with original stuff before release.
>Reverse engineering isn't against the law user.
It is, read their EULA.
He also using their own code, and not working with black box system.
He is fucked, i bet nintendo will sue him for millions.
Report this to nintendo and see what will happen.
Or you know, just release the engine alone. Just like every Doom source port.
Do it yourself. Then kys when nothing does, PS4 owner.
>github changes go back to 4 years ago
I guess nothing will happen
>EULA
KEK
Carmack himself released engine.
And if this guy will do it, Nintendo will sue him. He doesn't own this code in any way.
Metroid Prime isn't readily available on PC like Doom is though, so Nintendo might interpret it as encouraging people to download the isos.
That won't get around copyright infringement problems. You can't just palette swap a game and claim it's a whole new game.
If something exists it doesn't mean it is legal. Just report it faggot, go do it.
You guy do realize if Nintendo takes any legal action against against this and succeeds in it it will be used as precedence for other companies to do the same to similar projects imagine nightdive killing all the blood source ports cause it might hurt the sales of their remaster what this guy is doing is playing with fire
did it ever occur to you guys that the reason the doom source ports were never taken down was purely because the devs didn't fucking care what people were doing? Nintendo has sued people just for THINKING about remaking their games(I think the literal only time they haven't actually gone after someone was that one Asset Flip UE4 youtuber because even they know that shit isn't actually going anywhere)
It ain't a pallet swap, it's completely new assets.
Grasping at straws. Dolphin makes Metroid Prime playable on PCs and nothing happened to it in more than a decade.
People have, and nothing happened.
>You guy do realize if Nintendo takes any legal action against against this and succeeds in it it will be used as precedence for other companies to do the same to similar projects
Nah, other companies do not care.
And nitnendo just company with horrible business practices.
Look at sonic and mario fangames. Sega encourages to make them, nintendo close sites and sue creators.
user... do you not remember how Nintendo recently made a random married couple perma-bankrupt for owning a rom site?
To be fair you can just as easy play the WII version on dolphin but i guess this is cool too.
When will these retards work out not to announce this shit until it's done.
I remember seeing that and then forgetting about it, would be nice to see a map editor.
it's a million times easier to play the game on Dolphin. Heck, I'm pretty sure there are things you can add to dolphin that make the game playable with Keyboard and Mouse controls too.
How Do I Report Potential Infringements to Nintendo Products?
To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities, please call us at or e-mail us at [email protected]
You do realize that EULA has nothing to do with law do you? Its literally something that the company themselves can write up. And its overwritten by law if any conflicts arise.
Report it and come back in a month then
That's not the same thing in any way.
PC ALWAYS WINS BABY
That's still copyright infringement. The entire piece is copyright as well as the individual elements that make it up. The only way it could not be copyright infringement is if what is released is nothing like the original game in any way, shape or form. Replacing textures and meshes doesn't protect you from the copyright infringement being done everywhere else, e.g. the story, the gameplay progression, etc., etc.
I've never played prime but I emulate with wii motes often, is it worth my time? Why the wii version over GC?
>Around 5M
>Completely new assets
>Implying it's not reliant in either a real iso or assets pulled from a real iso
he's claiming that Nintendo's taken no action against Metroid Prime being playable on Dolphin, and Nintendo has literally taken action to prevent people from getting the rom that would make it so you can do that
He isn't making port with black box system (look at screen and replicate result).
He is using disassemble code, and rewrite it in higher language. Which means he is using Nintendo property without any authorization from them.
He is fucked.
>Metroid Prime with mods
I'm saying it will get new assets.
>The entire piece is copyright as well as the individual elements that make it up
This is what I'm hoping for. Properly unlocked framerate and decoupled look and aim modes would be fucking godlike and make this a truly first class VR game. I already played it with an Oculus DK2 and Dolphin but that was with a regular controller and decoupled headtracking. I want aiming decoupled too. Hopefully they can pull it off.
Nintendo took no action against Dolphin itself.
You're such a dishonest piece of shit it's making me sick.
>You do realize that EULA has nothing to do with law do you?
It has everything to do with the law. It's a contract. The law is what makes a contract binding. It's true it doesn't supersede the law of the land but the notion it has nothing to do with the law is utter crap. They wouldn't exist without the law.
60 IQ
It won't get new assets, the dev has even said that his intention is to literally make Metroid Prime but on PC. He's not making new assets.
>I'm saying it will get new assets.
So? He is still using Nintendo code, which they own.
>Heck, I'm pretty sure there are things you can add to dolphin that make the game playable with Keyboard and Mouse controls too.
Not with FPS aiming though. You can only use the mouse cursor like you're pointing a wiimote at a sensor bar. The way prime (with wii controls) works is that you move the aim anywhere on the screen and you have to move it towards the edge of the screen to move the camera. Where standard FPS aiming has the aim stuck in the middle of the screen and you move the whole camera with it. I think this source port is worth getting excited for only that.
Still coping, PS4-kun?
Is this with mlook? The aiming look stiff as hell.
It won't you assclown pretty much every source port relies on the original game assets to work
No, he's not. His writing his own.
>He is still using Nintendo code, which they own
just flip some (if) codes to (when) codes and it'll be fine
Man, Yea Forums is really getting stupider and stupider. This is a reverse-engineered port. Literally just the engine EXE file, like GZDoom for Doom for example. It has nothing to do with piracy as no game assets are provided with such projects. As for what's the point, well how about playing your favorite childhood game in 4K@144Hz with raw mouse input. A modern PC is quite a bit more capable than the GCN/Wii.
Another example for the especially dimwitted, Sonic 3 & Knuckles was just released the other day. It's the same thing, you need the original ROM to run it. You can't C&D somebody's custom engine.
>pretty much
>Metroid Prime maybe even Metroid Prime 2
>8K
>60fps
>mod support for hi-def textures
>maybe even add in upgrades like Screw Attack
My excitement is palpable and my hype gargantuan
But those ports weren't reported to Nintendo!!!!!!!
Nintendo will C&D Sonic 3 & Knuckles!!!!!
> He is still using Nintendo code
are you retarded
>His writing his own.
Wrong. He using disassemble code, which means he steals code form Nintendo.
It doesn't work that way m8.
>announce shit
>get C&D'd
> "But why..."
When will they learn?
>just flip some (if) codes to (when) codes and it'll be fine
SEGA theoretically can tell the Sonic 3 & Knuckles guys to remove it, but they won't because they don't care.
Pretty much meaning I can't think of one off the top of my head
>Hurr Zelda classic
That's not a source port that's a complete recode
>Brainlets still thinking in C++
You gotta upgrade to D-÷, my dudes
>GZDoom for Doom for example
You can use source code for anything, legally.
>Sonic 3 & Knuckles was just released the other day
Sega loves fanprojects.
Nintendo on other hand furious about such things and blocking everything. Source port not legal without authorization from owner company.
>""""complete recode""""
Do you even understand what he is doing?
I bet you are not.
Another retard. He is looking at Metroid code (which Nintendo own) and rewriting it for x86 systems. This is copyright infringement and he can be sued by nintendo easily.
It is you can download and play Zelda without a rom of any kind but it's worse than any emulator for the simple fact time defaults to the analogue stick of a gamepad with no way to change it
>"LOOKS GUYS, WE'RE REMAKING A COPYRIGHT PROTECTED GAME! PLZ DONATE :^D"
>Proceed to get cease and desist'd the fuck out by gazillion kike lawyers
>"HURR I DON'T KNOW HOW THIS COULD HAPPEN!"
Every motherfucking time.
it is, Zelda Classic is actually just an engine that some programmer used to remake Zelda 1 with. It doesn't require the roms, it doesn't require anything, the guy did it all himself. The project that this thread is about literally requires the Metroid Prime Iso to function(and the dev is telling people to hack their wii to get it or download the rom online).
>This is copyright infringement and he can be sued by nintendo easily.
It is not
They're not collecting donations.
You are retard.
If he would wrote it as black box system yes, but right now, he is fucked, because he is using disassemble of nintendo game.
Nintendo will still shut them down.
>t-they have no grounds, it’s a loophole!
Based retards. All they have to do is keep appealing until the retards run out of money and force them to settle, it’s literally how 90% of copyright cases work.
How many hundreds of dollars do you think these guys will be ready to put up vs how much money do you think nintendo is ready to put up to make an example that saves them future effort?
>because he is using disassemble of nintendo game.
And I said before, reverse engineering isn't illegal retard.
It is if you are literally looking at their code and just rewriting it in another language.
Source code same property as art and other things in the game.
Did everyone forget AM2R already?
That's a different thing sweetie. It had it's own assets based on Nintendo properties. This won't. It'll require the player to have the game.
That one was using assets created by Nintendo.
Also they released the inferior 3ds version, they knew they had no chance against AM2R.
Ninfags never learn and think Nintendo not evil corporation who thinks only about profit and doesn't are about their fanprojects.
>rewriting it in another language.
So what you're saying is, that he is writing in his own language instead using Nintendo's?
That's not illegal.
He's stupid yes but he's barely black.
Code still nintendo asset faggot.
If you will rip any texture from nintendo game and will change few pixels in it, nintedo still would own this image.
Same here. He stole Nintendo code, which is another asset as models, sounds or textures.
Original code.
The dev himself is telling people to download the iso online, if anything he's already putting a target on his back by advocating piracy to play an illegal port using Nintendo's own assets.
>His own language
No you idiot he didn't write his own language don't be a retard
No grounds really, but it doesn't mean you'll win the first trial, they have tons of good lawyers, not to mention some influential ones, and no matter what the law says, they'll likely win.
That's how it works these days, unless you manage to drag it in front of the supreme court, where you'll be guaranteed a proper trial, you lose.
>He stole Nintendo code
Then show me where that code is.
Then I'm gonna report to Nintendo.
the eternal american
Prove he stole it.
en.wikipedia.org
This is a thing. Another example would be OpenMW for Morrowind or the recent Diablo 1 recreation. This is super common to be honest.
It isn't. He disassembled game, so literally using nintendo code for his project. This is illegal.
>different code
>different assets
Yeah, you can. It's inspired, nothing more.
user, stop using facts against a Nintendodrone, they aren't known for having high IQ.
And wrote his new thing based on it. That's completely okay.
source code is subject to copyright
even if it wasn’t, copyright claims are wars of attrition, they literally just need to rack up the bill
1. Many companies just do not care, unlike Nintendo.
2. You can do such engine legally, but you need to work in black box system - play game, and by looking at your footage, recreating game logic and other thing.
But this retard literally took nintendo code and ported it to PC.
this game doesn't require you to BUY metroid prime one, and the dev isn't even saying you should buy Metroid Prime to use it. His responses literally tell people to hack their wiis to rip the iso/download the iso online. He's not even doing the one part that would help his case right....
>no, I didn’t steal this image of samus, I repainted it in my own style!
Still infringement
It isn't new or his code. He ported nintedo code (all logic and algorithms included) to pc, nothing else.
And source code same copyrighted material as music and such.
>it's still the actual assets from Metroid Prime
No it's not. There's literally nothing from Metroid Prime in it. No assets, no code, no copyright infringement, nothing.
>And I said before, reverse engineering isn't illegal retard.
You are wrong on that. It's illegal except under specific circumstances. This is not one of them.
>Many companies just do not care
They do fucking care, because they can lose the trademark.
Stop being retarded.
the better way to say this would be "I traced it using my own homemade paint brush!"
This is about applying modern controls to the base game. The original relied heavily on a lock-on button and didn't have a spherical camera range when moving. The wiimote port had a target reticle that wasn't locked with the viewport so that wasn't up to modern standards either.
Prove it.
>here's literally nothing from Metroid Prime in it. no code
Stop lying. He literally took nintendo code and ported it to pc.
How the fuck else would you get the Metroid Prime assets on your PC? The legal way has always been to tell people to dump the ISO from their console using some 3rd party hack/tool, but people will download one online anyway. As long as the dev doesn't upload any game data himself he's in the clear.
it requires the iso to run, this whole thing is literally using the assets from the iso to function, he didn't create the assets in the game outside of the code
acquire coitus
This is what disassemble port means m8.
Nah, it is thing which nintendo made up to explain why they sue all these people for roms and such.
You can rewrite the whole game to work on x86_64 and distribute that, but you can't distribute assets.
The optimal way to go about this is needing to provide a Metroid Prime ISO during the port's installation, where the installer could copy the game's assets.
>As long as the dev doesn't upload any game data himself
>you can't distribute assets
Code is game data m8. No matter if you rewrote it or not.
Hello folks,
Source ports and reconstructions are types of project that I like to I follow regularly, so I thought I'd clear a few misconceptions going about:
>What is a source port?
A source port is code from an original game engine that has been publicly released by the developers and then built upon and adapted to work on different systems. This type of project may include improvements or changes to the original, but it's usually based on a legacy code base that keeps the same behavior, limits, and constraints of the original game.
Examples of source ports: Chocolate Doom, ZDoom, EDuke32, iodoom3.
>What is a source reconstruction?
Unlike a source port, a source reconstruction is not based on code released by the developers. It is an engine built from scratch upon an interpretation of the inner workings of a game. An imitation that tries to replicate how a game is supposed to work without actually using any of the original code. Due to their nature as original projects, source reconstructions are not source identical to the games they're trying to recreate and may come with differences in behavior. Additional features and improvements are also added upon the original game.
Examples of source reconstructions: OpenXCom, CorsixTH, OpenTTD, Devilution.
>Is this legal? Can Nintendo/Sony/etc, legally shut down any of these projects?
Companies only have legal ground to shut down source ports and reconstructions on two instances: 1) if a project uses code illegally acquired (leaked) from one of the original games, and if this code has not had a public release subsequently. 2) if any of these game port/reconstruction projects distribute content in its package that is part of an intellectual property, such as artwork, textual content, or other copyrighted materials.
>How can I run an original game on a source port/reconstruction?
You are required to own an original copy of the game from which you can simply transpose the assets to the new engine.
I hope this helps!
Nobody learns this. Shut. The. Fuck. Up. Until. It's. Done.
People need to learn how to stay off the radar. The whole culture of social media has turned everyone into thots. People brag about illicit projects and go on sculpted platforms that record everything you do at a central server like Discord. The only people smart enough to really disappear are the crypto freaks, but a lot of them get scooped up by alphabets.
So what you're saying is that if he recreates the Metroid Prime logo himself and slaps it on the cover that Nintendo would have no right to ping him for using the Prime logo?
>1) if a project uses code illegally acquired (leaked) from one of the original games, and if this code has not had a public release subsequently
Here. He is fucked. He used disassembled code.
You're right. It's significantly worse for copyright infringement.
That's why this whole thing is not allowed. In the case of Doom and Diablo and Morrowind or whatever other projects people are talking about, notice how all of the games listed are PC games... that's part of the reason why the "you need to actually own the game" thing has been approved(not even sure if that's been legally approved), you can actually prove you own the game by doing that. With this, they are taking a game that doesn't have a PC version, so already you are in questionable territory by somehow having the material required to use this shit and if you think Nintendo isn't going to freak out because of the fact that this is also advocating the distribution of isos, you are genuinely retarded.
Dude, this is not AM2R (which was a whole new game using copyrighted assets), you can't shoot down a source port. How come are there so many stupid people in this thread. It's pretty embarrassing to be perfectly honest.
The ISO is not his problem. He's not supplying it. VLC doesn't get in trouble when someone watches a pirated movie on it. He's not responsible for what you do with it.
>You can rewrite the whole game to work on x86_64 and distribute that
No, he can't. Google tried to do that with Java and Oracle sued them for copyright infringement and won. Google is trying to get the Supreme Court to overturn the decision but that's probably not going to happen.
You can shoot down a source port that was based on reverse-engineering.
>there's no PC version so you can't move the assets to your PC legally
you're literally grasping at straws at this point lmao
You are literally too uneducated on this topic to argue with.
He's not distributing anything at all for them to C&D right now first of all, at most they can DMCA notice the video for having footage from metroid prime in it, and second of all he never said you needed to provide your own game content because that's like saying you need to provide your own water if you're trying to sell someone a cup.
If he doesn't make any money of it, then yea.
He didn't make a logo. He didn't make anything that resembles Nintendo property.
>A source port is code from an original game engine that has been publicly released by the developers and then built upon and adapted to work on different systems
so already this dude is doing something he's not allowed to do
C&D letter is already in the mail.
Provide 1 (one) example of such a case ever happening. I follow a lot of source ports, including many RE'd ones and I've literally never heard of such a thing.
Nintendo will sue him for providing his own code that he wrote that itself contains no copyrighted assets?
Hey, retard. Code of the game copyrighted asset too. And this guy using it.
Not exactly a fangame but this still applies.
youtube.com
Protip: there haven’t been any “source ports” of games that weren’t owned by supportive devs (blood engine, etc.) or defunct companies for a reason.
There has never been a legal precedent set for source ports in court.
Even OpenMW got permission provided they followed certain platform restrictions.
Oh, and an additional answer:
>What about projects based on disassembled code?
Disassembling code is by default, not an illegal practice as long as the code is not distributed. If a source port/reconstruction contains disassembled code, it might be violating the developer's license, which much be checked on this matter. In the case of a reconstruction that uses disassembled code as a reference, to then create a new engine from scratch, this is perfectly legal unless the developer finds material evidence to prove the original game code was misused.
Because Nintendo is notorious for sending take down requests to fan projects. if these guys are smart they will say nothing about any further development then release it when its finished.
>He's not distributing anything at all for them to C&D
Code of the game.
I said it can happen. Few companies are anal enough to strike, but Nintendo certainly is one of them.
What REd ports do you follow?
what code of the game? he's making an engine port.
Well, you never met Nintendo before. How many other companies shut down and sue roms sites?
>his own code
It is nintendo code which he ported to pc.
See
It's not Nintendo's code.
Legally a source port is no different than emulation, it is a program that CAN be used to run copyrighted game material from a company unaffiliated with the developer. Nintendo can't take it down any more than they can take down emulators.
How many times do you toddlers need this explained to you?
Literally everything, all algorithms, all logic. He just looking at disassembled code and porting it to pc.
Ah, disregard this. I thought this was also the free-aim mod that's being worked on.
>What REd ports do you follow?
Exult for Ultima VII
Nuvie for Ultima VI
NBlood, BloodGDX for Blood
NRedneck, RedneckGDX for Redneck Rampage
OpenMW for Morrowind
Daggerfall Unity for Daggerfall
OpenJazz for Jack the Jazzrabbit
OpenTomb for classic Tomb Raider
etc etc
Source ports are common when the source code is openly available, something that Metroid Prime's source code definitely is not.
See it this way: imagine a book that is being sold, and it only exists in English. You buy the book, translate it to Spanish and distribute that translation for free. Now anyone who speaks Spanish has access to the book's contents without paying for it.
This is effectively what is happening here.
derete this Gajin
So if you will change few pixels in texture, Nintendo not gonna own it anymore?
Emulators were made with black box system. And this retard using Nintendo code, just rewriting it for x86.
There's no open source released for Metroid Prime oficially.
Dissasembling the game and doing reverse engineering is a thin-ice in terms of legality and its right for existence depends on the company that owns the IP and everything related to it.
Most of source ports were made from source codes released by devs under GNU licence.
So yeah C&D inc. especially when Nintendo (aka one of those companies that is overprotective about its stuff) is in charge of ownership of Metroid IP.
>OpenTomb
>Yea Forums discovered URDE
Oh boy here we go, explaining why this project is perfectly legal is painful enough on namefag forums
Yeah.. and how do you port that game content to the PC?
By writing an engine for it that can run that game content in a PC environment instead of in a game cube. That is what he's developing, That is what he'll distribute. Yes in theory he could be the first one to think that he can somehow make a complete standalone release and Nintendo won't mind, but anyone who can succeed in making a source port isn't that stupid.
>Emulators were made with black box system. And this retard using Nintendo code, just rewriting it for x86.
Jeus Christ, stop spouting words you don't understand.
>So if you will change few pixels in texture, Nintendo not gonna own it anymore?
NO TEXTURES OR OTHER GAME ASSETS WILL BE PROVIDED. IT'S LITERALLY JUST A SMALL ENGINE EXE AND NOTHING ELSE.
How come are you so dense. Are you doing this on purpose?
Prove it, PS4 owner.
Simply looking at disassembled code and writing your own code afterwards is fine.
he interpreted the code, he doesn't have any access to Metroid's code only by reversing he managed to do this which isn't """actual""" code but pseudo for how it works, didn't copy shit you mong
Prove he uses Nintendo's original code, PS4 owner.
It's like if Nintendo released a texture of a cat and you drew a similar cat from scratch at the same dimensions to replace it.
Can you get C&D'd if you have no contact information to be C&D'd with? Even if you advertise shit
It was a hypothetical and you are yet to answer the question.
Except disassembled code doesn't have anything to do with whether or not the code was legally acquired and it definitely has been publicly released.
Not an equivalent scenario
Generaly, when a source port is released it either comes with it's own remade, 100% original assest (see Freedoom), or flat out doesn't work without a copy of the original game where it can pull the copyrighted assests from.
If he would release the source port in its current state, yeah he would be pretty fucked. But he's probably a smart guy and will release the source port when done, stripped of all infringing assests.
Do you have any proof of that claim?
Just understand this. Source code same copyrighted asses as models and textures.
>Simply looking at disassembled code and writing your own code afterwards is fine
It is not and was proven in court.
>Yeah.. and how do you port that game content to the PC?
Without looking at games code. Still gray area, but you actually can win in court in this case. This is how ReactOS developed.
Are your retard? It is same code, no matter in which language, assembler or C. He just porting it to another architecture. But it is code which nintendo own.
Everyone's calling that guy retarded but I don't see how this is 100% legal. If someone leaked the source code of Mario Odyssey and someone made a PC port of it would that be A-OK?
Actually that analogy is as 1:1 as it gets.
It is like you drew fanart of Link or Zelda. And you know what, your fanart will be owned by nintendo.
>Literally everything, all algorithms, all logic. He just looking at disassembled code and porting it to pc.
As long as this code is re-written instead of copy-pasted, it's perfectly fine. Source code does not constitute part of an intellectual property, and it can't be copyrighted, except for very very rare instances. This is why we have software licenses in the first place. In order for Nintendo do C&D URDE, they would have to present specific conditions in their license that show this is not allowed, and have material evidence to back it up (for example, comparing relevant snippets of straight up disassembled code with the code in the URDE base and show there are no significant changes and rewrites).
Let me ask you a question. Do you think tracing over a picture is not copyright infringement? Do you think it only counts as copyright infringement if you use a photocopier or scanner or something? It's still copyright infringement even if the copy was done by hand. "Tracing" code is copyright infringement. This has already been decided in court.
apparently you can download the current code right now. He's linked it on his videos....
>in its current state, yeah he would be pretty fucked
The assets are already "stripped", in fact they were never included. You've always needed to use his other tools to dump the assets from your iso.
Compiling somebody else's leaked code is 100% illegal. But it's fine if you rewrite all of the code yourself, even if using a disassembly as reference.
This is literally how Taxman's Retro Sonic engine (that powers Sonic Mania) came to be.
>As long as this code is re-written instead of copy-pasted, it's perfectly fine.
It is not and was proven so in court.
Especially if by rewritten you mean wrote in another language.
This is like saying Tolkien doesn't hold copyright over the Spanish translation of The Hobbit.
Never ever underestimate the lengths their lawyers will go to in order to get enough info to serve you binding legal papers.
I'm reminded of the GTAV modders who were gotten because T2 hired a private investigator to pose as someone wanting to join their team and then when they got in, they got their info and boom, C&D to every single person involved, this took months of maneuvering and acting on the PI's part.
honestly him being right or not is besides the point, if Nintendo, a JAPANESE company, keeping in mind Japanese companies are fucking notorious for draconian copyright enforcement, decides to C&D him, he will have no recourse, he's not going to slap down tens of thousands of dollars on lawyering up to fight them over it, even if he won it would be finanically ruining to him personally.
>But it's fine
it is not.
>his is literally how Taxman's Retro Sonic engine (that powers Sonic Mania) came to be.
Because companies do not care, unlike Nintendo.
Show me his "rewritten code" and I'll show you illegal reverse-engineering
I'm not a sony-gger, retard.
Leave this thread to extinguish your ass.
>reverse-engineering
It's not illegal you fucking retard.
Here is an extract from Prime's manual. The notice at the bottom left mentions the program is copyrighted.
>no different than emulation
False.
Emulators emulate hardware, what you then do with it is not controlled by the emulator dev.
A source port has one singular purpose, and that is allowing distribution of a specific product to a platform the owner does not want their product on (and yes, that is distribution, the rights owner has control over the platforms their product is available on).
>b-b-but I disagree, this is the same as emulation
Prove it. Post ONE precedent showing source ports are legally no different than emulators.
iD and the like were extremely supportive and encouraging of this kind of thing, that’s why everyone used their property and not fucking Nintendo.
here’s what will happen: nintendo will let this go on until it’s close to release or MP4 is coming out, then they are going to drag them to court 5 times a day until they can no longer afford to keep fighting and then they’re going to fuck them into the ground in an out of court settlement.
There will still be no precedent set, but everyone thinking of investing years of their life into something like this will start wondering if they are going to be in debt to pay the lawyers years from now only to have them lose anyway and have their work destroyed.
I imagine what he's doing is perfectly legal.
I also imagine Nintendo don't give a fuck about the legality and will still C&D him then bleed him dry in the courts.
It's the timing that's going to fuck him. If he'd done this during the dark ages of Metroid, Nintendo might not have been as inclined to go after him. Instead he's doing this when the Metroid Prime Trilogy HD Collection for Switch is an open secret and Metroid Prime 4 is coming. Nintendo wont abide by anything "confusing the audience" when it's carefully planning the relaunch of Metroid Prime as an IP for the first time since 2007.
Even if it is legal, Nintendo will still win in the end through sheer attrition. They'll not let anything spoil their big Prime relaunch. Especially since they care so much that they restarted development of Prime 3 from scratch just to try and get it right. It was a bad time to try and do anything fan related with Metroid Prime.
Except it's not.
For it to be an equivalent scenario, the translated version would have to be distributed without the words. Which is, as you can imagine, impossible.
It's not an equivalent scenario.
No, this is like someone made an english to spanish translation program.
>all dead companies or ports that obtained permission
Really makes you think
>people talking about changing all the assets
It can be about an Irishman named Seamus McMahon.
...So it'd be okay if he didn't copy and paste it, but it's just fine if he typed it by hand and used different variable names.
Yeah I call bullshit.
Or Scottsman. Whatever the fuck that name is. The phazon can be cursed leprechaun gold.
>the translated version would have to be distributed without the words
No, it's being distributed with "substitute words", i.e. the Spanish.
only very specific forms of reverse-engineering are legal and this is not one of them
thanks, time to report to nintendo
>It is not and was proven so in court.
Would you be so kind to send me info about the court case? Because if so, this carries very serious consequences. As far as I am aware of, code cannot be copyrighted, only particular uses for the code can. One well-known instance, is a feature for Crazy Taxi which displays a dynamic directional arrow.
The official Blood remaster from Night Dive Studios is coming out later this year. Still didn't stop whole 2 reverse-engineered ports from active development.
I'm not aware of any of these sorts of source ports ever being C&D'd and there's plenty on shakier ground than URDE. OpenRCT2 literally had a cracked RCT2 exe up on their repo for years and I assume it's still in the git history.
>Crazy Taxi which displays a dynamic directional arrow
And now the patent has ran out.
It is definetly.
Even taking openly available code and modifying it heavily relies on the linces used.
it being legal or not is besides the point, fucking mods have gotten C&D's before, and people would rather quietly drop it even if it's bullshit because it can be ruinous to fight a big company in court.
You don't automatically get your legal fees paid for winning your moral victory.
An emulator is a standalone program that creates a virtualized environment where you can run games.
A source port is a standalone program that can run games.
Just because someone let's you do something doesn't mean no civil wrong was committed nor does it mean everyone else is going to allow it. You'd be laughed out of court using the "But Night Dive didn't sue those guys." defense.
Blood engine source code alpha was released publicly along with parts of the latter source code, retard.
Rewrite any open-source program i another language and try to change license on it.
See what will happen.
Lmao at all these seething nincels grasping at any straw within reach to find something, anything they can use to snitch to big daddy Nintendo for
You got nothing, cry more tendies
Fucking retard, this case is still ongoing. Legit so many of you fucking retarded monkeys need to read up on this shit here eff.org
>his case is still ongoing
And Oracle won in every court. Case still ongoing just because they want more money.
Remember retron 5? But they just took retroarch code and rewrote it i another language. So they did nothing wrong, right?
It's legal
Nintendo could still be fags and C&D it anyway if they wanted
It's already easily emulated, so they won't bother
>
If your access to the code or computer system you are studying is conditioned upon agreeing to any contractual terms (e.g. End User License Agreements (EULA), terms of service notices (TOS), terms of use notices (TOU), a non-disclosure agreement (NDA), developers agreement or API agreement), you are at greater legal risk if your research activities do not comply with their stated terms and conditions.
the guy that is coding this is breaking the EULA that Nintendo has for Metroid Prime. Literally the first fucking paragraph. Plus the defense for reverse engineering is that it's acceptable only for research purposes, not for the purpose that this project is using it for.
>this case is still ongoing
Not really. Google is petitioning the Supreme Court. They tried that before and were denied. They are almost certainly going to be denied again.
>thanks, time to report to nintendo
I'm sure a hundred reddit boot lickers have already reported it my friend
>Dissasembling the game and doing reverse engineering is a thin-ice in terms of legality and its right for existence depends on the company that owns the IP and everything related to it.
Clean room reverse engineering has so many legs to stand on.
Emulation will always be inferior to an engine running on real hardware, if this engine becomes superior to whatever "remaster" Nintendo puts out in the future, they won't be happy with it.
based valve with xash3d. still in development and available freely on almost every platform imaginable
the amount of COPE and seethe from Nintendo bootlickers is unreal ITT
This was a good video until he did the "they have to defend their trademark or they lose it" myth.
Nintendo is the only company I can see going after an open source engine, since they're completely autistic when it comes to their properties.
>Rewrite any open-source program i another language and try to change license on it.
Except you rewrote that program by looking at the original source code. In order to be legal, you have to get someone else to tell you what the program does, and then you have to create a clean room implementation of each function.
Xash3D is a blessing. It even supports most mods.
Console faggots can't imagine something like this.
based
someone also reversed the original Outrun and it has amazing features like widescreen and 60FPS
>Except you rewrote that program by looking at the original source code.
Yep, and this is exactly what OP-video about.
For purpose of distribution it very much is
Did my bit and reported it to Nintendo.
The worst part is that Nintendo WILL C&D this and the author won't be able to do shit about it. Nintendo doesn't have to be in the right in the slightest or prove at all that what he's doing is illegal, they just have to serve him threatening legal papers. That's all they have to do to kill this without him fighting back in the slightest, it's as easy as doing basic digging for his real name and that's it, it's over
It has ports to console actually, even the fucking PS Vita
>original source code
He's reversing machine code
Prime hunters or no fuck given.
Is Miyamoto coming over to fuck your wife later?
>machine
It is assembler, people write in it too. I bet many parts of metroid were wrote in pure assembler.
You also can restore pretty much 1:1 code from compiled C# binaries. So?
You know zenimax sued Facebook for stealing code for their vr shit. Emulators are “usually” original code. This is not
>This is not
Prove it, shill.
Remember React OS? Microsoft cried just like you are now, sued, got proven wrong and React OS happily continues.
Okay, show the timestamped, irrefutable proof that says he is 100% actually disassembling anything and not just recreating the functionality with his own code based on his observations of the game
go ahead, I will wait
You know why?
Because they write everywhere how they never looked at windows source code, leaked or disassembled.
It's not entirely a myth. The whole point of trademarks is to guarantee a source. It's more a public good thing than a private IP thing like copyright and patent. If the trademark owner has no interest in actually guaranteeing the source then the trademark is meaningless and while it won't just be automatically revoked it does mean anyone who challenges the trademark has good standing to do so. Basically, it's a privilege and not a right.
What benefit does this have for consumers/spectators? For the guy, I'm sure it's a fantastic exercise in computer science. For everyone else...we played it.
If they are smart, they work anonymously, finish it and just release it. That way there is literally nothing Nintendo can do if they can't track him down.
Modding, PC game level of configuration options.
Can be used as a base for totally new games that play like Metroid Prime, or modifications to the existing games
He only needs to 1 percent steal code for it to be illegal. And he’s certainly not recreating the whole progam and all the assets.
Who wants a game that plays like Metroid Prime? The lock-on combat was always sub-par compared to contemporary FPS titles.
>Mods
I'm sure modding in Zero Suit Samus is what everyone has always wanted out of Prime.
>PS VITA
it works on my Old 3ds with playable framerate
unlimited FPS, really easy modding, ultrawide support, proper KB+M, raytracing, literally anything you want desu.
Was kinda disappointed it wasn’t the trilogy version
I'm pointing out that reverese engineering a legally obtained binary is not the same as translating leaked or stolen source code.
Also if you're going to be pedantic no it isn't assembler after it's been assembled and the mnemonics/macros/etc are lost.
Why are westerners so obsessed with copying everything? Are you guys all Chinese now?
Hmm? Not seeing proof in your post. Did you forget to post the image? It's okay, I'll for as long as it takes for you to provide actual proof.
I like it on the Vita better, the second stick makes FPS actually tolerable on it. I tried playing Quake 1 and 2 on N3DS, the lack of a second stick hurts.
>unlimited FPS,
On the GCN, Prime runs at 60fps.
>ultrawide support
Mods for emulator Prime already do this.
>Proper KB+M
I already played the game.
>raytracing
So?
The proof is in the op. If u use your eyes you can clearly see its the same game
Or how about recreating all the audio from scratch . Or rewriting all the music. Just redistributing the assets, which amounts to a ton of man hours certainly isnt legal
Anyonesaying that what he's doing is legal is retarded. It's still Nintendo's IP and if he releases any of this he'll get sued into oblivion.
>Just redistributing the assets
Good thing he's not doing that then, hey?
this is the kind of guy who thinks putting fair use at the start of all his youtube videos protects him from dmcas
The code's been released for years
So is he just keeping it for himself? Ok hes fine then. The minute he makes it avalible for people to use its illegal
Even if this gets released proper, quit pretending like people arent lazy fucks and we will be getting mods. At best we'll get some texture packs and KB/M control to make it functionally similar to an average FPS.
Still no proof. It's okay, I can wait all day. Take as long as you need to find the proof that he's stealing code. A still image does not prove anything.
He's not redistributing anything. Let me break it down into tiny bite size pieces so your lizard brain can easily and readily comprehend them. Read each word carefully and slowly out loud and repeat them several times each so you can understand each word.
YOU.
NEED.
THE.
ORIGINAL.
GAME.
TO.
USE.
THIS.
WHICH.
HE.
DOES.
NOT.
AND.
WILL.
NOT.
PROVIDE.
It's just the engine. You need to provide the original assets yourself from your legally purchased copy.
Yeah I'm just not sure what all the hubba is beyond a technical viewpoint. Maybe some people just want Metroid Prime at their convenience, I suppose.
O so he only stole the engine?
he didn't steal anything he re-implemented it likely from psuedo machine code
No, it's 100% original code.
So he isnt posting the work he is
Stealing? Like the code at all?
If he is just making a emulator its legal. But the fact that its comverted source code makes it illegal
Going off of what is saying, it's one thing to make a Pokemon fangame, and then it's another to make an F-Zero fangame.
At this point I feel like you could probably challenge that shit in court if Nintendo wants to try and C&D that, since they haven't made an F-Zero game in almost 15 years.
It isnt though he modified original code
It's not illegal. Think of it like ScummVM for Metroid.
>But the fact that its comverted source code makes it illegal
Still no proof of this. Keep digging, I'm sure you can find it since you're so certain.
Ny the way, when you don't have proof to back up your claim it's not a fact, it's either called an 'opinion' or 'bullshit'. Please refrain from using words you don't understand in the future.
As far as I'm aware there are no machine code blobs in the source repository.
Where's the proof?
O so a emulator? Then what’s the big deal about it?
Well I already emulated the thing, but that's cool I guess
ScummVM's not an emulator, it's also engine reimplementations based on reverse engineered game binaries.
>But the fact that its comverted source code makes it illegal
Not only is it a motherfucker to prove if someone stole code unless they straight up ctrl-c, ctrl-v'd some fairly unique part of it, reverse engineering something and making your own code from what you see the program doing just does not count as stealing in any way.
Imagine being so mentally ill that you defend a multibillion dollar corporation's honor by arguing about legal concepts and laws that you can't and will never understand on the internet on a mongolian basket weaving image board FOR FREE
How sad and empty your lives must be. I actually almost pity you.
>telling the public you're doing fanshit with a nintendo IP
what a waste of your own fucking time. I'll never understand how people are smart enough to make games or make a source port such as this but lack the common sense that Nintendo will take this down in a heartbeat. Well all I can do is hope for the best for these assholes. Don't fuck it up and hurry up.
samus is my wife
Are you this retarded on purpose?
>ScummVM's not an emulator
What do you think the VM is ScummVM stands for?
Of course. Fuck consoles.
It's an engine for running Metroid Prime specifically. It doesn't work the same way as an emulator. Not only can it open up MP for heavy modding support, you could basically do anything you want with the game.
Nice. How long have you guys been married?
Does anyone have an actual argument against him?
Virtual Machine. But I guess it's kind of a misnomer, people tend to be quite loose with the definition.
Playing now on dolphin.
Thought I would hate it since all the other Metroid games are shit. It's much better than the other Metroids, but gets boring about halfway through.
Best Metroid game, but thats not much of an acconplishment
Dunno if you plan on playing the next game but Metroid Prime 2 sucks and the only reason I can see anyone playing it is for the multiplayer if they've got some friends over. I dunno about 3 but all I ever hear is its linear and never if its good or bad.
They can legally argue that the code is intended to rip off their game and intellectual property, there is no such thing as "coincidence" in legislation you dumb fuck.
You actually think this is a smart way to just avoid law suits?
"Kek it's just a code source that coincidentally happens to emulate that one game Nintendo made years ago! you can't sue me bruh, deal with it xDDDD"
How do I donate to this project then?
>Consolefags have no clue about anything
Imagine my shock.
contribute code
>Kek it's just a code source that coincidentally happens to emulate that one game Nintendo made years ago! you can't sue me bruh, deal with it xDDDD
That's not quite the argument they used, but it worked for emulators, so why wouldn't it work for a source port? What's so over the line about a program made to run a game compared to a program made to run console software?
Seems alright, but he's probably going to get fucked by nintendo lawyers
>17 years late
MASTER RACE WINS AGAIN BABY
doesn't matter, if it uses even a single one of the trademarked parts of the Metroid series they can C&D based off that
>guys disassembled Metroid Prime and are now making a source port for PC
For what reason? Just emulate it bro.
youtube.com
nobody's defending "their honor"
people are just pointing out how Nintendo will eventually kill the project like they have done to literally every other fan project
it's more a matter of "stop being delusional about this project's chances of success"
what's the point of porting this? it already runs at up to 5k resolutions, with widescreen and at 60 fps with texture enhancements
NINTENDO HIRE THAT MAN
that's not how a sourceport works, it's just a framework to run the game on, the end user needs to get the actual game themselves.
Go fucking download gzdoom right now and tell me how many trademarked parts of the doom series you see without downloading a separate doom wad.
copy right take downs are NOT trademark takedowns
nintendo did not have to take down fan games while sega allowed their fan games
>what's the point of being able to do whatever the fuck you want with your favorite game?
mods, proper controls, new maps, features you haven't thought of, future proofing, no input lag etc.
This better have full keyboard and mouse support. From the video it looks like it is still locked to the Gamecube style controls of having to stop to look around.
you know as well as me that the attitude about Doom fan projects is vastly different from the attitude about Nintendo fan products
any means of getting the game to play on an environment that is not a Nintendo console is illegal under the DRM laws
even if the source port itself was somehow legal the very minute you try adding mods you get C&D'd by Nintendo
.. why? why would assets made by fans be illegal?
>So some guys disassembled Metroid Prime and are now making a source port for PC.
Pretty cool
>Is this a worthwhile endeavor?
Not at all
the minute you modify any part of the base game you can get sued
they've demonstrated that more than once, even when the modded game was only playable using an owned copy on the original console
>any means of getting the game to play on an environment that is not a Nintendo console is illegal under the DRM laws
Someone should probably tell them about all those high profile emulators that are made for the purposes of getting their games to play on environments that aren't nintendo consoles, then.
Nintendo can sue the bejeezus out of someone for releasing their games or even making their own separate games that use their IP, but they have no legal ground to stand on when it comes to emulators or sourceports, because nothing about the program is theirs.
also
>illegal under the drm laws
lol
it would be a mod for an engine that isn't theirs, assets aren't theirs and the name isn't theirs.
>any means of getting the game to play on an environment that is not a Nintendo console is illegal under the DRM laws
Doom 64 EX is a thing, you know.
if the mod at any point even uses the word metroid they're fucked
literally what does nintendo care about this
the game wont be played by anyone, it will probably only exist as a technological proof of concept
the only people interested have probably already played the game, on the original consoles or via emulators
why stop these guys? let them do their job (they do it for free), it's a net positive result
Nintendies, instead of continuing to embarrass yourselves anymore than you already have just by existing, just say 'I do not know anything about copyright laws or law in general'. You save all of us the trouble of trying to debate with you and the honesty to admit you're fucking clueless and shouldn't be participating in this conversation is very welcome.
here's the thing about copyright law nobody gets
it doesn't matter if you're right or not, what matters is how long you can afford to keep the proceedings going
Nintendo is a major corporation, they can keep spending money for a long ass time
The folks behind this project are private people working on a non-profit endeavor, they do not have the monetary means to actually get a favorable ruling and not be bankrupted in the process.
Nintendo is autistic, just likeir fans, as proven by this thread, so they're going to fuck with whatever they want, legalities aside - they have the money.
>Is this a worthwhile endeavor?
sure since you can build new levels for it or build an entirely new game on top of the framework
the software is protected since it doesn't contain any code from the actual game same as an emulator. The illegal part is dumping and distributing the rom/iso.
what is the argument he's making? i'm not watching that stupid video
What about Peter Stormare / Mark Hamill kino?
>so they're going to fuck with whatever they want, legalities aside - they have the money
So why haven't they sued or C&D'd any number of the people that make emulators for their consoles?
This isn't a new idea. I can't think of a single engine reimplementation ever being C&D'd into shutting down. I think I recall a few that had to remove specific assets or branding but their names escape me.
Emulators have been approved by court rulings several times.
>Source port
Why? When so many cooler and more versatile engines exist.
>For everyone else...we played it.
Speak for yourself? I don’t play on console
It's a brand new engine. It does things it's own way and can add whatever new features it wants.
Tell that to AM2R.
Would be fine if Nintendo didn't release the inferior 3ds version.
AM2R recycled a shitton of assets from official Metroid games.
It's not a sourceport, it's closer to something like Doom 64 EX a reverse engineered engine that mimics the original it's not distributed with the game data though, you have to provide that yourself
different situation, AM2R was distributed with a lot of copyrighted content, ripped sprites/effects from the gba games, characters, designs and likeness. that's what got them into trouble
This. Emulators are legal, that’s extremely clear-cut and backed by judicial ruling. The only issue will be if they distribute the executable with the actual Metroid Prime assets, since copyright still governs those.
Oh boy, even more Metroid Prime shit for me not to give a fuck about. There has not been a single decent 3D Metroid game, the series should have stayed 2D.
I wish so too, but
>Source
Ironically enough despite Valve's involvement in developing VR, one of the worst engines for VR support right now.
fuck off retard
Nintendo has been putting the law boots to unauthorized reverse engineerings of their software for decades. No reason for them to stop now.
Not him, but there's nothing you can do about emulators specifically copyright-wise. They all usually get away with the argument as just being a testbed for developing ports similar to a devkit and don't supply any roms themselves. This is why Dolphin has survived so long and why so many others have as well. However, illegally providing .isos and roms is something they CAN do about. They took action against the providers of the games.
>mods
there are already mods for metroid prime
>proper controls
the game is built around those controls, for free aim you have the trilogy
>new maps
metroid prime already has a map editor in the works
>features you haven't thought of
whatever that means
>future proofing
the game is already feature proof, dolphin
>no input lag
what input lag does metroid prime have?
anyways the guy who is doing the project is free to do whatever he wants
>Thinks "source port" means a port to the source engine
There's always one of you isn't there? Are you actually serious or do you do it for the (you)s?
Shitposting aside, has Nintendo done anything?
Source code's been freely available on github since 2015 and they've taken no action
Chances are they are waiting until he's nearing completion to kill it for maximum soul crushing and chilling effect, just as they've done in the past
>Is this a worthwhile endeavor?
Easily the best game for the gamecube and its generation.