How would you reinvent the turn based combat system to fit with modern standards?

How would you reinvent the turn based combat system to fit with modern standards?

Attached: ff7.jpg (1024x819, 138K)

An option to turn random encounters off is the ONLY change that should be made to old JRPGs.

Anyone who says otherwise is not their demographic.

Make it like how it was before JRPGs copied it and made it for casuals

/thread

Make all games play like SMT Nocturne hardtype

Attached: Nocturne-Lucifer'sCall.jpg (2214x4144, 1.92M)

SMT IV:A perfected turn based combat I'm
too bad about everything else

Stop making this fucking thread

I'm sorry for not making a Twitter screencap thread.

You cant /thread your own answer, faggot

You are not wrong

Add lootboxes, then add rewards to every major battle that 80% as good as the paid lootbox shit to keep your dipshit attention span hooked. Also every character is a waifu. That's every mobile game, there you go.

why try to fix something that isn't broken? FF7 combat works great. FF10 is pretty good too