Filthy zoomer who wants to get into gamedev as a hobby here...

I WANT TO _______ NENECHI!

This. I went to college with a lot of game dev majors. Nobody values the "idea guy", who has all of these great ideas about game development, but does not have any of the skills to output some quality work and put their money where their mouths are. Teach yourself about programming languages, data structures, algorithms, and operating systems, preferably in a context where you'll also be learning about how these things apply to game design. I'm sure there are some good books/videos/classes that you can find online that will have what you're looking for.

You need to learn VCS (Git or Mecurial [Git is better]) too otherwise you'll be hating yourself when you want to experiment with a new feature and you find yourself manually making backups of your code constantly

Pretty much the entire first party lineup for the NES and OG GameBoy is a good place to look.
>SMB3
> Link's Awakening

Outside of game design you should toy around with various languages and scripting.

Maybe look into game engines such as GM:S

Blueprint is 100% fine in UE4. Make a game

left 4 dead, hl2 and tf2 developer commentary sections

>gamedev as a hobby
Unless you use stuff like RPG Maker, or limit yourself to a genre like VNs, or limit yourself to the complexity of a Flash game, there isn't really a way to do that.
You are no AAA studio, so you need to cut corners. Massively.

If you want to see someone hit it big with a bare minimum of coding "skills", then look at Minecraft's code. Microsoft may have "fixed" it by now, so better look at early builds.
No idea, if they are still available, but back then it was fun to dive into that mess.

You can't learn to code.

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Hug?