Filthy zoomer who wants to get into gamedev as a hobby here...

Filthy zoomer who wants to get into gamedev as a hobby here. Which games should I play in order to gain a proper understanding of good game design?

Attached: 1534443686981.jpg (1280x720, 110K)

Other urls found in this thread:

koboldadventure.com/
twitter.com/NSFWRedditImage

how about learn c++ first and then worry about how to design a game

Download emulators. Start from the NES. Try everything, every genre. See what you like or hate about them. See what improved in genres within the years. See what you would like to improve if possible. Get a clear idea of concepts that have been made and find improvements.

fbpb
aside from that, dig deep into various types of games and think about what makes them so good/loved. dont be afraid to dig into obscure or even poorly made games to find a unique idea that could've been executed better.

maths (Vector space, Matrix and Determinant, differential equation...)
C++
and you are good

>learn to code lmao
Worst meme ever created

Don't start with C++ it's overkill for most devs you'll get stuck doing basic C++ shit forever

Lua (Love2d), Python, Java (libgdx), C# (Unity)

If you insist on using C++ use Irrlicht / Ogre3D / Magnum

>Step 1: Be Nene
there is no step 2

Attached: NeneShark.png (1000x1155, 314K)

How do you plan to make a game without knowing how to make a game? Magic thinking?

you can't build a game without the industry standard skill, friend. pre-made engines don't count, you aren't a flexible game designer if you rely on them.

I WANT TO _______ NENECHI!

This. I went to college with a lot of game dev majors. Nobody values the "idea guy", who has all of these great ideas about game development, but does not have any of the skills to output some quality work and put their money where their mouths are. Teach yourself about programming languages, data structures, algorithms, and operating systems, preferably in a context where you'll also be learning about how these things apply to game design. I'm sure there are some good books/videos/classes that you can find online that will have what you're looking for.

You need to learn VCS (Git or Mecurial [Git is better]) too otherwise you'll be hating yourself when you want to experiment with a new feature and you find yourself manually making backups of your code constantly

Pretty much the entire first party lineup for the NES and OG GameBoy is a good place to look.
>SMB3
> Link's Awakening

Outside of game design you should toy around with various languages and scripting.

Maybe look into game engines such as GM:S

Blueprint is 100% fine in UE4. Make a game

left 4 dead, hl2 and tf2 developer commentary sections

>gamedev as a hobby
Unless you use stuff like RPG Maker, or limit yourself to a genre like VNs, or limit yourself to the complexity of a Flash game, there isn't really a way to do that.
You are no AAA studio, so you need to cut corners. Massively.

If you want to see someone hit it big with a bare minimum of coding "skills", then look at Minecraft's code. Microsoft may have "fixed" it by now, so better look at early builds.
No idea, if they are still available, but back then it was fun to dive into that mess.

You can't learn to code.

Attached: 1446000951052.jpg (400x451, 39K)

Attached: fae.png (409x304, 295K)

Hug?

>Go to university for five and a half years
>End up making furry porn game

Attached: 1524922512810.png (1280x1317, 511K)

let's see it

Ah, raking in the Patreon bucks I see

koboldadventure.com/

>game dev majors
Do people actually fall for this shit?

Attached: AE61507E-4E0D-4751-ABED-33C9279EDF47.jpg (237x212, 8K)

People who say learn to code seem to forget the fact you're going to need linear algebra(and consequently basic set theory) as well as multi variable calculus to actually create the spaces for your scene. If you're going to reuse someones c libraries you might as well just use blueprint in ue4 it's the same shit.

oh, cool

i forgot there's people here who actually have some sort of following. Some of the drawfags are actually pretty prominent on twitter/insta

From the people I knew, many of them ended up with jobs completely unrelated to their major, while others settled for startups or being an unsuccessful independent indie developer. Very few of them actually got jobs at "reputable" game companies.

a lot of the pretty prominent game designers have the weirdest fucking backgrounds, though. I remember some like Riot/Nintendo/Blizzard explicitly poaching people who aren't just in to STEM for the designers positions but what do i know

is this a side project for you guys?

I've been studying C sharp for the past 4 months and I'm progressing quite nicely. I can't imagine how people who major in game design learn anything when they have to attend so many different classes instead of focusing on just one thing.

It is my fulltime job.