combination of visible enemies on high visibility areas and random encounters in low visibility areas
the random encounters allow designers to give the players really surprising encounters, like running into a bunch of tax collectors in an underwater cave
Justin Mitchell
this, rustling grass/shadows would be perfect
Caleb Smith
I honestly prefer random encounters. Makes the overworld less cluttered. Plus, I'd rather have following Pokémon back over overworld models anyday
Joseph Thomas
dfuck why can't gamefreak actually try
Hunter Harris
GF can't into 3d that's why
Ethan Foster
Random encounters. Visible enemies sounds good on paper, but it never works out well.
Brody Rogers
Both are bad honestly. Random encounters breaks up the pace in the game while visible ones turn it into a waiting game when you're trying to catch specific pokemon.
James Turner
Visible. I love seeing them wander around.
Ethan Morgan
I still can't believe it's 2019 and triple-A jrpgs like DQ11 and Persona 5 are still using separate battle screens, which is about as conducive to the flow of gameplay as having your cat jump on the screen. It's absurd.