Random Encounters or Visible Enemies which one do you prefer?
Random Encounters or Visible Enemies which one do you prefer?
For pokemon moving shadows would work just fine
Keeps the randomness of what you find in tact, allows you to get from place to place without wasting your time
Souless>Soul
I don't want anything of that let's shit remake
needs to be random. its stupid when theres visible enemies but it cuts to a "battle". If i can see the enemies I want to be able to fight them without cutting away to a battle screen
Visible Pokemon would be good if the Pokemon looked natural in the enviroment. But the way Let's Go does it is lazy shit, I'd rather have random encounters.
If you mean in general, then random encounters usually. With overworld encounters I always feel pressured to deliberatly choose to fight instead of ignoring them, and if they're set in a way you can't avoid them then it just becomes annoying that you made it seem any different. I don't have either problem with random encounters.
If Pokemon finally made the step to having better level design and a controllable 3D camera, visible enemies would be the much preferred alternative to random encounters.
But as it stands, they're both acceptable options
Visible.
Random encounters waste my time with battles I don't want to engage in.
Random because there's no point to the tall grass
Both
Visible in caves and water routes and random in tall grass
No point in having visible enemies if it's still going to take forever for the battle to start.
combination of visible enemies on high visibility areas and random encounters in low visibility areas
the random encounters allow designers to give the players really surprising encounters, like running into a bunch of tax collectors in an underwater cave
this, rustling grass/shadows would be perfect
I honestly prefer random encounters. Makes the overworld less cluttered. Plus, I'd rather have following Pokémon back over overworld models anyday
dfuck why can't gamefreak actually try
GF can't into 3d that's why
Random encounters. Visible enemies sounds good on paper, but it never works out well.
Both are bad honestly. Random encounters breaks up the pace in the game while visible ones turn it into a waiting game when you're trying to catch specific pokemon.
Visible. I love seeing them wander around.
I still can't believe it's 2019 and triple-A jrpgs like DQ11 and Persona 5 are still using separate battle screens, which is about as conducive to the flow of gameplay as having your cat jump on the screen. It's absurd.
Random is an even slower waiting game when you're looking for a specific pokemon on top of breaking up the pace of the game.
Both work it only depends on the context. The choice to have visible or random encounters doesn't exist in isolation. Call me a faggot fence-sitter but it's the truth that either can be used to great effect or shit effect.
wtf. that's so dope, but i assume if you cut out all the battle animations and text boxs in pokemon it'd be a short ass game. LOL fuck gamefreak
Fuck, I forgot how seamless Graces transition was
Theres a reason one is a JRPG and the other is a WRPG. Different audiences for different countries. For Japanese titles, the rest of the world doesnt matter; we're just bonus sales, so who cares about catering to what we enjoy
I hate random encounters and avoid games that have it but I don’t know if visible encounters would work in pokemon.
>Would work
I take it you skipped LGPE then
I like visible enemies but it needs to be done right
like how earthbound did it
Visible enemies is better if the world map is huge and the encounter area are actually large. Like, Gaur Plains or Gran Pulse
LGPE is just awkward because the areas are so small and the camera angle is low. Things look very unnatural there
I think I hear that if you get to a high enough level you auto win fights
It wouldn't unless they revamped the entire game to go with it. I unironically want open world action Pokemon. This 10% better graphics and 2 new features per generation shit is fucking retarded.
The animations are a disgrace, the core gameplay was outdated in 99, the whole concept was played out five generations ago.
It's the biggest waste of potential in all media.
Oh, they actually tried visible encounters? I tried to get Pokemon when I was younger but never finished one. It wasn’t for me. How was LGPE?
Make them visible but don't show which pokemon it is. You could even add more mechanics to it, like having more aggressive pokemons chase the player and some run away while others don't react to the player at all.
>the core gameplay was outdated in 99
Why do you say this?
Visible encounters any time of the day. Bonus points for preemptive opportunities when you assault the hostile object in the overworld.
Random encounters means infinite enemies, which is good for farming or grinding, but is annoying when just trying to get through an area. So its a tradeoff either way.
Depends on what kind of "visible enemy" it is
Can you actually avoid them, or is it like in Earthbound, where most of them are inescapable?
Prefer visible enemies but them to blacked out or hiding true form(think smt 4 or persona5) but at least give me a timer on the next encounter like strange journey or q
Visible encounters, but LGPE was just lazy in the way they implemented them.
Visible on the overworld but they're just generic animal shadows. Best of both worlds. You still get the surprise but you can also easily avoid them if you want.
Its hilarious because proper visible pokemon encounters was made on fucking gen3 with pokemon ranger
>most small pokemon run away scared of you (but slow enough so you can catch up to them)
>some others just run in random directions in panic
>poliwags run away by jumping on ponds
>bigger, more aggressive mons run straight at you
>lazier or unaware mons just stay in place
>some ghost mons and kekleon can turn invisble
>psychics teleport away
>some mons just hide and ambush you
>geodudes and gravelers disguise as common rocks on the enviroment
>digglets just pop of the ground very fast but you can predict where they show by the trail ground bumping up
That game might be too word heavy and filled with tutorials, but the fucking overworld encounters was fucking excellent.
And diagonal movement, a beautiful world and an enjoyable story.
Dunno how I could forgot about that game. It really did most things right, where the last few generations failed.
The pokemon side games are honestly underrated in general, mostly because the main games were running strong so they paled in comparison. But now since BW2 the main games have gotten lazier and lazier so they ae shinning brighter then ever now (the MD series, Ranger, even the console ones).
Fucking gamefreak holds this series hostage, i wish these hidden gems werent dead (no fucking side games last gen).
Yeah, it's a real disappointment that they don't even try making new spin-offs anymore. All we got since the 3DS era are a couple of mobile games and f2p e-shop trash (and Pokken).
I really miss them. Most of them had interesting gameplay ideas or concepts and were just fun to play.
Visible enemies are superior. THe only reason people object is because they fear devs might fuck it up so would rather go with the "safer" alternative of random battles. I remember dq9 being my first taste of visible enemies and I instantly thought it was an improvement to random battles
>might fuck it up
>GF
This would make catching pokemon actually memorable
Visible. LGPE didn't do it right but it's still better than some lifeless overworld that's 99% annoyance and 1% pleasant surprise.
And this game is a little over 8 years old too on inferior hardware.
Visible is like loading multiple random encounters at once, obviously it's multitudes faster. Why is problem solving so hard for you people?
Visible but not like in LGPE, with actual effort put into it. No claustrophobic patches of grass with pokémon aimlessly roaming around, but an actual world inhabited by pokémons.
I just don't see why people would want random encounters, expect for some bullshit surprise factor or having your mind stuck in the 90s.
I'm probably gonna get shit for this but I really liked FF 13-2 way of doing things music-wise, the enemies show up in the world and you can kite around them and stuff, but if you get near or spot them then the song has a different mix which a little more aggressive in nature, they probably had to do this for dozens and dozens of tracks but it really paid off for a cool effect imo
That depends, do you visible enemies in the exact sense that LG did them, or could it be an improved version of that?
I'd love a game where you can find pokemon in different areas, interacting with the environment in different ways, like young water types splashing about at the edge of a lake, or some Paras skittering around in darker parts of some woods.
I'm not saying i'd want a fully open world pokemon game, but a game with more open areas would work well with that I'd think.
the rustling grass from black and white was great. Just make it more frequent and not exclusive to rarer pokemon
Damn that was fast, can't see them pulling that off.
DQ was always a very grindy series though, I never though Pokemon was that bad, ethers are plentiful and cheap and you don't need to grind as much.
I'll rather go with visible for DQ/FF, but random for Pokemon.
ORAS did it well. Random encounters but you can sneak softly to avoid it and then the Pokemon silhouettes pop out of the grass and you can sneak over to them if you want to catch them. Then they should add some subtle Pokemon in the overworld to give it life. Perfect mix right there.
This looks clean and concise as hell. So good.
>Nintendo/GF making a modern pokemon that isn't clunky as fuck with round, bulky graphics
Sadly, it'll never happen considering their current state
Visible enemies with the chance to surprise attack by rushing them from behind
Visible encounters but not like Let's Go. Make the Pokemon have different behaviors upon seeing a trainer(Rhyhorn would charge at you, Poliwag would hide from you, a hive of Beedrill would swarm at you, etc.)
Why not both? Pokemon could work with having common ones appear as random encounters, and rare ones as visible in the overworld every now and then or under certain conditions.