I'm probably gonna get shit for this but I really liked FF 13-2 way of doing things music-wise, the enemies show up in the world and you can kite around them and stuff, but if you get near or spot them then the song has a different mix which a little more aggressive in nature, they probably had to do this for dozens and dozens of tracks but it really paid off for a cool effect imo
Random Encounters or Visible Enemies which one do you prefer?
That depends, do you visible enemies in the exact sense that LG did them, or could it be an improved version of that?
I'd love a game where you can find pokemon in different areas, interacting with the environment in different ways, like young water types splashing about at the edge of a lake, or some Paras skittering around in darker parts of some woods.
I'm not saying i'd want a fully open world pokemon game, but a game with more open areas would work well with that I'd think.
the rustling grass from black and white was great. Just make it more frequent and not exclusive to rarer pokemon
Damn that was fast, can't see them pulling that off.
DQ was always a very grindy series though, I never though Pokemon was that bad, ethers are plentiful and cheap and you don't need to grind as much.
I'll rather go with visible for DQ/FF, but random for Pokemon.
ORAS did it well. Random encounters but you can sneak softly to avoid it and then the Pokemon silhouettes pop out of the grass and you can sneak over to them if you want to catch them. Then they should add some subtle Pokemon in the overworld to give it life. Perfect mix right there.
This looks clean and concise as hell. So good.
>Nintendo/GF making a modern pokemon that isn't clunky as fuck with round, bulky graphics
Sadly, it'll never happen considering their current state
Visible enemies with the chance to surprise attack by rushing them from behind
Visible encounters but not like Let's Go. Make the Pokemon have different behaviors upon seeing a trainer(Rhyhorn would charge at you, Poliwag would hide from you, a hive of Beedrill would swarm at you, etc.)
Why not both? Pokemon could work with having common ones appear as random encounters, and rare ones as visible in the overworld every now and then or under certain conditions.