>steam going rogue sale ends tomorrow
What are some good traditional roguelikes (with a k) that are worth picking up? Picrel?
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Steam going rogue sale ends tomorrow
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The thing about roguelikes is that the really good ones are already free anyway.
Is this out of tradition? Autism? Why don't these single person game devs want to monetize their work when these kinds of games have extreme amounts of depth and content that some have been working on for a literal decade?
It's cool and all, but insanely baffling.
I think a lot of it comes from the fact that the best roguelikes started development a long time ago by casual enthusiasts and were given away for free via message boards before there even existed any infrastructure to facilitate payment. Unless you wanted people to mail you checks.
After that it just sort of became tradition to have a "free to play but donations welcome" design. The fact that the genre is very niche probably plays a factor too. Also, a lot of roguelikes are made by unpaid volunteer teams.
Which are the best free ones?
Just play DCSS
Simple as
I need SOME form of graffix in my games, many of these are pngs that shift around on a grid and it sucks
mystery dungeon games at least have some animation to it
Try Cogmind, it's pseudo-ASCII with elaborate animations.
Sorry, fun was removed last update.
Dungeon Crawl Stone Soup, Nethack (warning: read a basic guide first. blind is insanely hard), Tales of Maj'Eyal free version, Dwarf Fortress, ADOM are good ones
>cogmind
shit I haven't thought of that game in a long time, that game is fun as fuck. Time to redownload
>last update
I've been hearing this exact phrase since like 2015, maybe earlier
roguelike players hate updates because it makes them modify the autistic specific strategies they become reliant on
>store.steampowered.com
What about this in a couple days?
Just play earlier versions or forks? Nobody is forcing you to play recent shit.
What makes a game roguelike or not?
only if they still keep the Dengeki Bunko crossover extras... which i REALLY doubt they will considering how old this game actually is.
pirating the PSP version with all DLC is more practical.
Anyone know of any games that will come out to exactly $4.65 on purchase? I'm trying to empty a card.
Autistic definition:
>top down grid based movement
>nothing moves until you move, then everyone takes their turn at the same time, infinite time for you to think about each turn
>RPG mechanics
>randomized game content
casual NPC definition:
>game deletes your character when you die and you need to restart
>that's it
tile based, turn based, top down view, runs are self contained (nothing carries over)
Can you give me some names? I'm new to the genre
>mystery dungeon
didn't know i loved roguelikes...
look I gave the vid like a good 90 seconds. It's fucking gay as shit. I'm not at the point of suggesting you should kill yourself, OP - but I'm pretty fucking close.
Is TOME good for a newbie?
I bought Slay The Spire and I'm having tons of fun. I had no idea deckbuilders could be this entertaining. Shame from what I hear this is the only good one and all the other ones are just shitty mediocre copies.
>game deletes your character when you die and you need to restart
Not even that because zoomers complain if there's no progression. Your character has to just get sent back to stage one but with a gorillion new buffs and weapons and money to buy even more weapons to make Stage 1 easy enough for a retarded monkey to beat.
Not a roguelike fun game though for sure, try Monster Train or Vault of the Void, those are actual good StS clones
been playing Rogue Legacy 2, pretty nice game.
>Cute characters
>nice story and mistery
>shitton of stuff to do.
>once you Meet with Maria the Pizza Girl and start unlocking the teleporters, shit becomes easier.
tho to be honest, i am playing easy with House rules so theres that...
And that's a good thing.
The game should be fun, not to uphold some kind of standard to satisfy autistic players that can't enjoy the game because "It's not true roguelike".
Elona+ is crazy good and absolutely massive, but is probably best played after ADOM simply because it borrows so much.
I'm not sure what version is the most up to date right now, but the /jp/ general should know.
The 'Major' family of rogulikes are ADOM, DCSS, Nethack, Angband, and TOME4. All of these are good and free (adom and tome4 have paypig options), most people start with DCSS since it's most accessible, you can try out smaller games like Brogue or DoomRL too.
Games to avoid:
Elona - weebshit singleplayer mmo
Cataclysm - autistic daycare sandbox
Caves of Qud - developed by trannies, features trannies
IVAN - ironic joke take on the genre
Seeing screenshots it looked a little offputting but actually seeing it in action I'm intrigued.
Is it newb friendly? How much content is it packing, the pricetag is a little steep admittedly
Elona+ C-GX 2.06fix2.0
Stoneshard is shaping up to be pretty good, but it'll probably be in early access for years to come.
So do these games have the same sort of replay appeal as something like Diablo 2, but turnbased and permadeath by default?
I have to imagine its the loot or character building that is the appeal which sounds cool but damn I'm admittedly turned off from trying due to the lack of visual polish most of these have. Arpgs have flashy shit and oomph when you kill enemies, but what keeps people playing these ascii games beyond beating something (I assume is) ballbustingly hard?
rougelites >>>>> rougelikes
TOME is just pure comfy. If you are okay with playing it then do so, it's such a great game.
UUUUUUUUU I'M SEEEEEETHING
It's roleplay gold. If you were the kind of person who wanted to play table top games like D&D, but didn't have any friends that would play at the very least you had nethack.
Without a strong imagination you're missing out on a lot.
stoneshard has a massive potential but dear god the devs are retarded
they're unyielding when it comes to the skill system which makes the difficulty of the game an inverse curve and will turn every non-combat skill tree useless
they're also focusing way too much on adding pointless stuff instead of putting all their effort on filling the fucking husk of a "city" they hyped up so much
The appeal is challenge and simple, relaxing gameplay (mechanically). For example, DCSS takes anywhere between 5 and 15 hours to beat depending on the amount of optional content you wish to do (only 20% of the game is mandatory), and a single mistake gets you rekt. You might get killed without making mistakes. I wouldn't say loot is particularly important, it's not uncommon to find the best weapon or armour right at the beginning and never change it. Some species cannot wear armour or wield certain weapons at all. Character building is very flexible though as you get to control where the experience goes, there's a selection of Gods to worship who provide special abilities, and mages need to find spells as they journey.
wtf is this
is this the thread where i shill my game?
Looks based
>virgin completionist complains "nooo I can't get all muh cheevos it'll take too long"
>chad that's here for the ride says "hey look at the cool shit I did recently, really nice of the game to track my accomplishments"
Only if it's a roguelike
The Sewer Goblet: The Wu-Tang Clan and the Wu-Tang Baby
99% of 'roguelikes' are just shitty RNG games that aren't rogulikes
Just pirate them all
Okay user, what constitutes a "real" roguelike to you then?
Why you bother asking? It is probably some redditor nonsense, just like his post.
ASCII
Free
Unplayable
>tales of maj'eyal
This game filtered me so hard I literally felt sick playing this shit.
what filtered you about it? genuinely curious since I'm considering pulling the trigger on buying tome
>that autistic definition
So, something like caves of qud?
It's a roguelike and you're autistic
Yes
A less autistic definition would be 'a game that is like Rogue'
it doesn't really get hard until the halfway point dungeon which is 20 floors deep and has an insane boss at the bottom
before that it's mostly old school difficulty of you being punished for not having an escape available
Definitely not ToME. That game is awful and barely a roguelike. Maybe Cogmind or ADOM.
Yes. The "autistic definition" is pretty simple. Turn based but not in the traditional back and forth, acts at the same time as enemies. Top down and has rpg elements with procgen dungeons.
TOME, nethack, CoQ, Cogmind, and mystery dungeon games (they are don't lie) are all roguelikes. The only sketchy game that I can think of that's really between the lines is Necrodancer. Permadeath is not needed for it to truly be a roguelike.
Sell me on cogmind, I'm a brainlet but it looks kinda cool.
But then again tome looked interesting too. I'm looking for new genres to play and these games piqued my interest
>Sell me on cogmind, I'm a brainlet but it looks kinda cool.
It sort of turns the genre on its head and plays exactly the opposite of how a roguelike should. You mostly want to avoid combat and combat itself is very tactical. If you've been playing roguelikes for a very long time its great, if not just get ADOM or play something free like brogue or DCSS.
I'm not huge on stealth if that's what avoiding combat implies. The thing in the trailer that intrigued me is that ranged/gun combat looked interesting for a roguelike game, the effects and assumed variety would be neato
Yeah, it's stealth heavy, avoid Sil-Q too if you don't like that. DCSS is your game if you wanna absolutely destroy shit.
>Caves of Qud
is it pozzed? should i refund it? i'm not giving woke trannies my chud money
I need some good coop roguelites and roguelikes to play with my gf, preferably not split screen if possible. Any good recommendations guys?
Synthetik if you both like shooters, has online co-op
Pretty much anything goes besides card games. Thanks m8, I'll check it out.
Iirc there's one single character in the whole game that refers to itself as they/them and that's it
>Elona+ C-GX 2.06fix2.0
The absurd versioning always gets me.