When does FF12 become fun? I'm early in the game, but the memes about the game playing itself are true so far

When does FF12 become fun? I'm early in the game, but the memes about the game playing itself are true so far

Attached: 2083497137_preview_20200503181405_1.jpg (1920x1080, 311.76K)

When you get taste.

>"but the memes"
fuck off and kill yourself

I wish the game played itself but default gambit system is far too restrictive. If I have the ability to cure multiple issues with one item/spell I shouldn't need to setup 10 gambits for "ally status = X cast/use Y".

Makes it look like YandereDev coding.

FF games are literally never ever fun. I play them when I have a hard time sleeping.

>If I have the ability to cure multiple issues with one item/spell I shouldn't need to setup 10 gambits for "ally status = X cast/use Y".
isn't that feature included in TZA version? You can assign "Remedy" to "Ally: Any", and the game will only cast Remedy when there's a status infliction

It doesn't.
Unless you like menage Gambit for over 60 boring hours

The dungeons have nice layouts and the bossfights with the Zodiacs are fun, that's about it.

It has been quite a while since I played it, but I'm fairly sure you can just turn gambits off and micro-manage every character. Why don't you do it, OP?

Are there any complex gambit setups? all my ai controlled dudes are set to attack party leaders target and then my white mage is set to cast cura when ally has