is state capitalism the same as modern chinese communism then?
What are Yea Forums's thoughts about playing on easy mode?
Nobody's good at every video game ever.
Easy is fine if the game requires a ton of shitty grinding. However you should play on normal or above until you confirm the bullshit grinding exists, not as your default.
>he plays video games for fun
My polite response, the one I'd say if not anonymous, is "go for it. The ability of games to adapt their experience to the player's abilities and preferences is part of their beauty. Play them however you most enjoy them!".
And I'm actually being mostly genuine in that, but privately, my real feelings are a bit more complicated. I've noticed a substantial and growing number of people who might love the culture of video games, or the storytelling style they usually use, or the communities they form, etc- but who view the actual act of playing them as something best done as quickly and easily as possible, or left to their favourite streamer or youtuber while they sit back and watch.
As this group grew through the 2010s, I noticed AAA games becoming easier and simpler affairs, with a focus on being as accessible as possible. I was worried that games were catering less and less to the people who actually enjoy the moment-to-moment act of playing them.
But recently, and happily, this trend has started to reverse. I think devs and publishers have finally realised that some people want to actually play their games and others just want to participate in a more passive way, and instead of trying to convert the latter group as they had being doing for decades, they might as well optimise the experience for the former and let the watchers just watch as they always wanted in the first place.
See the rising mainstream relevance of Souls games and their imitators like Jedi Fallen Order, and the rise of roguelites and other previously-obscure indie experiences. See also the presence of streamer-optimised modes (removing licensed music etc) in many modern games.
Even Ubisoft seemed to waver on their generic formula in an earnings call in 2019, promising more "differentiated" games in the future. The success of Elden Ring is very promising.
You become good by playing them. Personally I find starting on easier difficulties counterintuitive because when I used to do that I would pick up strategies and habits that would get me killed on higher difficulties.
The lowest common denominator is a subsapient troglodyte that cites it's own limited capacity for emotion as a reason to demand concessions from thinking beings. It is incapable of understanding let alone engaging with complex systems, it only cares about feeding itself meaningless stimuli while vaguely hoping that a pleasure reaction will occur, thus it elects to "play" games on the easy mode. When it "completes" the game, it will discard the media and begin to mindlessly search for meaningless stimuli somewhere else.
Same can be disingenuously applied to you