Too much Vergil pandering.
DMC3 had well spread out attention to all 3 chars but 5 was all over the place. Dialogue / Cutscenes from DMC3 is much more memorable as well, I can remember almost every line with 100% accuracy but DMC5 didn't as many great lines and cutscenes.
DMC5 cutscenes were a little too realistic compared to DMC3's over the top, the only exception being Nero's opening scene.
Devil May Cry
Of course they did. There's no way they go through their respective emotional journeys, reunite at the end when it's all done, then kill another 100+ demons and NOT fuck each other stupid afterwards when sexual and emotional tension is at it's highest.
I never said it was peak fiction. I will however say it is the PERFECT storytelling for this kind of game. They perfectly nailed the needed depth, the snappy dialogue and memorable action so the story just makes the gameplay more meaningful. It's very rare for a game to have story and gameplay match up so well. Metal Gear Revengeance is another one where devs just accept the gameplay is bat shit insane and they went and made the story like that too. Instead of contradicting one another (DMC5, Uncharted) they complement each other and make the other part even better.
Also Shakespearean is a pretty broad term and can be applied to almost any literature with some sort of ironic tragedy involved.
It's literally the opposite, DMC3 was made trying to please DMC1 fans, and DMC5 is the game Itsuno and the team had the most creative control.
You can literally go and read the 3142 artbook where the DMC3 devs talk about how worried they were that Vergil was going to be badly received overseas because he's too weeb, and also how Ikeno was very proud of Arkham/Jester because he felt he was a very "western" villain.
They originally considered making DMC5 a Dante only game due to western audiences, but a younger jap on the dev team said Nero was his favorite DMC character so they decided to keep him as well. V also almost ended up cut but Itsuno fought to keep him in.
This argument's getting crazy
How does DMC5's story contradict the gameplay?
>Story
Yeah
>atmosphere
You have got to be retarded. The "atmosphere" in that game sucks compared to 1. The whatevergru doesn't even feel like a real place, nor does the progression through the levels feel immersive. You constantly feel like you are going through "video game levels" instead of a real place. Somehow it still manages to be the second best.
according to your logic the quality of writing can be measured by how much a character changes or how much their backstory is expanded upon throughout a story
which couldn't further from the truth
a story is a compromise of a whole bunch of different elements. and people love mysterious MCs, archetypes and cliches if they are executed well
your criticisms are so insubstantial you can't even properly define what DMC is good at or what it's liked for which is stylish, cliche, action romp. you are unironically braindead pseud hipster huh