So Yooka-Laylee is getting a sequel. Not TIL, I mean a 3D platformer:

So Yooka-Laylee is getting a sequel. Not TIL, I mean a 3D platformer:

>The studio, formed by former staff of UK developer Rare, has recently attracted investment from Tencent, with plans to work on multiple projects -- including a sequel to its 2017 3D platformer.

Does anyone care?

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I'll care if they aim to make it like Kazooie instead of Tooie this time.

I feel like it'd be better, with the anti-Banjo Tooie critical wave the game spawned, they'd opt for more sober design. I hear Impossible Lair was good.
But no I don't outright care.

TIL seems to indicate they don't even know how to make a good 2D platformer. I got no hope for the sequel.

TIL was great though. I loved the gimmick where you can change something in the hub then the level becomes a whole new level.

i gave them a chance with impossible lair and it sucked ass. done with them

>>TIL was great though
lmao

I liked the original Yooka-Laylee, enough so in fact to 100% it, so I'm sure a direct sequel from the same people will also be for me

Chapter 3 is up

I want to fuck the bat

not him but explain, i haven't played it past the first two levels

>Tencent
Oh no, it's over.

Too lazy to write this up again so I'll just copy and paste this old reply I wrote last year

>levels are so easy they're incredibly uninteresting
>except for he impossible lair itself, which goes way too far into the other direction (30 minute level with three boss fights why)
>doors are a constant pace breaker
>mostly reuses the same three level gimmicks - buzzsaws, windmills and conveyor belts
>mostly uses three level themes - forests, factories and towns
>shitty camera keeps hiding things like lava or twit coins
>generic enemy designs
>mostly reuses the same enemies - generic blue guys, generic green guys in jetpacks and giant crabs with other enemies only appearing very rarely
>controls feel unsatisfying and weightless, no good sense of momentum
>laylee is a shitty health system because she gets stuck on terrain or clips through terrain constantly, she disappears way too quickly unless you use the catchee tonic and if you lose her you might as well kill yourself because she's required for a lot of twit coins
>tonics are mostly useless
>twit coins are a pain to get because they keep reusing that "gotta jump off an enemy that doesn't respawn" setup or require laylee
>without a tonic you lose coins on death even though they're mandatory for progression
>overworld was alright but puzzles were mostly uninteresting "take X thing to Y location" affairs
>those overworld puzzles you literally can't solve without looking them up online, the game literally tells you to do this
>side characters were forgettable and the writing is meh
>incredibly buggy at launch - capital b accidentally being unkillable, no spawn animations for enemies, getting stuck on terrain, clipping out of bounds etc

TIL was great and so was the music, so much better than the first game

First things first they need to redesign a lot of things.
Starting with this crap. The main collectable needs to be something gold, shiny or visually appealing.
because I don't want to collect this shit. Jiggies were satisfying, these scraps of paper aren't.
and they need a proper 'GET' animation like mario, banjo1, jak and daxter ect. things just flying around you make it seem even more worthless as a collectable.

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I stopped enjoying YL when I saw how absolutely shit the not-talon trot controls were.

well you can see what i thought about it in the post above yours. i honestly don't know which game is better cause i really don't like both, which is funny cause i wanted to like both before i played them but just couldn't get invested in either

Okay

>tencent
Pass.

Impossible Lair was like a Tropical Freeze clone if you took out everything remotely fun or interesting.

I saw some people claim it's better than Tropical Freeze and I can't imagine what kind of Stockholm you'd need to think that.

Will they finally learn from Hat in Time? You need to come up with something new and exciting instead of badly copypasting some 900 year old game and adding a bunch of boomer self-cock-sucking meta dialogue.

They should invest into making Demon Turf 2, given the fact that Neon Splash came out amazing

Why the hatred?
It feels a little over the top acting like there's not see a single good thing about either game, are you some butthurt JonTron fan?

I don't hate it, chill.

>Will they finally learn from Hat in Time?
Be tranny pandering fags?

>some hidden flag in a DLC level defines the entire game
Rent free.

Yooka Laylee was judged unfairly when it released. It's a great fucking game you faggots. You can thank the Hat in Time pedos for memeing this game like it's terrible. A Hate in Time was fucking trash in comparison and only got championed was because it's fan base is a bunch of MLP watching pedos.

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No its not. You're a fucking retard. You clearly have no sense of quality or standards. Its shit because its shittily designed. Get a fucking clue.

It's a shit game even if you compare it to Banjo Kazooie which it's supposed to be a spiritual sequel to. They simply don't know how to make a good game.

No, faggot. I've played both games to 100% completion and i was shocked by how much better Yooka was because A Hat in Time isn't even a fucking collectathon. It's floaty dog shit made for babies. Not to mention the actual story and dialogue of the game is seriously not that far off from MLP. It's a cry baby feel good type of experience 1st and a video game 2nd. If you think A Hat in Time is a better video game then you are an automatic pedo/undertale cry baby.

>I really love this 3D platformer with no variety in setpieces or enemies with forgettable levels and bad controls

OK if you say so.

HIT has better platforming, better art, more likable, and infinitely better level design. Even if you replaced all the characters with blobs, and removed the dialogue, it would still be a better game. If you seriously can sit there and say the Yookah is closer to BK than HIT, then you are without a brain.

youtube.com/watch?v=EeU1bSsLerM

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>haha the quizzes/cart sections/animal noises/arcade games are so annoying but we put them in the game anyway

god this game feels so insecure in itself

>Yooka-Laylee Is A Failure In Almost Every Way [SSFF]
Wonderful clickbait. Surely it can't be incredibly disingenous piggybacking off the hatewank over JonTron's removal.

Literally only talks about game design problems with the game and doesn't even mention any kind of drama. The game sucks plain and simple.

Just ignore him, it's clearly a retard and/or troll

I just don't like Yooka's design, compared to Banjo he sucks monky fuck

>Tencent
not anymore
at least The Impossible Lair is really gud

they shat on JonTron, so no

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This really annoyed me. I get their humor was always self-aware but YL had this constant air of "we don't like this shit but you'd complain if it wasn't here, wouldn't you". Like they purposely made some of this stuff annoying just so they could point at it and say "isn't this annoying".
Or more likely they realized it was annoying and instead of fixing it they pretend like it was on purpose.

Is platonic making any games now or what happened?

They publish games mostly but it seems they plan to make more games too considering they opened a second office recently

Same, I thought the final level's Galleon transformation moved far too slow, and Rextro's games were too long considering you had to clear them twice but I liked it.

tiermaker.com/create/yooka-laylee-all-worlds-and-main-world-tier-list--15053729

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it's not bad it's just really bland.

Same here.
I played Impossible Lair first and didn't enjoy it at all outside of overworld (that one was fun and felt like an evolution to DKC3's overworlds) - not a single level was really memorable and some of them just directly copied DKC stuff ("hey, look, it's Bramble Blast's barrel section, 'member that?"). 90% of tonics were either graphics filters or neat stuff that heavily punished your quill gain. I doubt I'll ever replay this game again.
Played Yooka-Laylee for the first time a few months ago, and actually enjoyed it and even 100% it, even if there were some hiccups. At least it was much better than DK64.

>some of them just directly copied DKC stuff
I'm surprised that more people didn't point that out, it really wasn't subtle

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Yeah, I guess. I enjoyrd Yooka-Laylee enough, and it's the sort of game that could absolutely benefit from a sequel.
Heard TIL was fantastic, and I've owned it for a few years now, but I never got around to playing it.

I liked the 3D one in spite of some of its flaws and would 100% buy a sequel but I don't support Tencent so now I'm not interested

>Heard TIL was fantastic
It's a 7 at best

I think the casino level was the worst of the game. Hate it.

>A sequel to the most bland spiritual successor of all time
No thank you. I'll just replay Banjo

>Durrr game bad because it emulate N64 games - flaws and all
>What? What do you mean game was meant to be an N64 throwback???
Every time with these dipshit "reviewers".

Yooka Laylee was legitimately shit, how is there even demand for a sequel.

the camera in yooka laylee was bad. so were the controls, enemy variety, and level design. none of these things were an issue in banjo. yooka is just shit

How did you have a problem with the camera in Yooka outside of the Rampo fight before they patched it?

I care, I liked the first game. It was a solid 7/10 and I assume the sequel will be even better.

Just ignore him, it's clearly a retard and/or troll

the rampo fight was pretty bad yeah it often got stuck on terrain like in the grass world and the casino. banjo wasn't a perfect game by any means, but i never had the camera get stuck on shit

literally borderlands humor

I'd argue it's worse. At least Borderlands is confident in itself, Yooka-Laylee just comes across as a teenager fishing for Instagram likes.

>actual valid criticism
>"ignore him, hes le troll"
Not him, but boy do you sound retarded.

How about you actually watch the video, troglodyte. Or is that too hard for you?

I saw the video ages ago and it's so insipid nonsense I've heard ad nauseam from collectively smooth-brained YouTube "reviewers" who caught the wave of the JonTron controversy and dunked on it for easy money. The video is unironically another one of the scumbags that used the opportunity to capitalise on hate. What he says means mostly nothing because the complaints boil down to "game is outdated in design, like an N64!" WHICH. IS. THE. POINT.

@597658264
>the game is worse than banjo in every way
>IT'S SUPPOSED TO BE BAD LIKE BANJO THAT'S THE POINT

bad troll, no (you)

I think the other parts where legit but I never had any issue with the camera getting caught or stuck and I played it fully several times