Prove you’re not a braindead from drone

Name ONE flaw about this game. I’ll go first;
>spirit ashes trivialize bosses, but since they don’t raise boss HP you really have no reason not to use them

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magic fucking sucks, I have like 30 spells and the very best spell, the only usable spell i have is the one you get at the start of the fucking game when you make a character. really lame to make my build around int. also I know there's some kind of super op laser thing but I don't plan on using that

>Side quests don't tell you where to go and require exploring until a character appears at an arbitrary place
>Exploring too much can end the side quest early

they took woman out of the message system, but didn't even add a lore friendly version instead like maiden or type b

The open world aspect of the game is the worst part of the game.

Miss the fucking shit out of not being able to fast travel immediately and having a world designed around that fact. I feel the game could have done something different and not have fast travel in an open world game
also thought that the fact that you can just teleport to grace sites from (almost) anywhere to be a bit of a cop out
Like yea you get that unlimited “return to bonfire” thing in DS3 but that’s not until late game iirc

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>since they don’t raise boss HP you really have no reason not to use them
It's actually the opposite. They balanced them around spirit ashes and thats why bosses have so many AOE attacks and bloated healthbars. Sounds like whining just because other people didn't take the option to make the game harder without them.

>Crafting is a complete joke and most people just buy as much as they can from vendors while trying to avoid crafting as much as possible.

The quests are cryptic as shit, there should definitely be a quest log or journal or something

I felt the same way at first, but eventually I hit Farum azula and I was still using the stupid pebble so I was like fuck it, started using the kamehamaha (comet azure) and it was fun to if nothing else switch things up

Meh, that’s always been the shtick of soulsborne questing. I think adding NPC locations was a huge change and fair compromise between the OG style and trying to adapt it to the open world