Which of the Atelier series is the most fun for a beginner...

Which of the Atelier series is the most fun for a beginner? I heard sophie had more strategic depth but ryza was real time, but then some people say Ryza is more grindy.

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Sophie has no depth at all, it's completely braindead and has probably the worst combat system in the entire series. Ryza is marginally better but probably has the second-worst combat system. Ryza isn't grindy at all, it's one of the shortest, simplest, and easiest games in the series.

Start with Rorona or Ayesha if you actually want a decent game with decent characters and writing. Start with Ryza if you only care about shiny graphics and not that it actually has worse animations than the older games.
Ryza does have a great alchemy system, though.

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Why pay for porn? The whole series is literally bare bone mechanics designed around cooming.

Arland. Play fuggen Arland. Don't let the time constraints stop you and have fun

This guy has never actually played a single game in the series and has based his entire knowledge of it off of fan art.

This guy knows I'm right but is scared to admit it.

post more ateliers, they cute
>t. Not interested in the games in the slightest

>Sophie has no depth at all, it's completely braindead and has probably the worst combat system in the entire series.
I should hope so, as I still wanna try the other entries. I picked Sophie 2 up after Ryza and was blown away how simplistic the alchemy and gathering was. The loops in Ryza were actually fun to plan over.
I vastly prefer turned based combat as well and was expecting it to be an improvement, but it turned out to be fucking slog.
I could also rant about the artstyle and the goofy outfits, but I guess that's subjective.

The alchemy in Sophie 2 doesn't actually begin until the halfway point.

Sophie and Ryza are both good starting points. Between the two Ryza is the better game IMO but Sophie plays more like the other Ateliers and better represents the other games in the series. Both games do a good job of easing you into the mechanics and flow of the series. You could also start with Rorona or Ayesha, which are better games but less beginner-friendly (especially Rorona).

Elaborate. I've put it on my backlog, which means I'll probably uninstall it a year from now.

>You could also start with Rorona or Ayesha, which are better games but less beginner-friendly (especially Rorona).
This is such a fucking stupid take. The games getting more and more dumbed down over time shouldn't make the game that was already perfectly reasonable entry point back when it came out suddenly incredibly daunting instead. It's like you people think Pokemon's ever increasing hand holding is actually a good thing.

unlocking catalysts also lets you choose to add restricted panels, which block off some spots but let you make items with stronger effects. Also as you progress you get better assist skills as well.
I don't really understand how you could think ryza's alchemy isn't simple when you can just max out any item with item rebuild

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You unlock restricted panels and catalysts. The former blocks out some of the panels in the synthesis grid and adds one more level to each effect while catalysts are modifiers with a variety of effects such as increasing the size of the grid to 7x7, letting you add components on top of other components without sinking the ones below, giving you extra points to the effects for each links between components you create and so on. You also unlock more features as you increase friendship levels with party members such as the possibility to change the element of already placed components upon making 5 and 7 links of one element and adding an additional material mid-synthesis upon making 10 links. It's one of the deepest alchemy systems in the series.

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>incredibly daunting
I never said or even implied this. Rorona's time limits tend to filter newcomers judging by previous threads. Ayesha's is a lot more lenient but I still think a newbie would be better off learning the conventions of the series in a game without the limits.

Are there any that are at least as good as the Mana Khemia entries?

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>Rorona's time limits tend to filter newcomers judging by previous threads
It's not a problem for Persona and Persona's time limits are far more strict than any Atelier post-Gramnad.

Persona is a completely different type of game.

Yeah, all of them

Played Escha to Logy and Atelier Iris. They're both shit in comparison.

>JRPG with monthly goals you have to accomplish to avoid a fail state while managing your time performing different activities that cumulatively strengthen your character
>completely different

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Persona's time limits are balanced around multiple playtroughs. Also Elizabeth requests/student requests arem't that comparable to picking up stuff and synthetizing from atelier

Wouldn't know, I don't play Persona games or visit those threads. I'm just going by what I see here. I personally started the series with Totori Plus and had no issues, but I typically handle time limits well in other games like Dead Rising too. But a lot of people here complain about the limits in Arland being difficult so I figured to suggest the newer games first.

>All JRPGs with persistent timers and time limits are the same

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dumbfuck scumass Assuuuuuuuuumer

Thanks, that doesn't look too bad actually.

>I don't really understand how you could think ryza's alchemy isn't simple when you can just max out any item with item rebuild
It was entertaining to chain items from scratch, in an attempt to min max stats, effects and stacking trait, without planing to rebuild.
I mean, the alchemy is the gameplay, seeing as how pathetically easy combat is, even on charming. So rebuilding items didn't really bother me.

>Persona's time limits are balanced around multiple playtroughs.
Did you mean to say aren't? It's trivial to clear P3FES, P4G, and P5R with 100% clears in your first playthroughs of each without a guide. Getting a 100% playthrough in Atelier games is much more difficult, though getting a good ending is still totally reasonable.

>I personally started the series with Totori Plus and had no issues
So did I, and Totori Plus is easily the hardest of any of the modern games in terms of time limits.
>a lot of people here complain about the limits in Arland being difficult
No they don't. Mostly people are put off by the concept of the time limits being present at all, not that they're actually difficult.

Are you gonna say Breath of Fire 5 is the same as well?
What a retard take. How about you actually play some games instead of shitposting on Yea Forums

>Are you gonna say Breath of Fire 5 is the same as well?
Haven't played it, but you'd be retarded to pretend that there aren't obvious similarities in how Atelier (Rorona) and Persona 3/4/5 handle time management.
>How about you actually play some games instead of shitposting on Yea Forums
I just started one, actually.

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No they are meant for multiple playthroughs. 100%ing all S.Links is more doable in both 4 and 5, yeah, but you're almost forced to use a guide if you wanna get 100% in 3, dunno if FES/Portable widened the time window you get though

as someone who only got into atelier because ryza was cute, ryza is the best game to start with 100%
recently played sophie 1 and 2 - 1 was the most boring shit in the entire world, you dont need to play it before playing 2 desu, and 2 was better but started being a chore at a few points

It's all in virtual reality and world has been destroyed. Enjoy.

nta but reading
sounds to me like he might be correct

Okay slim this list down, which ones are worth grabbing?

Firis has me interested because it's apparently open world.

Forgot the image like an idiot

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You might as well get the mysterious trilogy if you're getting Firis and Sophie

Ryza 2 is the only decent game there but you'd want to play Ryza 1 first.

Totori then Meruru

What's the rundown on Escha & Logy?
The idea of a male protagonist sounds unique.
Never played anything prior Mysterious.

Kamidori Alchemist is somewhat similar, except you get to fuck the tiny elf boy in the butt while his sister watches. Also you fuck mud. Succubus. An Angel.

>rpg maker
No thanks, I'll just fap to the gallery.

its actually a pretty good story with some decent length. 20+ hours before you start nutting. Instead of the focus on making products, you run the shop while adventuring.

Logy is a decent character but the game sucks otherwise.

Think Lydie & Suelle except you pick the character you control on the field at the start rather than being able to swap whenever. Alchemy still lets you use both characters since Escha does regular alchemy while Logy does blacksmithing. Some cutscenes both in the main story and in character events change from slightly to significantly since they only feature the protagonist you're controlling as opposed to both, so you need to do two playthroughs to see everything.

I love the game's atmosphere and combat system, but I think they really fucked up the time limit. It's lenient to the point of being irrelevant and it actively hurt my enjoyment because I couldn't get into the mindset that I should just sleep through the useless extra time each term so I spent it grinding to avoid feeling like I was wasting it.

Possibly the most based music direction out of the entire series, and cool cast. Pacing is atrocious and locations sucks, especially compared to Ayesha.

>its actually a pretty good story
It's actually not. It's absolute uninspired fucking schlock with terrible writing that insists on redundtantly repeating itself over and over.

Nothing about the plot of 1 is really connected to 2 beyond returning characters who all explain their deal within the first two minutes anyway.

>plot
It's a character-based game focused on relationships and characterisation established and developed from the previous game.

Dude what? E&L easily has the worst music of the three Dusk games, never mind the rest of the series.

Kamidori is not an RPGMaker game.

Anti-time limit fags need to be rounded up and put down.

everyone SHUT THE FUCK UP and look at these lesbian sluts

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The time limits were always a joke
So is sophie 2 but it can also be surmised in 4 minutes.

Getting mixed signals here, are the time limits in Arland really that bad? Will they put me off as a newcomer or can I just play without worries without it impacting on the gameplay?

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It's typically at the most severe along the lines of you have two months to achieve something that can be done in 3 days if you know what you are doing. Playing completely blind you'll likely struggle to use even half of your deadline.

Atelier Annie

If you're not an autist obsessed with trying to do some perfectionist run you'll be fine. New game+ exists for a reason.

Yeah, it's fun.

Firis is one of my favorites but it's grindy, so if that bothers you it might be one to avoid.

i recently played rorona (first atelier for me) and there is plenty of time if you arent a retard, you need to think a bit about time usage though (ie craft multiple items to make integers and dont make pointless field trips)

The time limits are fine, but Rorona is the only Arland worth playing.

Cool