I see this sometimes, usually wrpgs, how about jrpgs? Seems like a very strong counter to any grinding issues.
I see this sometimes, usually wrpgs, how about jrpgs? Seems like a very strong counter to any grinding issues
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Like at all or a different option? Xenoblade gives exp for exploring and finding new areas
Undertale/Deltarune.
Games like Superstars Saga have level scaling so you don't actually need to fight at all.
Pokemon only has scripted battles if you use repel and avoid grass.
grinding is literally in place for people who get filtered by gameplay. it's not necessary in jrpgs or even wrpgs. you're just bad. also im not even sure what this thread is asking or what it's for
Like no experience comes from killing random enemies wandering around. It all comes from other means like quests or discovering areas. Not as in quests and discovering is a bonus exp ontop of the killing of the enemies to get there.
Undertale/Deltarune aren't JRPGs tho.
Pokemon. There's no killing. Too bad for you that you used the word killing and not defeating.
>also im not even sure what this thread is asking
You must be retarded because it is very clearly asking for jrpgs where the experience doesn't come from killing random enemies.
LANDMINE SPOTTEDCHECK YOUR COMMAND MAPS
Doesn't Undertale/Deltarune exclusively give EXP for killing enemies? That's a plot point.
Black Souls 1&2, you have to explicitly level up with the help of an NPC. This means that SL1 runs are possible
Suikoden fixed exp grinding by having you gain exp relative to your level difference to the enemy. The only grinding you need to do is for items.
I think OP is asking for games that actually exist
>by having you gain exp relative to your level difference to the enemy
So exactly not what the OP asked for where there is no exp from enemies?
It's real in my heart
So why do wrpgs make you stronger in combat despite not getting exp from enemies?
Congrats on not even reading what he wrote
Moon bills itself as an "anti-RPG" but it does basically that. You gain xp by freeing the souls of creatures killed by a standard RPG hero and from helping townspeople solve their personal issues.
You should always get XP from killing and if you don't, your game is designed by a pretentious faggot who thinks he's above proven good game mechanics.
>OP asked for jrpgs with quest based experience systems
>here is one that has level scaling
>thats quaint but not what was asked
>reeeee read the post
dumb
I can't remember the game but I'm pretty sure I played one once where once you were 5 levels above the enemy they stopped giving exp entirely so you couldn't grind off of lower leveled enemies.
Vampire Bloodlines and Deus Ex are pretencious?
SHRIFT, you only level up by either killing or befriending the bosses
as a bonus, it's a huge pleb filter for those that can't git gud at the combat since grinding won't save from Iron Maiden
user is retarded and thinks pacifist is the only way to play those games.
Souls series: you've got to buy your skill level with souls (money/experience) and this levels you up
You don't know what you're doing, but you're describing a crafting game
>Explore
>Get loot and crafting materials
>Build better and bigger shit
If levels are mandatory in this situation, how would you get levels, there needs to be repeatable events.
You can look at Runescape. You don't need to kill any enemies if you don't want to level up your combat stats.
Not sure what the actual problem is, though.
is this an acronym?
paper mario sticker star
>strong counter to grinding issues
kys dumb pathetic sperg
Are there really people like this that have never played a game where experience points and levels are gained only from completing quests or missions?
Not exactly that but in dqxi you can enable an option to gain almost no xp from lower lvl enemies so you have to fight higher level things to gain xp, I like it
Monster girl dreams.
Why the fuck would I want to play a pretentious fag game where I don't get experience by killing things lmao
Killing things and getting exp so you get stronger and can kill bigger, tougher things is a based, chad, kinoesque, cycle of masculinity
yes? OP didn't ask for counters to grinding issues. he asked for one thing which could be. May as well name every jrpg because that word is also used in the op. learn to read and not spastically sperg out and post the first adhd thing that pops into your mind on seeing one or two words.
>Deus Ex
Yes.
chrono cross
>Collect 10 herbs
>Kill 5 enemies for those herbs, no EXP gained
>Turn in
>10,000 EXP
The problem I must have, is I enjoy getting rewarded even a modest amount, for killing things. Gives it purpose, like I'm doing something.
>shrift (noun): the imposition of penance by a priest on a penitent after confession.
it is not.
lmao, thanks for telling us exactly what OP meant and spending your time policing the thread, you disgusting little turbonerd potato. Time to start writing your janitor application
There isn't one because that system is part of the core of RPGs. The genre is D&D based which has that functionality.
No levels for stat modification, no RPG.
No pen and paper, no RPG.
OP here. I actually don't care about grinding. The posts mentioning Chrono Cross and that SHRIFT game were more in line with what I wanted.
Is it an eroge? That's what google is mostly turning up.
>grinding issues
JRPGs don't really have grinding issues. It's almost always optional.
>Is it an eroge?
Yes. Not for the faint of heart either.
>WAAA HOW DARE THE GAME MAKE ME PLAY IT
>WAAA I JUST WANT TO PLOW THROUGH IT IN HALF A HOUR
faggots that complain about "muh grinding" are gaming jornalists tier scrubs
I'd rather spend an hour strategising and optimising my gameplay in order to beat a boss than spend an hour mindlessly grinding
Maybe Korean MMOs would be more up your alley
you cannot beat a MMO dumbass
That puts a damper on stealth or speech focused characters who then lose out if they solve problems with their character strength rather than killing.
You can do that in jrpgs too. You grind when you cant be bothered to think
I don't think there are jrpgs without exp for killing monsters. Of course, if we count h-games, then the answer is yes.
There are some games were you can bypass this, like FF8, were you can best the game with your original level (you still to kill for exp in like 2-3 mandatory battles though)
>I don't think there are jrpgs without exp for killing monsters.
Chrono Cross?
Zenny is basically EXP.
Same with the Demons/Dark/Black Souls games. It's just a streamlined system where currency equals experience points.
The Alliance Alive does this. Each unit has a small chance for a stat up at the end of a fight, better chance if enemies are of comparable strength.
Can't tell. I never played that one. Sorry user. But I'll take your word for it.
undertale/deltarune are inspired by earthbound and SMT
Grinding isn't inherently a problem. The point of grinding is to allow the player to beat the game if they get stuck. So if a boss becomes too hard (whether out of shit design, or because it's too hard for the player) the worst case scenario is the player grinds and then beats the boss
The problem is when the game is designed around grinding (ie you HAVE to grind otherwise you can't beat the boss) then the game is shit
GAME THAT DOES GRINDING WELL: Persona 3
GAME THAT DOES GRINDING POORLY: Some of the early Dragon Quest games
It's been forever but I believe Chrono Cross gives across the board stat boosts to all characters only at set plot points. There may be a side system I am forgetting for random encounters.
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another example of minimal fighting trainers, no grinding, no excessive catching of pokemon, no cheesing with free heals
Except that would make fighting enemies pointless and encourage avoiding all combat, which makes every instance when you do have to fight tedious and unwanted just like when grinding. Also, grinding is a crutch for bad/new/autistic players, so it makes the game less accessible to them.