I don't understans why the team behind GOW 2018 combat thought they had to cut basic and vital mechanics like jumping to "modernize" or make the combat more "realistic", if a mod would add a free jump or even juggling mechanic to this exact same core gameplay, including camera, the original vision wouldn't be lost in any way, and the combat would be 100% improved.
Did GOW 2018 really needed to be shallow to be different?
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OP has no clue what he is talking about. Air combat in the previous GoW games was a total joke and GoW4, like God Hand, is a deep game despite having no jump button.
Because those mechanics would destroy their whole movie game bs
This is the real reason
It's the same reason the controls in rdr2 are so unresponsive
These modern devs can't stand their video games looking like a video game, every animation must look like an actual person no matter how it affects gameplay
I actually find it extremely easy even on higher difficulties, you can basically parry everything with a very generous timeframe.
Air combat in previous GOWs were really cool, although not in the level of DMC or something like that, and i never say i don't enjoy 2018 at all, just think it could be much deeper if they didn't cut basic mechanics with a non sense excuse.
Yeah, that's sad, still have hope it could be in Ragnarok in some form
This. The developers were more concerned with making the video game equivalent of "oscar bait" than making an actual good game.
Played the originals and you literally had to mash a button like a mentally ill retard and do QTEs every single time you wanted to kill a mob
Never played 4 and never will but from I've seen it can't be as abysmally garbage as the first games in terms of game design and playability
Westerners can't into game design
The combat in GoW was always shallow, but I'm both surprised and baffled at how they managed to make it even worse than before, in favor of some story about Kratos trying to be good father and raise his son to be better than him, with the entire emotional hook being about some woman we have never met, nor do we see in flashbacks like Kratos' original family, no to mention how Kratos' redemption happens off screen. I'm honestly confused how the fuck did this game get so much praise in the first place. Is adding a sad dad story all that's required these days for a game to get awards?