This is the objective truth.
This is the objective truth
all of them are easy as fuck I didn't even turn my monitor on for most of these
demons souls is the easiest one
Demon's Souls is the easiest because there's a braindead dupe glitch 5 minutes into the game.
>bb above ds3 and er
OP didn't play either of those 3 games
I did. Its genuinely a challenge if you aren't using the trinity of faggot weapons: Ludwigs, axe, saw spear.
DS2 is the hardest
Demons Souls probably 2nd hardest just because you only get the bonfire after bosses
Bloodbourne is one of the easiest
Bloodborne is literally the easiest in the "series"
no it isnt
bye
Idk I'm replaying BB right now after Er and it's been a breeze so far using the cane till I got the saif if you consider either of those a fag weapon. It has challenging moments but Er has shit like malenia and maliketh.
>all of them are easy as fuck I didn't even turn my monitor on for most of these
OP weapon abuser
>being too retarded to understand irony on Yea Forums of all places
This is the objective truth. If you disagree you are a walkthrough fag/looking back at your later playthroughs instead of your first.
this guy definitely got stuck on asylum demon
Since when does shitty world navigation equal difficulty?
Dark Souls 2: Scholar of The First Sin is the hardest souls game. It's janky, and the devs like to constantly put you into uncomfortable bullshit situations. It feels like a kaizo romhack half of the time.
Elden Ring would be hardest if they weren't so insistent on turning the player into an isekai protagonist.
Playing a standard knight in this game is pretty tough. Too bad there's literally fuck-all reason to do that though.
Sekiro has a learning curve, but then becomes easy since deflects are broken.
Bloodborne has a learning curve, but then becomes easy again.
Dark Souls 3 is easy because of super lenient health, stamina, dodges, and i-frames. and exploits.
Dark Souls 1 is easy because of poise, parries, backstabs, and exploits.
Demon's Souls is easy because of exploits and being mostly gimmick bosses.
Since the first 3 games
>Elden Ring would be hardest if they weren't so insistent on turning the player into an isekai protagonist.
what the fuck does this mean
Stop lumping Sekiro in with the souls games
Fuck you it belongs on the list. Anyone who says otherwise got hard filtered by it.
So Fromsoft will never try anything new ever now that they can just make the same game over and over again with different aesthetic forever?
>Dark Souls 2
Has bonfire warping at the start.
>Elden Ring
Easiest game yet
>Sekiro has a learning curve, but then becomes easy since deflects are broken.
true
>Bloodborne has a learning curve
it has a billion iframes, there's nothing to learn or adapt
>Dark Souls 3 is easy because of super lenient health, stamina, dodges, and i-frames. and exploits.
yah like BB
>Dark Souls 1 is easy because of poise, parries, backstabs, and exploits.
None of which you will use on your first playthrough
>Demon's Souls is easy because of exploits
None of which you used on your first playthrough
>and being mostly gimmick bosses.
true
DSII is easy as fuck. The game feeds you with so many Souls even on NG that you can get overleveled super fast without even trying.
There is no way Demon's Souls is harder than Dark Souls. You have dozens of different grass to eat and almost all the bosses are gimmicks.
Souls games are shit bar the first two ones.
Sekiro actually evolved the formula into something better and became a nice and fun action game
If they make something unique instead of Elden Ring 2 then they'd be the best game dev of all time. We all know that ain't gonna happen though lmao. RIP Fromsoft.
lolwut
Dark Souls 3 is the easiest of the Dark Souls trilogy. Souls 2 is way harder. I died to Pursuer and to O&S WAYYYYYYYYYY more times than I ever died to Ghael, and trash mobs in DS3 simply aren't threatening (except for the Ice Wraiths)
Based on my experiences with Dark Souls 1-3 and Bloodborne, this seems accurate.
>brutal
I had a much easier time with Sekiro than I did Bloodborne.
it's okay user I'm still waiting on the Ninja Blade sequel too
>armored core already leaked and unoficiallly announced
So will you admit you are retarded when the official tease comes out?
On a first playthrough with no summons/spirit ashes/magic abuse, it's objectively Sekiro > Elden Ring > DS3 > Bloodborne > POWER GAP > DS1 > DeS > DS2
Sekiro's difficulty isn't modular and is absolute. There is no working around it. You can use shinobi tools, but you HAVE to learn to parry to get good at the game. It's exhilarating once you achieve mastery over it, but it's also challenging in a lot of ways until you do. Once you master it though, it becomes one of the least challenging games.
ER, even without DLC, has the hardest boss in the series thus far: Malenia. Even outside of that, the game is the most challenging playing completely solo and strictly melee, without abusing status effects and the like.
DS3 has taken a page from Bloodborne when it comes to boss design but expanded it so much further. DLC also has Gael, Midir, Twin Princes, and Friede, all of which are exceptionally difficult but fair bosses. Midir especially is an absolute gauntlet that's a thrill to master.
BB base game is very forgiving, outside of some bullshit fights like Ebrietas, Rom, Mico. DLC has Orphan, one of the harder bosses in the series, and Laurence, who's more bullshit than hard.
DS1 has the infamous O&S, but very little in terms of difficulty outside of that, save for Gwyn if you don't parry him. Gwyn is actually exceptionally aggressive and fast for a DS1 boss.
DeS is overall very simple. Maneaters, False King, Penetrator are the closest that the game gets to really being difficult. In fact, getting through areas in DeS is often harder than the actual boss because of the broken world tendency system.
DS2 is braindead easy, but creates a lot of artificial difficulty by creating situations that are mechanically difficult to navigate, like Shrine of Amana, or gank fights. By far the easiest game in the series. Even DLC bosses are braindead easy compared to other DLC bosses.
This is all objectively true.
>BB base game is very forgiving
oh fuck, completely forgot about old hunters. hard as fuark.
This sounds like you played the series backwards lmao
I played in release order, save for DeS which I played right after DS1. I've also done extensive challenge runs throughout the games, including SL1 runs, SL1 NG+7 runs, SL1 bad weapon runs, etc. I'd like to think my opinion is based on more than just conjecture. I can explain specifically why I made that ranking, even though it wouldn't be my own personal ranking. I actually found Sekiro to be easier than ER and DS3, because the deflect thing clicked with me much sooner. That said, Sekiro is absolutely inflexible with its difficulty. There is no grinding for extra levels, there is no using a different weapon; you rise to the level of the game or you don't progress at all. That's why I put it all the way at the top.
>Sekiro is really hard
>meanwhile in reality people are beating it blindfolded
Why do Sekirofags pretend the game is difficult at all? Nioh was honestly harder and it was pretty simple
the frames alone on BB make it nigh-impossible. Fuck that game.
Nioh is hard for the wrong reasons.
>it's objectively Sekiro > Elden Ring > DS3 > Bloodborne > POWER GAP > DS1 > DeS > DS2
Your ranking makes no sense to me. DS2 drove me nuts with how difficult it was. The boss fights (outside of Pursuer) were easy as fuck, yes, but navigating the world was so tedious and such a challenge so much of the time. DS1 was difficult in the same way, but it was a bit easier and less tedious.
BB trash mobs posed literally no threat, and only the odd boss fight was challenging. But even then, none of the boss fights you listed gave me near as much pause as O&S.
Same for DS3. Trash mobs were easy, and only a few boss fights were really that challenging. I still found DS1 and DS2 harder than DS3 because world navigation is so much more difficult.
How can you think Demon's Souls, Dark Souls 1, and Dark Souls 2 are easy as fuck on a first playthough when all 3 are designed to fuck over first time players where as the recent games all hand hold 1st time players like never before? I guarantee you did not struggle more with Elden Ring after all you Souls experience than you did on your first playthrough of Dark Souls 1 with zero Souls experience when it came out. The new games are all designed as hard but fair, the old games weren't hard and they weren't fair. Which makes a 1st playthough that much "harder"
>the old games weren't hard
Yes they were.
>and they weren't fair
DS1 was. DS2 was not.
You didn't beat them
There is no reason to not grab int, faith, or arcane due to scaling sucking on quality builds and the fact you can just change any weapon to scale with whatever stat by putting an ash of war on it
1 is only easy after you figured out how everything works (or if you did so from other souls games or being a walkthrough faggot). It has far less bullshit gotcha moments than DeS or 2, and the combat is just generally less demanding than BB or Sekiro, so once you have figured out the game you turn into a powertripping god, which is a fun catharthis. The only difficulty you ever get out of 3 is the difficulty of not turning the game off by the time you hit cathedral.
>DS2 drove me nuts with how difficult it was
DS2 had some notable difficulty spikes in world design, but all are attributed - again - to garbage game design. Things like Shrine of Amana, Earthen Peak, Drangleic Castle, are all difficult for the wrong reasons. The game creates difficulty in one specific way: throw a million enemies at you at once. Once you understand that you can kite enemies to a choke point and take them out with mindless R1 spam, or just kill them one by one, the game loses a lot of its difficulty. Bosses are by far the easiest in DS2.
>DS1 was difficult in the same way
DS1 is completely trivialized by shields and/or circle strafing. You can circle strafe backstab damn near the entire game. That said, DS1 is more "exhausting" to play because there is no teleportation until mid game, meaning every place you go has actual weight behind it. The most significant possible difficulty spike is Depths, especially if you get cursed, or go up against Gaping Dragon as an unprepared noob. But outside of a few difficult gauntlets (Archers of AL, TotG), the game is very straightforward.
>BB trash mobs posed literally no threat
BB has a significant difficulty spike post-Rom in Yaharg'hul where the game starts spamming rifle enemies at you doing 60% of your health in one shot, along with 500 other melee enemies. Boss fights were somewhat easy for the most part, that said OoK is definitely much, much harder than O&S.
>Same for DS3. Trash mobs were easy
Yeah, DS3 world navigation is easy for the most part, save for a few difficulty spikes like Irithyll. Bosses are really how that game creates difficulty. Some bosses in the main game, like Champion, Pontiff, Crystal Sage (on an INT build), Watchers, Soul of Cinder, Dancer, and NK are all brutal for maingame bosses.
> I still found DS1 and DS2 harder than DS3 because world navigation
You should try playing DeS if you wanna see hard world navigation. Try playing 5-2 in black WT
>BB trash mobs posed literally no threat
Place Dark Souls 2 in tedious tier, because I don't know how many times when I played ER I thought "man, if this was Dark Souls 2, there'd be an ambush just around the corner, or an archer guy there for no reason other than piss me off."
There are moments like this in ER but they are few and far between, like the little gargoyle fella in the sewers that sprints out swinging like a mad cunt when you're about to make a turn right.
>How can you think Demon's Souls, Dark Souls 1, and Dark Souls 2 are easy as fuck on a first playthough
I don't think they are easy as fuck, I think they're easier than the others. A boss like Iudex Gundyr absolutely locked brand new players to the series until they learned the mechanics. It's really a trial by fire. Compared to Asylum Demon that's a glorified punching bag.
>I guarantee you did not struggle more with Elden Ring after all you Souls experience than you did on your first playthrough of Dark Souls 1 with zero Souls experience when it came out
True, but I'm also trying to be objective, as opposed to using my own personal ranking. I struggled a lot more on DS1, because I didn't even understand things like iframes. I'm observing it from a vacuum, from the perspective of a player that has no experience in the series. DS1 is really a tutorial for the later games, in retrospect. Even some of the "brutal" bosses in DS2, like Fume Knight, Alonne, and Blue Smelter, don't hold a candle to some of the more trivial bosses in ER with a little experience in Souls games. That said, I will say that I had a harder time with Malenia on my first playthrough than with any other boss in the entire series, despite all my Souls experience. She's followed closely by Orphan, Midir, and Isshin. Of course, now, I can casually take her out with a +3 weapon at RL30 just to fuck around, but that's beyond the point.
>where as the recent games all hand hold 1st time players like never before
In what way? Outside of having the tutorial messages be more visible.
>The new games are all designed as hard but fair, the old games weren't hard and they weren't fair
DeS and DS1 were both very fair, outside of certain specific areas/gauntlets. DS2 was unfair by design because it misunderstood what made DS1 successful and tried to outdo it.
>the hardest boss in DS2
>DS2
>Artificial difficulty
Absolutely, but that doesn't make the game less difficult
>You can kite enemies to a choke point
Yes, but it's a long and annoying process and if you fuck up, you have to start all over again. Not to mention that there are some enemies that you can't bypass like this (Iron Golems).
>DS1 depths
I didn't find this part difficult desu. Bonfires were frequent enough, and the mobs weren't that challenging. Getting cursed was fucking annoying though, true, and Gaping Dragon was a hell of a battle.
>circle strafing, shields
I guess this is why I thought it was difficult -- I never did either. I used the halberd the entire game.
>BB trash mobs being challenging
I honestly only remember one part where trash mobs started being annoying, and it was such a small section. I think it was Yaharg'hul though, yeah.
>DS3 bosses
The only one that gave me difficulty from that list were NK, Cinder, and Pontiff. I suppose I don't mind the bosses as much in DS3 because they're relatively quick and easy to get back to.
>Play DeS
Fuck, I really want to.
Bloodborne only has one hard boss and the rest is piss easy.
You played the games?
>Champion
spam roll
>Pontiff
spam roll and parry
>Crystal Sage
dont play INT
>Watchers
spam roll and stunlock and backstab and parry
>Soul of Cinder
spam roll
>Dancer, and NK
ill give you these two but only cause I like em
DS3 is too formulaic and repetitive to catch the player off guard and provide any real difficulty, I'd say the only real doozies are friede only because lmao good luck im behind 3000 phases and demon princes because its a duo boss fight while also being a fucking war of attrition. Having 70% fastroll and going back to ds1 style stamina consumption was a mistake.
>Make sure to use rock if the enemy uses scissors little guy!
Yeah, Sekiro is really hard.
>Yes, but it's a long and annoying process
Annoying =/= hard. It creates difficulty by abusing the player's lack of patience instead of mechanical skill. That's artificial difficulty. It's not difficult, it's artificially difficult.
>chalice dungeons
what's supposed to be hard in there? I rushed them for plat and was just bored.
the hardest part of Bloodborne outside of Orphan is unironically the two shark giants you have to kill to get Rakuyo
Off the top of my head. Watchdog's retarded charge hitbox, Loran Camerabeast, and those fucking red phantom spiders. If you did them after beating the game, it probably isn't so bad being overleveled for most of them, but a lot of bosses in there will destroy you if you miss a crucial dodge.