>new mechanics like losing upgrade currency and getting it back when you collect your spirit
Ah yes, the brand new mechanic that every new game since DS3 became popular has been copying, including actual indie darlings like hollow knight, how fucking innovative to be inspired by zelda AND darksouls, surely no one has made that before!
Tunic
But the thing is I remember getting games with instruction manuals in English, you didn't have to puzzle out what the instructions were trying to tell you.
I actually did test the candy cane bombs on the lone spear and shield dude on the catwalk in on the world map, they didn't do what I thought they were going to.
Actually I didn't know that because I don't have that page, its literally the first image I pulled off of google.
Isometric darksouls
cringe and boring
>For what possible reason did they make the in-game booklet full of moon runes?
To emulate the feeling of playing a game in a foreign language.
It just doesn't sound like this game's for you. Play something else.
I love 2D Zelda. Should I get this on switch or PC?
there's no reason not to pirate it and give it a test drive first
Tunic was such a piece of shit with the clunky terrible combat. Slowly trudge up to the enemy and come to a dead stop so you can slowly wag your sword at them, get stuck in an autocombo so the "dodge" mechanic (which is supposed to be snappy and responsive) is now delayed by several hundred milliseconds, eats your input so now you do a third sword swing instead of the dodge and get hit. Developer was foolish enough to get tricked into thinking that "Dark Souls" style dodging was something to be copied. Glad I pirated it. Never trust indiedevs.
Too retarded to pirate hence why I play Nintendo
I don't mind when a game comes up with its own cipher for signs and posters in game, but I draw the line at making the instruction booklet, the first thing you go to for reference, is unreadable.
How many games this year have you played the foreign version of?