Game Dev

Did you work on your game today? Are you losing hope?

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Why do people even bother to begin as indie when they know it's not going to sell? it's better to just join a pre established studio and just go from there, yes you would be s wagie but that's how society works, it's whatever.

If you're losing hope, do what Toby did and summon a demon. Become schizo

>feel like losing hope
>not a programmer
>can't
is it hopeless?

>Why do people even bother to begin as indie when they know it's not going to sell?
A lot of people such as myself are hobbyist devs who are either planning on releasing the game for free or (most likely) never finishing. It's just a fun hobby for me.

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I spent $100 on a game making program just to show I'm serious, but it's been several days in a row that I have put off working/learning how to use it. I keep making excuses for myself.

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There's always tomorrow and the day after that, user.

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>I spent $100 on a game making program just to show I'm serious
You didn't have to spend anything just to get started. If you were trying to force yourself, this obviously wasn't the right strategy. Make small goals and work towards them. "I want to make a video game" is very broad and difficult to approach without breaking it down.

Still learning but gonna start in a couple weeks.
Glad that c# in unity has made sense to me and is quite intuitive. As somebody who has never programmed before, its not so hard to pick up.
My game idea that made me want to commit is doable as just myself, I can draw so making my own models should be alright.

I lost hope years ago. My game dev aspirations are a lifeless husk. It will happen to you

>spending money before even knowing what you're doing

Ya fucked up and got scammed

>spent $100
if you only knew

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All I do are tutorials, this is hell

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I'm not completely a stranger to making games, just not one of this scale. I just got burnt out from the last time and I know what I'm getting into, but I know I can make a lot of progress in just a week.

Why not just use Unreal Engine. You can make an AAA game by just dragging and dropping shit around.

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Because i dont know what i'm doing with my life and i just wake up in the morning and somehow is already at the night and i just go sleeping with the idea of tomorrow would be different :C

I worked hard and made games with a group of people. we made something pretty good that I'm proud of. I specifically made the core game and all the tools used to create it. then we supposed to move on to a new game and I flaked out and ghosted them. later I was working on a game with a great 3D artist and made a few good prototypes. we hit a wall with the core design of the game and I flaked out and ghosted him. he went on to release games with success. now I don't work with people and toil away at my solo projects. I've started like 20 games that got reasonably far in development. now I flake out and ghost myself. making games takes dedication. I don't think I'm cut out for it. I've got the skill but not the stamina. so now I just fuck around with projects as a hobby and release nothing while working a normal 9 to 5 job unrelated to computers.

if your game isn't wacky enough to appear on a vinesauce sunday stream, it might be a boring game. if your game isn't entertaining enough for funny video game pizzapasta man to react to, no one will discover your game

I spent 8 years pursuing a bachelor's in Computer Science and the field was rife with Indians and Chinese that were not only mathematic savants but would also work for 1/2 of the common wage.
Not only that, but they're also the teachers, of which none speak comprehensive English, let alone possess any educational technique.
Pursuing certificates will always keep you on the backfoot of not having a degree, and pursuing a degree will always keep you on the backfoot of not having certifications.
FUCK programming.

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You'd think you'd stay true to the goal of trying to make good money tho.
Skill or no skill it seems failure is always guaranteed when there is no consistency. But that's true for all parts of life I guess.

>tried to get a cs degree
>too stupid to pass the theoretical courses
>had to settle for another shitty much less desirable degree
>been in shitty tech support jobs for the past 5 years
>no hope at ever getting a developer position
life is pain

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making games really isn't good money. there's a handful of devs who had a hit. but for 99.9% of devs the hours you put into making a game won't come close to minimum wage.

>Pursuing certificates will always keep you on the backfoot of not having a degree, and pursuing a degree will always keep you on the backfoot of not having certifications.
Umm.. then why dont you do both?

I don't really care, I just want to make my ideal game, and if a few dozen people play it that's good enough for me. Depending on its quality in length I don't even want to sell it. But ideally I would for at least a few dollars.

Because I want to make a game not a product.

Im trying to make a "learn to code" joke but its not coming together.

I've been working on it all week so I took a break today. For the first time yesterday I finished a model and I was mostly happy with it. I've been working on it for 4 months now so I'm pretty happy

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You'll pay just as much in tuition as you will in certificate fees. I encourage you to try, then renew your (((CompTIA))) certs every 2 years for $600 each.

I feel like killing myself sometimes

because gamedev is unironically soul crushing work for the most part

Programmers could find meaning in their lives/work if they would drop their egos and be slaves to great artists/idea guys.
But no.

Nice try, lazy ideas guy.

Why are you getting IT certs when you're trying to be a developer? You should aim for AWS, Google, M$ certs, etc that align with your goals. There's even free certs too that doesn't hurt to get either.

learn to make jokes too

>sometimes
Try all the time

Not him but I heard those google certs were useless and aren’t they expensive?

why are you faggots talking about degrees or certifications? just make the stupid fucking video game you insufferable retards

Small steps. Don't try to do everything at once until you developed a habit of doing so.

Progression stunts, you realize you are balls deep in shit code and constantly are just refactoring shit to fix something. Things don’t work right, deadlines you set yourself get missed, other shit gets in the way. It is painful like that. Especially compared to the thrill of seeing a system you implement actually work that happens mostly earlier on.

youtu.be/WqTanMvQdH4
DIMENSIONAL SLAUGHTER

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this is a normie thread

I work a regular boring database job, I make dumb unfinished games for myself and show it to friends/family then move to the next idea. I think most people don't even make full games, just half baked ideas to satisfy some childhood vision we had at one point and for me, that's enough to push me to monday.

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>I can't draw
>I can't make a team bc I have no friends

I've already lost hope.

Nigga I program and have better ideas than most ideas guys. In part because I understand the concept of scope and don’t think like a buzzword addled retard. I learned the hard way how much complexity compounds with every game mechanic you add. It is a trap novice devs walk into, especially when they try to actually make a dream game that realistically is a multi dev effort.
Creative directors and artists have value, sure. But it has to be an artist who understands the medium. Those aren’t common. Many artists if anything prefer taking on a role in a larger project as that’s their wheelhouse and the developers implement that art. Part of why games often are teams, even in indie circles where often you get a programmer-modeller duo team working on something.

I have the talent and knowledge to finish my game and make it really great but my social life died in the years I started working on it and now the hopeless state of my life makes me lose motivation constantly.

They’re wagies. Please understand.

I'm having troubles self motivating at home.

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Programming for a job is shit you don't care about is soul-sucking, but programming for fun on your own projects is cool.

I've lost hope 12 years ago and I'm living on autopilot ever since

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I had the same situation. Current goal is to make small games for now, release them online and build up some following and that way get a couple people on board the larger projects I have on the back burner. Of course I thought an adventure spaceship game with factions and dialogue mechanics was a “reasonably scoped” game a year back. Ill make small arcade style games for now before jumping that high again so I can say I published something.

I didn't start with any.

I'm incredibly anti-social and completely unimpressive. I can't get a job nor do I want to. At least I can use some of my wasted time making a game instead of absolutely nothing.

you go to uni for the paper, not the education. The learning is entirely your own, Books and online resources and active practice. I do agree that the language barrier is annoying with some instructors tho.
good thing this is a field where a degree is unnecessary as long as you have projects and certifications.

good god

I reported your pic related.

which projects should i get involved in and what certifications should i go for?

well it depends with what type of mentality you are approaching gamedev.

is it a passion? then you are fucked, your passion probably won't be aligned with your target market and your game, no matter how good, will flop. That said, just do it if you really have passion about your project and videah.

do you want money? then you are also fucked, game dev is a hit and miss market with a lot of variables to hit. Also, it's extremely hard work for very little return of investment (of course if you make the next big thing, you will be drown on cash). That said, if you really want to follow this route, examine your target market and make your game around that. Remember, copycats are awful but grabbing something already done and "make it better", will sell, a lot.

are you just curious? Do it, you will learn a lot of things and maybe appreciate games in a different perspective after doing one, even a simple one. That said, do not quit your day job.

How would you know that, guy who never releases anything at all and consistantly quits halfway through

Wouldn't know where to start besides that one time where my friend got a group together but I was the only one putting in the work in rpg maker by myself level building boss game play

I've been stuck learning about design patters.
Made some progress getting 3d rendering and a component based pattern working.
Entity-component-system design is throwing me for a loop.
It doesn't help that when you search for it you get a bunch of faggots talking about an entity-component pattern ( that they call a "system") instead.

people who try and do it for a living tell me so and I use it as cope for when my motivation runs out to not push myself further

Currently working at a media studio where i can hone my 3d skills. Its nice. Met a good friend there.

If you're looking for any CS job, AWS certification and CCNA would probably look very good on a resume accompanied with some reference you pay someone for. For pure programming, ignore certs and focus on building projects that display knowledge on data structures, System Limitations, portability and version control (deep understanding of git). For example, contributing to an open source project for a game or a browser can almost guarantee you a job, cause you would prove that you are competent on all the of the previous skills(it doesn't even have to even be a huge contribution).

Lastly, listening to some guy in Yea Forums or Youtube won't do. Get it a book of a guy that knows what he's talking about, build something using concepts discussed in it, rinse and repeat until your interview date.

>why do so many programmers lose hope?
the fuck does that even mean?
hope for what?

>mfw trying to implement Global Illumination

This all sounds like unresolved existential dread at a young age combined with social isolation. You need to seek god figuratively or you will remain a lump of matter until the day you die

>mfw you have no face

Debating on starting a Love2D project for the meantime while polishing my art skills for UE5, as I finally have the ability to start sculpting and properly modeling but can't seem to make a decent reference sheet. That being said, I'm afraid I'm going to wind up starting a big ass project rather than a small simple one, especially with how fun the g3d engine looks.

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Everything user...Everything....

I'm not losing hope in my game, I'm losing hope in my life. Depressed as shit. Everyone around me is a shit person. My game is going to be fucking awesome, but I wonder if the world even deserves it and I wonder who is going to own it if I suddenly die.