the average iq is 100. by definition. and only america uses it.
Is this about accurate? Why is it like this?
Fixed
Americans can't comprehend a graph where x doesn't represent time. Figures
nips don't have anything that comes close to dwarf fortress or aurora 4x, so that graph is automatically wrong
retard
fixed your pic
>the people interested in game design will generally be the more intelligent, nerdy and/or high IQ segment of the population in the first place.
that's not true at all with modern (by which i mean post gen X) video games. they appeal to some of the dumbest segments of western society. poor whites and niggers are the most devout consumers of video games in the west. despite the industry's success, rewards for developers have shrunk to the point where most of them aren't even classified as employees anymore. there are no diversity hires, there are only lowest bidders. this is what happens when a worker allows their consumer mindset to overlap their financial self-interest and they want to be part of the industry at any cost. how this differs in japan, for example, is that video games are often the fallback industry for creatives there. most japs in this field actually want to be manga artists, but competition in that field is so great that most of them will work in video games because it's the better paying option for them. the work is more professional because it's more of a job to them and doesn't overlap as a personal hobby like it does for western developers. they work to a standard rather than to their personal tastes. the fact that westerners ruin their games with woke shit is only a symptom of the fact that they are unable to separate their role in creating a viable product for market from the personal messaging they want to leave in it. the social contract or balance of power in any industry is that the worse the working conditions are, the more power that workers have to do what they want. you can see this in the current worker revolt across all low-paying jobs where wages have not kept up with inflation. the game industry has just been doing it for 20 years, and are more advanced than any other industry in trading creative control for lower pay.
The fact that mutts prefer shit like wow doesn't mean Korean MMOs are bad. In fact they were always superior.
Japanese value creativity over profit which leads to a greater variety of games which increases the chance of quality games. An example of this is how Japan will keep a niche series alive that barely makes a profit just to maintain IPs and keep creatives satisfied/employed whereas Activision can make millions on a new Crash Bandicoot game and still consider it to 'not meet expectations' then bench it because the $ return on developer hours is better if they just put them all on CoD. It's the same reason a single manga outsells the entire comic book industry, the comic book industry focus groups a character and plot then hires people to bring it to life, the manga industry lets any weird fuck get published and allows anything with readers to live.
>Japanese value creativity over profit
lol yeah those uh Square games are just full of "creativity"