Why is it so hard for games to get scale right?

6 millions Mo of high-def textures for shit only two autists on Yea Forums will appreciate.

Come home...

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Funny how it always gets used here too

It's just another word that people use to blindly 'critique' a game. Any time I ask them what they even by it, I never get a good answer. It's right up there with other words like 'overrated', 'shallow', and 'boring'.

>you can't have a big world and fill it with things at the same time
uh
okay

Imagine having to actually spend five minutes holding forward just to get through it. There's your scale limiter: boredom.

I'm sure they'd have fast travel points for all you zoomies.

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shallow and boring are absolutely valid (if they bother to explain it) but overrated is just a cope

Elden Ring and BotW scratch that itch for me. Scale on this size is so beautiful to comprehend and let your mind wander looking at; those games make their worlds feel lived in and you an observer. It's great.

I love video games.

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