I think the spot between simple and intermediate is sweet spot

>start
>having a polygonal nose
Nah

Attached: Grunt_Q1.jpg (310x499, 24.77K)

>no eyes
>no posable mouth
>literally no expressiveness at all

just use an animated texture like Siren.

There is literally zero need for "muh grafiks". The game's quality should be defined solely by its gameplay aspects.

Something about this topology feels fucked to me, but I just can't put my finger on it.

needs an actual artist to make due with those limitations, otherwise it ends up looking like that programmer art.

Advanced is just a waste of polygons.

You could also have a halfway between Start and Basic by using flat 2D textures for the ears, eyes, and mouth.

soul

Don't talk to it.

Attached: 1622541031575.png (2146x2322, 2.03M)

Basic to Simple looks like the jump from CS to CS:S