EA Switching To Unreal Engine 5

it' over

youtube.com/watch?v=2-UN6q_AcCI

how do we save the in house game engine industry???

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Thanks for saving Video Games Tim

>Unreal Engine 5 is still a buggy mess

Thanks Tim

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Na, just not being stingy about what engine a team uses. Seems like NA studios are favoring unreal but teams that are fine using frostbite will keep using it like the Dead Space remake.
Overall makes sense because they can just pay for good licensing terms with Epic for the teams that would work better with the engine like Bioware and Respawn.

killing video games*
>Most UE games have a very similar look and feel
>Massive stuttering on PC that hasn't been fixed for a decade
The homogenization of engines has been a travesty for the industry. Fuck Unreal and fuck Unity.

Yeah, it doesn't make sense to force employees to learn proprietary engines and processes. Especially in an industry with a 1-2 year employment turnaround. Middleware is good for everyone.

Fuck Unreal Engine and fuck Unity

The biggest issue is support and it sounds like fifa and madden eat up a lot of the time, combine that with time zone issues with DICE and NA teams and you have disasters inbound. At least with Epic being in America NA teams for EA can get proper support for whatever they need is huge.

Frostbite is a garbage engine tho
So good riddance

Funny, because PC is one of the reasons why engines are homogenizing in the first place

frostbite isn't worth saving
frankly only companies that are competent should be using their own, look at how many issues it caused for Kingdom Hearts 3

Who's left using their own engines? I can only think of Nintendo, Capcom and Kojipro off the top of my head.

Sony does too, microsoft has a few game specific engines as well.
Valve , Rockstar and Ubisoft would be the large holdouts for the west, I think

>how do we save the in house game engine industry???

The problem with in-house engines is that no one except company employees can use it, so new hires will have to learn a completely new engine and the company will have to pay for that training. With Unreal Engine 5, new hires will usually already know their way around, saving lots of money on training.

Most Sony first party studios
ID tech
Croteam
From soft
Namco is making one
Crytek sorta since no one else really uses their engine
Ubisoft
Activision
Blizzard
Saber interactive I think still keeps their wwz engine around

Just off the top of my head probably missed a few

EA would not have had this problem if they had let other people use Frostbite.

WayForward in LA uses their own engine
Though they also use Unreal and Unity

>Literally grasping at straws
These job vacancies are probably for another shitty remake\remaster and nothing more

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Or have a proper support network not clogged by fifa and madden.

PC has nothing to do with it, the fault lies with devs being bad at their jobs.

>kills CDPR's REDEngine
>kills Crystal Dynamics' Foundation engine
>kills EA's Frostbite engine

Who's next on Chad Sweeney's hit list?

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Even though most EA games have been utter garbage dumpsterfires because Frostbite is shit

>EA
Who cares what EA does? They're a bunch of fags who bled off anyone who could make passable quality games years ago.

>that long ass nose hair
bothers me far more than it should.

Tim is such a chad

My only fear is him selling his 51% share to the Chinese holding company that owns 49% and they will effectively rule the gaming industry moving forward

He wouldn't do that r-right? RIGHT?

>be game dev ceo
>dont play games
>dont even like games
>hate all these nerds who work for you.
>see how much they are spending on creating a in house engine
>dont understand that having a unique engine contributes to the game
>instead get the unreal engine 5 dev kit that and fire half the codemonkeys that work for you.
>dont give a fuck if your game now looks like any other unreal engine game out there.

And this will happen all over the industry, now i dont hate the unreal engine, but there are more shit games out there running on this engine then good ones.

Games are more visually diverse than ever. Do you feel nostalgic for the time before programmable shaders? Missing the piss and shit color palettes of PS3 gen? Want more busted PC ports? Want to go back to a time where Japan is completely lost technologically?

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Square Enix's Luminous engine if Forspoken doesn't make it. They're already halfway in the door with Kingdom Hearts and the FF7 Remake.

I wouldn't mind if UE wasn't such a piece of shit
that shit has been a stuttering mess since forever and only a handful of devs know how to make it not stutter
to me this is just a symptom of the brain drain that has been happening in gaming for a while now, when you lose all your most experienced staff like DICE has you can't get an entire team to learn a piece of shit clusterfuck like frostbite and get a good game out of it, it's the same shit that made anthem such a clusterfuck since bioware wasn't familiar with frostbite

>caring about EA
lmao

You can make your game unique looking regardless of what engine your using.

You have the full right to modify the shaders if you need to, many unique looking games are built on UE

I think its more about opening up the dam to a bunch of developers to crash salaries of all the comfy c++ game developers who are grandfathered into the industry because they just happen to have esoteric knowledge about some game engine written some mysterious enterprise devs in 2005


The only bad thing about this is that its going to crash game development salaries, and likely pave the way for a Chinese take over if they choose to buy Epic

tim sweeney isn't gonna live forever, even if he's autistic enough to not sell the person who succeeds him might not be share his autism

Forespoken won't make it. I want it to succeed just to have Luminous live on, but I can't see any future where it does. And on top of KH and FF7 moving to Unreal, Dragon Quest is Unreal now as well

So what i understand from that video euro studios will keep working with the frostbite engine and keep developing it and burgers are getting the unreal engine because they are max proffit for no work little shits.

>how do we save the in house game engine industry???
you don't. employee attrition rate in video games is sky high and its all contract work. companies aren't going to waste time and money training people on their in house engine when they could just a common engine employees already know how to use. you're really only going to see custom engines for companies like rockstar who have their own tech group dedicated to maintaining it and only make one game per decade.

All engines have their quirks and even unreal is no silver bullet.
Some teams are like the coalition are wizard with unreal while most are shit even with a ton of help

It might be because I'm using gsync but unreal games are always some of the smoothest running for me. Are the people complaining about stutter console players?

>EA
nothing of value was lost

ayyyy lmao

A lot of unreal games don't use precompiled shades despite it being supported for quite some time. I don't really play any unreal engine games so can't chime in much personally just what others have found

Makes sense. EA is filled with incompetent dangerhairs. The blueprint system of Unreal gives those retards an easy way to work on games.

He would sell them when he retires. Mega rich. I bet he doesn't give a fuck about you all.

dis

Why is everyone switching to Unreal Engine? Why can't Unity get any love? :(

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>3%

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Unity shits itself with large AAA teams.
But unity is big outside of AAA and film so it's definitely not going anywhere.

Because unity has real shitty optimization for bigger games. Especially for projects from AAA devs like EA.

because unity is only good for mobile game tier garbage

>kills Konami's Fox engi...
Never mind they did that themselves.

Well they were using Frostbite before which was utter shit.

I think Unity is giving up on prioritizing games and they're going for the movie industry now.

They just bought Weta Digital for over a billion dollars, Peter Jackson's (Lord of the Rings director) VFX studio.

youtube.com/watch?v=ygAsQxDtXic

Then they bought Ziva Dynamics, who makes technology for digital human simulation for CGI animation.

youtube.com/watch?v=xeBpp3GcScM

Then after that, Unity came out with this short film showing that it can be used to produce photorealistic CGI animated films.

youtube.com/watch?v=eXYUNrgqWUU

I think Unity is becoming a movie engine. You're going to start seeing stuff made with Unity in theaters.

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No one but dice employees knew how to use that engine properly.
And also:
>caring about DICE
>2022

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It feels like long term the line between video game and movie will blur a lot. When will we get movies that are rendered in real time and viewable in VR?

>the director of the Lord of the Rings trilogy is now a Unity employee

Boy, this timeline really is something.

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Stop making engines closed, obviously new hires won't know your internal engine and trining then it's a pain in the ass, make the engine open and it will naturally make a community from where you can hire people with experience.
In house engine for big companies are just not sustainable at such a large scale, you can't replace and train new people at the pace this studios grow and people start leaving

Bungie still uses their in-house Tiger Engine for Destiny 2, which is a direct descendant of Halo ODST's engine.

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Unity is the biggest gaming engine user, but it's mostly used in mobile and indie games while Unreal excels in AAA games.

>be engine dev
>make like 200k max in videogames

OR

>work for FAANG
>make 400k minimum

What engines would you like to go open ? Frostbite is the obvious answer but IDtech engine would be amazing

I think this is indicative that making complex engines that are exclusively in-house is a losing move in this day and age. Making game engines for current-gen standards is humongously expensive and time-consuming, especially when the only income its generating is the profits from your games whose releases can be few and far between.

If you want your engine to be successful, you have to let other people outside your company be able to use it. This is beneficial because you don't have to pay as much for training if potential employees can learn the engine themselves outside company time and dime.

The best move Epic did was make Unreal Engine free for anyone to download and use back in 2015, as this would pretty much solidify its status as the Photoshop of AAA game engines. They even let users download the C++ source code from their GitHub, which made it more convenient for game programmers.

youtube.com/watch?v=Pt86Ab4_TnA

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>Do you feel nostalgic for the time before programmable shaders? Missing the piss and shit color palettes of PS3 gen? Want more busted PC ports? Want to go back to a time where Japan is completely lost technologically?
Yes.
Yes I fucking do
Thank you for asking

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