Remove mimics from the game

>remove mimics from the game
Tell me how ER hasn't been casulalised again

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mimics stopped being a threat after the first one kills you in dark souls 1. after that point you just swing once at a chest or look at the chain by default. also these games have always been super easy if you want them to be easy. nigger.

game's so long with so many chests in dungeons that it'd be 10x as annoying to check every chest as with a soul game

>hit every chest you see one time with your sword
what a threat

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Mimics are important in ER because fromshit is afraid of their cult fanbase lashing out at them. Mimics are a way to balance out the bad game design otherwise all the new players would shit on it. If the game was fixed there wouldn't be need for bleed builds or mimic. Fromdrones are their own worst enemy

>have to waste your time hitting or inspecting every chest you come across in case it's a mimic
good. the smoke trap is better because you have a chance to move away when you see the smoke

The teleport chests are a far better mechanic. They actually require that you actively pay attention to what is going on rather than mindlessly whack every chest you come across as a safety test, and they are potentially far more punishing if you allow yourself to fall victim to them.

>Open teleport chest
>Walk away from it
Wow what an amazing mechsnic

This is one Dark Souls II was genius with its breakable treasure chests.

I actually hate them because it spoils the game.

How does it spoil anything?

>Teleport chest
>Punishing
>In a game with instant fast travel by opening the map
If this was dark souls 1 it would've been punishing, yes

I was expecting a poison/arrow trap like DaS2 also has someway at least
or at least a sleep mist one somewhere in the game where a NPC also notices you opening the chest

If it wasn't for the fact you can basically just wrap right after I'd agree.

You need to escape from wherever it spits you out before you are allowed to fast travel

>Be going around Limgrave
>Get teleported to a crystal cave full of centipedes and shit
>Escape into hellish red landscape, zero context at all.
If I hadn't done that, I would have learned about Caelid and seen the transition of the scarlet rot.

Same with the Capitol Chest. I was not meant to lay eyes on it so soon.

All the ones I got tricked by deposited you into a cave you had to escape from before fast traveling

There are several chests that don't teleport you into a cave tho. But yeah, you're right about those that do

>hit it once
>doesn't break
>no mimic
revolutionary DS2 sister

I had that happen to me and its what got me hooked on the game. Though a big part of that was because I didn't have access to torrent yet, and I didn't realize you could fast travel to previous bonfires so I made my way back to Limgrave on foot.

>Escape
>Just sprint past everything
Just remove fast travel to be honest. It's a crutch for a bland open world

>all the ones I got tricked by
>several chests that don't teleport into cave
are there even that many teleport chests in the game to use words like "all" or "several"
I know
>patches -> mistwood
>tower of return -> capital
>dragonruins -> caelid mine
>that one gimmicky catacomb-copypasta filled with them
that's it, no?

>Gets deleted by the early game one shot centipede homing missiles
Nothing personnel, kid

It's mainly to penalize STR tannies

>switch to fists
>punch
>doesn't break
DS2 sisters....

STR users have 0 int, they cannot even think about doing this

I honestly didn't know mimics weren't in this game so I was hitting every chest I saw until around the snow area where I let my guard down.

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>Play first game
>attack every chest
>Play second game
>Attack every chest and it breaks

What are the point of the Grace Mimic items?

>hit chest once
>it doesn't break
Oh no no no no.....DS2 sisters...no!

Elden ring has the problem of trying to make every boss this epic combat encounter and focussing so much on that at the expense of what made Demons SOuls and Dark Souls 1 so good, which was the level design. I miss when the boss itself wasn't necessarily super difficult, but the challenge was getting to the boss with enough healing resources from the level to get the fight done. Now there's always either a grace site or stake of marika right before the boss room.

Also, now that I think about it, I don't think I can recall any bosses where there was much variety in the area you fight them. It's always just a flat open arena of some description. I'm just reminded how in dark souls you have taurus demon on the bridge with a ladder to do a plunging attack from, moonlight butterfly on the bridge, demon centipede's magma chamber or Gwyndolyn's long corridor. Don't think there were really any bosses in elden ring that had some kind of arena gimmick going on.
And pretty much the only boss with much in the way of a gimmick was Rickard, but that was disappointing for being the third time From have done a "boss where there's a weapon that does a massive air slash but only in the boss arena".

The game really did start to wear thin once I reached Atlus plateau.

>tfw broke like half the wooden chest in DaS2 on my first playthrough

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I get what you mean. Although I do think those chests have some value for repeat playthroughs because they can let you skip ahead to certain areas early.

Mimics are literal definition of artificial difficulty, conditioning player to hit every chest you come across is dumb. Yeah I know about the chain, but that is even more bothersome way to see if its okay to open the chest.
Being teleported to caelid as low lvl scrub in ER > being killed by mimic in DS

Your average das1 palyer is too stupid to realize that, look at enb who went through the entirty of das2 breaking every chest because he was afraid of mimics

pretty sure you need to hit chests in ds2 multiple times to break them, damage is irrelevant
I played as str char recently and I never broke one

literally how?

If From was a good game company they would have put a mimic model in unused at launch to fool dataminers and then patched it in as an enemy like a month later.

>ENB

Now that's a name I haven't heard in ages. DId that fag actually end up getting divorced after realising his wife wasn't interested in living in Mississippi while he payed vidya all day?

But mimics exist.

>Tell me how ER hasn't been casulalised again
Teleport chests are superior.

And thing you should be complaining about is removal of weapon durability. I know it was a bit silly how fast weapons would break in DS2, but I still liked it, because it filtered all fags maining 1 weapon never resorting to use some kind of side arm. It would be way more immersive to have weapon durability in open world ER has. And its kinda suspicious how it was always the historical flaw katanas had (they had worst durability across all weapons except maybe daggers IIRC), and they secretly removed it while making katanas even more op. Hmm.

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NTA but I did that too, the fucking chests would break after like 2 hits. I was surprised by how they all had rubbish in them... then I find out they're not all supposed to be rubbish lol

That game was riddled with poor design choices

How did they secretly remove durability? They removed it but how did they do it secretly?

Why mention DS2 at all?

There has never been a single video game that was made better by weapon durability.
This is still true in EldenRing

I liked seeing the chests vibrate and break so much that I wasn't even paying attention to the rubbish for the longest time

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DS 2 was last souls game where weapon durability was something you had to actively think about
In ds3 you had to try really hard to break your weapon and even then it never happened
In ER they didn't even bother including this mechanic for some reason. That's where you could make an argument that it was a step towards "casualization" of the game
Found 1 weapon main scrub. Probably moonveil fag too.

Fuck you nigger. Removal of d*rability automatically adds no less than additional 2/10 to ER score. Thankfully you will never be allowed near any game development so you can impose this AIDS on some innocent project, as for those who do so, there are special place in hell for them.

How did they secretly remove durability though? That was my primary question.

Durability was basically non existent in DS3 why do you complain now?

I figured out a trick for mimics on DS2 on the PS4, dunno if it's been documented. If you spin the camera so it clips through the chest, you can see if it's a mimic inside or not

Nigger game gives you exactly enough mats for 1 normal and 1 somber weapon during playthrough, if you want any more it will have half performance because you can't fucking upgrade it till the game is basically over. Did you even play it to the end?

Durability was only a factor in Demons Souls when the scraping spear came into play, and Dark Souls 2 because of unintended bugs. It added literally nothing to the game you autist.

Should've had a mix of chest traps to keep you on your toes
>open the chest, a bunch of portholes in the wall open and shoot poison darts at you
>open the chest, 10 imps drop from the ceiling
>open the chest, the doors to the small room close and 3 basilisks spawn
>open the chest, the entire room was a mimic and you get vored and shat out in some underground area
>open the chest, a giant enemy bursts through the floor and pulls you into his boss arena

I had like 7 somber dragons by the end of the game.

you're just bad adhd zoomer, go play skyrim. Because of trashcans like you we have literal cheats build into game in form of ashes and bleed

>ds2 apologist is insufferable
Why is this always the case? Is ds2 the sonic of the new generation? It only attracts autists and shit.

It does though. Forcing a player to adapt into new situation where your reliable main weapon has to be switched for something else is a good design and creates plenty of memorable moments.
At least we still have damage types. Like how you need smashing damage to deal with mobs in mines. Good design. Soul.

Its all troons homie. There's a ton of documentation linking them with narcissistic sociopathy.

>oh no not my sekrit club roll simulator, it's not hard anymore as if it ever was you braindead fag
If you need validation from video games so much, why aren't you playing something that can actually warrant it, like dedicated 1v1 pvp games vs other tryhards? It's not like anyone would ever take seriously your "achievements" in pve game every installation of that required 80IQ and bit of muscle memory to solve.

>literal cheats build into game in form of ashes and bleed
you didnt play the game

But there are mimics, they just are not chests anymore. It's almost some kind of cartoon shit now, though. Like you hit some dude in Limgrave digging on a rock, and all of a sudden turns into a giant rune bear that pushes your shit in. Or in Atlas Plateau some meek villager crouching in a corner that turns into a big lion.

I think they should have put 1 mimic chest in the game but make it a boss.
>later area of the game
>every chest so far has been safe
>roll through a dungeon to find a single chest at the end of an empty room
>open it, the mimic 1 shots you regardless of armor/ health
>hit it to trigger actual fight

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