can a Smash fan explain to a noob why this game is so hated?
Can a Smash fan explain to a noob why this game is so hated?
Slow as heck compared to other Smash games, and very casual focused. I personally like it a lot, but I can see why some others wouldn't, it's just a matter of how you play Smash.
Floaty. Random tripping. TV speakers ooze slime when main theme plays. I wasn't a fan personally
It deliberately butchered the physics in an attempt to appeal to casual players.
It's slow, floaty, and sometimes punishes you for no reason at all
Has lots of content for sure but it just feels bad to play.
floaty as fuck
Meta revolves around one Meta.
No hit stun
No balance patches
no jump momentum
all the posts above me are correct
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imagine that the night before the game came out Sakurai and Nintendo ninjas broke into everyone's homes and pumped your console and all of your controllers full of molasses
that is how it feels to play Brawl
le trip meme
It made the game significantly easier and more accessible to play. It wouldn't have been such a big deal because the game was fun as fuck with all of its item and stage shenanigans, but the previous game had a large following of dedicated fans who were expecting improvements. Nearly every mechanic added or removed from the game was directed towards nerfing these players and their playstyles which predictably caused an uproar and a permanent stain on the game
The dawn of rosterfaggotry. It's disgusting that despite how bad this game plays it's still the highest rated smash game ever according to ((journos))
>Slow as fuck
>very floaty, combos don't exist, only random stray hits
>Tripping, the game just randomly makes you trip and fall and become vulnerable
>So many inescapable chain grabs in the game
>Meta Knight is heinously broken OP
They basically made it anti-compeitive, intentionally. They intentionally set out to make a casual fighting game with few/no competitive elements to it, because of Sakurai's weird obsession with making games that have low skill ceilings and high skill floors.
And now Yea Forums pretends that anyone who hates it is a "smelee compfag", just to be contrarian.
brawl easily had the best casual meta in the entire series. stay perturbed all you want, smelee incels, but deep in you’re heart you know it to be true.
I miss when the assist trophies had SOUL instead of how they are now. Brawl also had the best and most unique final smashes, in cultimate they changed so many final smashes to be glorified ripoffs of Blue Falcon.
nobody hates it
you're just listening to nobodies
>And now Yea Forums pretends that anyone who hates it is a "smelee compfag", just to be contrarian.
case in point:
I fucking hate all the new final smashes. "Just press the button and get it over with" fucking pussies. I want a final smash to feel oppressive. Everyone should be scared when the ball breaks and the enemy starts glowing. Nowadays it's a boring game of keepaway and hoping your opponent presses b at the wrong time
Because meleespergs can't handle slower gameplay
Deliberately gimped to appeal to casuals.
And then even on a casual level Meta Knight is so busted he shits over everything.
Zoomies only like it because the SSE cutscenes made them clap.
slow and filled with bullshit. Only redeeming quality is the subspace emissary
All these replies talking about the moveset, meta, etc... you guys actually fought in this game? I just played the campaign like 12 times and loved the shit out of it lmao. Brawl best Smash game
why would you hate it if you weren't a meleefag
Tripping is still the single most retarded thing I've ever seen a game dev do.
It's only really hated on certain areas of the internet. In real life it sold 14 million copies and was loved by most who played it.
The reason it's hated online is because of tourneyfags bitching. Literally no other reason than that.
>brawl easily had the best casual meta in the entire series.
Yes, and that's the problem. Brawl has the best casual meta because it did everything it could to avoid the competitive meta of Melee.
Because meeletards can't accept that their game is at its core is a stupid party game and this game is truth of that
Casualization of a game series is a very real problem and leads to an influx of normalfags who exist solely to complain about and ruin everything that isn't accessible to them whether it be from lack of skill or lack of effort. Brawl should have, at the very least, included some sort of gamemode more similar to how melee worked. Maybe a competitive mode where knockback/hitstun formulas, gravity/weight values, directional air dodging, L canceling, proper di, etc were added into the game. It wouldn't be that hard considering they had a template to work off of and actual development time this time around. It's a nice compromise where the game can be played both normally and competitively without compromising the gameplay by making a shitty hybrid like cultimate
When any other series dumbs down the core gameplay to appeal to casuals everyone can agree it's for the worst, but when it happens with smash, suddenly plenty of people jump out of the woodworks to defend it like you're stupid for wanting something to feel better to play.
Is nostalgia really that powerful of a drug or are you guys just that desperate to be on the opposite side of meleefags.
The people who loved brawl are the people who only play the current iteration and think it’s the best. I can assure you they haven’t played it since it came out and are nostalgia blind. They believe new is always better. And while I think smash ultimate is probably the best all around I still play melee frequently with my casual friends because once you get the hang of it, it’s really fun. Everything brawl did right, later games did better. The story mode is the only good part, and even then you’ll have more fun if you’re playing that in project m. Brawl will always be remembered as the self sabotaged smash game that had a fun story mode and an absolutely broken and un fun meta.
>The people who loved brawl are the people who only play the current iteration and think it’s the best
I loved brawl and don't like ultimate. My favorite is melee despite not being able to play it too well. It feels the best to play unless you're going up against someone who actually plays in tournament
Well yeah, everyone won’t fit into a perfect representation of what I said. But my point is that nobody stuck with brawl. They loved it when it came out and moved on. Whether it be forward to a new game or back to melee. But by numbers alone we can see that after smash 4 came out, a shit ton of people went to that and then those people went to ultimate which is insanely popular. Lots of people who defend brawl are people like this who are just nostalgic for the old thing without actually going back to see what it was like.
play 64 and tell me again how the game got casualized, you fuckwit
not a meleefag and hate it, even compared to tr4sh and ult brawl is slower than all of them
You can’t really compare 64 to anything. It was the first game in what basically became it’s own genre. It had a good bit of advanced mechanics like L canceling that were even listed on the official Japanese site.
Tripping.
It's a lot more slow than the other Smash games, even the original Smash 64
its fine but the other games are better but i barely remember anything from 64.
Brawl LITERALLY has the worse equipment out of any Smash game
>get stickers in any match
>can't use it in multiplayer
>have to only use it in SSE's shitty platformer levels
>has to be on a specific character
>it's useless boosts
FUCK Stickers
Melee fags don’t want to fuck off.
Most of the other posts in here are correct, but as a 27-year-old then I can give another angle
The game was absolutely hyped to hell and back. Picture the marketing campaign around Cyberpunk, and how excited everyone was, and how long everyone was strung around for. Mix that with all the roster speculation from later Smash games; in overdrive since third parties were still a big deal. There was a website, the Smash Dojo, where Sakurai fed updates daily (and then weekly) for about 8 months straight. People on GameFAQs were already trying to formulate strategies and select mains based off the trailers. I distinctly remember one person saying, "I played the Japanese copy early - to everyone who liked Smash 64 and thought Melee messed things up, this is what you've been waiting for."
With all the buildup, then no matter how good it was, it couldn't live up to the hype that either competitive players or casuals invested into it. I'm pretty sure a modern casual player might have a better time with it than some other Smashes, but no other Smash had that many eyes and hopes on it.
They intentionally made the game bad to spite people who enjoyed the previous two games because they “enjoyed it wrong”.
100% stickers weren't allowed in multiplayer so that people wouldn't try to use them to make the game feel better for tournaments. You can actually make a competent feeling character with them. It would have actually made brawl last so much longer.
I agree. I am the same age as you and just the amount of hype leading up to this game was absolutely unreal.
The competitive scene was still pretty niche at the time, so initial backlash wasn't super widespread unless people in your circle were comp melee players.
Characters also feel more competent in subspace because the subspace versions straight up have completely different frame data.
Every character in subspace has way less jumpsquat and landing lag frames to make the platforming feel less like shit and the fact they didnt put 2 and 2 together for the normal game still feeling like shit is baffling.
Makes perfect sense if you consider they wanted the game to feel like shit out of spite.
I actually didn't know that, it explains a lot though.
I remember waking up every morning to check out the updates on Smash Dojo and going to the midnight release with a bunch of other nerds. I enjoyed it because I only play casually and don't give a shit about esports, but it was a weird, weird game.
Hard to imagine but it's entirely possible that if they just kept a few more cut characters like Roy and Mewtwo, and made it play like melee, people would still be playing brawl competitively today.
>like Roy
Nobody gave one iota of a fuck about Roy.
People gave a fuck about him because he was a character in smash. He was planned for brawl, and requested so much when he didn't get in that he was DLC in 4.
then why was he one of only 7 dlc characters?
Threadly reminder
This is what Sakurai took from you
smashboards.com
ssbwiki.com
A lot of stuff from the demo were removed from the final game.
>was popular enough to come back over Wolf
Okay
Interestingly, one thing I remember from the Brawl discussions at the time was, "Lucario's a replacement for Mewtwo added in to advertise Pokemon D/P; he'll definitely be replaced next time with a more modern Pokemon, so we better enjoy his gameplay while it lasts"
I can totally see that. Characters being added for advertisement in smash is honestly fucking genius and it works. I still think regardless of how good a character is Mewtwo is leagues above Lucario in terms of being cool, but I get why they did it. At least after that we got both.
>has the best theme out of all smash
bait.
Anyone here want to play slippi Melee?
>a decade of modding
>nobody did a balance hack of SSE or custom levels
At this rate, Smash Remix and Akaneia are going to have their adventure mode equivalents in a few years
Make a thread on /vm/ or ask /ssbg/
People couldn't handle being punished for moving too aggressively which is the tldr of every complaint because if you can't abuse a technical glitch or the turning mechanic to promote shitty mind games smash fags good mad amd cry about the technical depth of their game being molested
You realize the the conception of combos in fighting games was originally a glitch right? They kept it in because it was fun, interesting, and added depth. That was all they needed to do with Brawl. Wavedashing has become a staple in lots of fighting games. Just because something starts as a glitch or an exploit doesn't make it's addition to gameplay worth less than an indented one. There is a reason people still play Melee, and a reason why other casualized fighting games that removed features are discarded.
Why do you bother having to respond to the shitter in the first place?
>exploit
Sakurai knew about it
"Sakurai: Of course, we noticed that you could do that during the development period. With Super Smash Bros. Brawl, it wasn't a matter of, "OK, do we leave it in or do we take it out?"
We really just wanted this game, again, to appeal to and be played by gamers of all different levels. We felt that there was a growing gap between beginners and advanced players, and taking that out helps to level the playing field. It wasn't a big priority or anything, but when we were building the game around the idea of making it fair for everybody, it just made sense to take it out. And it also goes back to wanting to make something different from Melee and giving players the opportunity to find new things to enjoy."
...
>We felt that there was a growing gap between beginners and advanced players,
Every game that isn't 100% RNG has this gap samurai you stupid mouthbreathing retard. You literally can not remove it and still allow players to have a meaningful impact on the outcome of the game.
It's only hated by those who were filtered by it.
SSBB was pure kino and boomers will never get it.
This
Correct, anyone who bitches about wave cheating and fun canceling is the reason why we end up with less fun games. If you don't like how a game is played you play a different game, not bitch until it's less fun for everyone else. Case and point on why Brawl isn't remembered fondly but a lot.
By*
Accidental quote. Meant to say: Because some people just say stupid shit, others read it and take it as fact.
It feels like shit to play, fucking MOVING feels like a chore unless you pick meta knight. In Smash Wii U it felt slightly less like shit, but still shit. In Smash Bros. Ultimate it's even better to move around but still feels wonky and shitty. Sakurai hates Melee so much he permanently nerfed MOVING. Fuck him, fuck Nintendo and smash bros. Even moving around in smash 64 feels better than in the new smash games. The fuck is sakurai's problem.
But I guess if Nomura was mad for 10+ years about how he couldn't make his version of FF versus XIII only to bring it back in kingdom hearts 4, then Sakurai hating players moving well in smash is to be expected. Old Japanese men are the most vile pieces of shit hateful cunts on the planet. They hold on to petty anger and never let it go, worse than an angry woman.