Enemies are as weak, if not weaker than, the enemies in the starting region

>Enemies are as weak, if not weaker than, the enemies in the starting region.
>Very little reason to come here aside from grabbing the two tears (which takes maybe 3 minutes)
>Nothing really guides you here aside from wolf bara's quest bringing you close to the bridge, but you're incredibly unlikely to even do his quest on a blind playthrough
What was the point of this region?

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>What was the point of this region?
To have more inhabitants for me to kill.

Grafted blade and way to Malenia's rune after burning the tree

>Hand ballista
>Claymore and Bastard Sword
>Divine fortification
>turtle shield
>Opaline Bubbletear
>Scarseal
>Rusted Anchor
>Spelldrake Talisman
>Flame of Frenzy
>Winged Scythe
>A lantern
>And of course the Morne quest
Lots of neat and useful things here.

>>Flame of Frenzy
ohhhh, I want to get that ending.

It's a tutorial region.

>>Hand ballista
I had lots of fun with it.

this and I hate it
wish the game started branching earlier than post-liurnia

I mean realistically you can pretty easily grab most things pre-Atlus from the very start (except quest stuff and stuff behind bosses), I'd say the only real hard gate is the capital and beyond since that just requires two bosses be beaten before you can even enter it.

>Winged Sycthe
Been trying to strengthen it but it’s hard to find the materials needed to do so when I have barely progressed through the story and most of the map is still not visible.

Wow you are retarded. You are supposed to blindly explore, not follow a fucking guide like a baby.
Also it's either a merchant or Iji that gives you a gesture to get Blaidds attention, which is how I found out how to interact with the nigga howling on the ruins. Not to mention there's way more in there than just tears.

Yep. I was struggling until I found this place and mowed down everything in it with ease. If I had started on Weeping Penninsula it would not have been as much of a Dark Souls experience initially.

theres a golden seed and three tears you numbskull.

You're unlikely to head down randomly because the game guides you in the opposite direction (and there's only a narrow pass between that region and the region you start on, which is the only connection it as well)
Blaidd's quest is hilariously obtuse, there's zero indication that hearing a howl will open up a dialogue path with a seemingly completely unrelated merchant that you're likely never to revisit because he sells one thing worth buying and is in a location that you don't really need to revisit, and even if you find him Blaidd doesn't actually tell you where to go, it's just sort of out in the middle of nowhere.

>Called Weeping Penninsula
>It's actually an island
What did they mean by this?

>Yea Forums
>god i wish more games had completely optional and missable content that’s just there for me to explore

>also Yea Forums
wtf fuck there’s nothing to do here? why is this in the game? what a fucking huge waste of time

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>Yea Forums is one person

Is the anchor any good? I like the idea of smashing shit with an anchor.

its fun

Forgot
>poison mist

It's the starting FTH area as a quick check of will reveal.

don't worry, you find plenty for it and it's a great pick all they way up to midgame, wher eoyu start finding more stuff to play.
Do note, that the WA only prevents using estus, not all forms of healing.

Loot and free/easy experience before the castle.

The orange buttholes on the map are mines, that's where you can get smithing stones

It should do contact damage

90% of all the areas in this game are useless and all your get is some shitty Lilly that you will never use for crafting or some crappy equipment.

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>frogposter is retarded

90% of open world areas*
castle morne has the claymore and the kinda useless but awesome looking iron throne sword

The only problem is that it's too low level, it should have been around the same level as Liurnia. A lot of people from what I've seen, me included, first explored most of Limgrave before heading to other areas, and doing that instantly makes you overleveled for Weeping Peninsula, you have to head there at like level 20.

As a scythe main don't bother.
Its cool in theory but the split holy damage and poor scaling will fuck you later on.
t respeced into faith to use it and found it way worse than the scythe random skeletons on the map drop

place is pretty ugly looking, not very fun to be in. truly takes after its name, never went there again after my first playthrough

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This is not even remotely true, are you retarded? They put the vast majority of weapons, ashes and spells behind merchants, camps, ruins, mines, catacombs and dungeons that you have to explore to find, very few stuff is in the legacy dungeons. If you just go to the main stuff you miss out on 90% of the item pool.

Its a tutorial area, but it not actually being the starting area hammers home the idea that the areas of the game are meant to vary in difficulty and that the player can make better progress if they pick their battles not only a small scale (which the tree sentinel teaches) but on a macro-progression scale as well.

>nothing really guides you here
there's a fucking road leading right to it
you can SEE the road on your map

Honestly the only excuse I can think of for weeping peninsula being the way it is would be to give players a buffer area to level up between beating Margit and challenging Godrick. But even then there are better and more productive places to go.
I think what gets me most is that the mine is full of fucking Smithing Stone 1s, I think the haul might be worse than the mine that's right next to the first camp you'll probably encounter.

I went here before the lake or the castle, I mean its right there if youre exploring all of limgrave and not scary like caelid.

I did Weeping Peninsula immediately since I was following the highways. It was a nice 'alternative first area' but yeah it would have been nice if there were high level areas in it as well.

Its weapon art is its greatest strength though. Because you can use it to cheese a lot of enemies.
Yes, you take damage if you get hit using it but the animation carries on until its done meaning you can cheese certain eneies that would stagger you otherwise, plus it hits pretty hard, and humanoids get stun locked by it often, esepcially NPC invaders.
Even if in late-game its not so good, it still has its uses. It can even hit small groups of enemies in the right circumstancss

Yeah but most of them are shit.

This is the real starting region, faggot.

You are bad at Elden Ring.

what are you talkiung about bro

caelid is next door and the portals are everywhere

>Blaidd's quest is hilariously obtuse
Worked for me. Stop being a guide reading bitch.

the game is intensely more fun and slower paced in the first two areas. you will rapidly consume areas once you get past Stormveil, to the point that the pace of the game outstrips the game, you outlevel the game easily by the time you get to Lyendell, to the point its a bit unbalanced.

not saying its bad, but you will easily remember running around Limgrave and Weeping Peninsula more than the rest of the game, because it mattered more to "see" everything then.

Could be from before the shattering

shit to you, user. most of them are shit to you.

It's only good for cheesing because you don't aggro enemies when you use it. It takes a long time to proc poison, it's way better to just use a clump or dart.

I got to haligtree at level 120 and felt I was underleveled.

ironically you aren't, its that the enemies just become absurd tanks, you could max out your stats and it wouldn't change too much.

???? If by absurd tank you mean they die in 3 hits then yes they are pretty absurd tanks

I need like a +6 of the special kind though and the wiki says you can only get it in pretty specific areas.

>Very little reason to come here aside from grabbing the two tears (which takes maybe 3 minutes)
Luthel is in there.

there are people who get to elden ring endgame with shit builds that cant do 1k damage per hit and then think the game is overtuned

It's the peninsula of power(ing up to kill Margit if you suck).

I’m just using it to emulate a character, not really my own personal choice of weapon either but it looks faithful enough for what I wanted. Just sucks that I need to level up 20 times to be able to even use the thing.

Literally how like 80% of your damage comes from your weapon level and the bonus for their basic usage stats.

nope, scaling is only shit at the start. once you hit endgame weapon upgrades and stats the scaling actually gets good and becomes a very large chunk of your damage

claymore is here making it the most important area in the entire game.

i like to be a special snowflake and use the bastard sword instead

Same. It's either follow the main road north to Stormveil with the big imposing gate and giant gank or south to a place you haven't explored yet. Why wouldn't you go here?

Scaling is and has always been a factor of the base damage of the weapon first and foremost. Obviously you get a significant boost having your main attack stat at the threshold before diminishing returns and even then some, but at the requirement stats at max weapon level is all you need.

>1/4th OF THE GAMES SACRED TEARS

just walk past liurnia once you start a new game it takes maybe 15 minutes to grab the two halves of the elevator medallion

I also have to wonder about the notion of messing up your build in a game where you can reallocate your stats a dozen times. Seriously what are these people doing?