Enemies are as weak, if not weaker than, the enemies in the starting region

>Enemies are as weak, if not weaker than, the enemies in the starting region.
>Very little reason to come here aside from grabbing the two tears (which takes maybe 3 minutes)
>Nothing really guides you here aside from wolf bara's quest bringing you close to the bridge, but you're incredibly unlikely to even do his quest on a blind playthrough
What was the point of this region?

Attached: crying cape.png (704x529, 938.7K)

>What was the point of this region?
To have more inhabitants for me to kill.

Grafted blade and way to Malenia's rune after burning the tree

>Hand ballista
>Claymore and Bastard Sword
>Divine fortification
>turtle shield
>Opaline Bubbletear
>Scarseal
>Rusted Anchor
>Spelldrake Talisman
>Flame of Frenzy
>Winged Scythe
>A lantern
>And of course the Morne quest
Lots of neat and useful things here.

>>Flame of Frenzy
ohhhh, I want to get that ending.

It's a tutorial region.

>>Hand ballista
I had lots of fun with it.

this and I hate it
wish the game started branching earlier than post-liurnia

I mean realistically you can pretty easily grab most things pre-Atlus from the very start (except quest stuff and stuff behind bosses), I'd say the only real hard gate is the capital and beyond since that just requires two bosses be beaten before you can even enter it.

>Winged Sycthe
Been trying to strengthen it but it’s hard to find the materials needed to do so when I have barely progressed through the story and most of the map is still not visible.