I love this game the first time through so why is the thought of replaying it so utterly unappealing? I don't think Zelda games like Wind Waker and Twilight Princess are as good as Breath of the Wild and yet for some reason I would rather play through them again over BotW.
I love this game the first time through so why is the thought of replaying it so utterly unappealing...
Probably because BOTW is ell about the exploration, the thrill of finding something new (even if it's often just a shrine). I had a blast my first time, and I still enjoyed it a good deal on my second go around, but less so since I knew what to expect and I remembered where things were.
Wind Waker in a lot about exploration too and yet I'll still have fun going around the great sea yet I can absolutely not be bothered to do any more shrines than are absolutely necessary.
botw is a long ass game with no replay value that's why
it doesn't have those memorable moments it has those one time woah that was kind of cool moments instead
Funny, I was just convincing myself not to play it again for the third time. Master Mode without paragliding everywhere is addicting.
You know, I really think that's it. By being so open it doesn't have any definitively memorable moments since everything is optional. However the more linear Zelda games have scenes and moments I'll always love no matter how many times I see them
Learning the dynamic physics and finding the way you can interact with the world was all the fun. The plot and story quests were pretty bare bones and way too easy and kinda forgettable. The best parts of the game were the pretty scenery, learning the mechanics and the fun secrets which felt few and far between. I love BOTW but I feel the same as you, no interest in replaying because once you have seen it theres no real incentive to go back and see it all again. Hopefully the sequel will have a better structure for the main story with more fulfilling quests.
Master mode sucks. All it does is discourage confronting any enemies
I fucking hate mastermode I'm currently playing in master mode and I hate enemies having health regeneration and me breaking five weapons if I engage some harder enemy camp
inb4
>git gud
what else can I do other than spam my weapons on a bunch of mobs and and wait till they start dying while half of them are regenerating health just so that I will break an extra weapon or two?
Yeah, you've got a point there. I also like exploring in Wind Waker despite having seen everything multiple times. Not sure then.
>I love this game the first time through so why is the thought of replaying it so utterly unappealing?
Because the magic is gone.
Magical games are kino games tho. So it's not a bad thing.
I find this game's flaws absolutely painful (shitty dungeons, shitty weapon system, the fucking rain when you're climbing, etc) and yet I've replayed it three times. I don't know what the fuck about this game keeps drawing me back in.
Cause it's a fucking long-ass game.
Because the world of Wind Waker has charm and atmosphere that actually make you care about the people and places you're visiting. I've never actually measured the length of the cutscenes in both games but I swear Tetra gets half as much screen time as Zelda does in breath of the wild yet I care about her twice as much.
OH NO NO NO NO
>yet I can absolutely not be bothered to do any more shrines than are absolutely necessary.
Well that's perfectly normal, making more shrines than necessary makes the game easier.
I only did the mininum to get the master sword, then traded all my hearts for stamina and never did any other shrines because it would pussify the game.
I fight everything, and go out of my way to do it even when I know it'll just yield me shittier weapons. It's more planning and you have to focus enemies down or wind up getting overwhelmed. There's a definite strategy to it and once you learn it, you can steamroll normal mode. People always act like Master Mode is about "taking it slow" when it fact it's more about tunnel vision and being aggressive as fuck. Buy every single arrow you can, sell parts from monsters you won't use to do so, and utilize bows more. They give you overpowered weapons on the floating octorok platforms from the very get go, utilize that and kill all the lynels after bloodmoons and you'll wind up with insanely good equipment. The more you kill low level lynels, the quicker they become tier 3s by the way. Their bows/maces are absolutely insane and kill ganon in seconds.
Sounds about right. I still enjoyed running around and playing the game again, but the part I enjoyed most about my second was switching back and forth between English and Japanese when I got to a new area and spoke to everyone.
>tfw tons of stamina and hearts
>tfw actually having fun fighting lynels now
I think you mistook OP as yet another person who got triggered because people liked the game.
Casual shitlord.
Lynels aren't even fucking hard holy keks
I'm forcing myself to engage enemy camps and it's weird how some of them are fucking simple while some others I have to break 5 weapons before I get all mobs dead and I don't find it difficult as in I die but instead annoying as in I can't keep putting damage on the mobs because they keep scattering and regenerating health
In other Zelda games I'll still go out and get extra hearts and stuff purely for fun. Yet breath of the wild doesn't entice me to do the same thing. Some of the puzzle to open the shrines are so obtuse that they don't feel worth doing
today I played the game and got to a kazz shrine puzzle that seems to imply I have to stand naked on a platform when the blood moon rises, if I got that correctly then who the fuck finds this fun? I was already disapponited in seeing a structure up a weird tree and climbing up it only to find it's kazz and nothing else
Quick drawing for headshots to stun them really helps. If you don't like it, don't force it. I'll never go back to normal mode personally because I like that early game struggle to get equipped. I play all stamina and no extra hearts until I get maxed stam, and find it very fun personally. They will scatter and sometimes you will wind up down weapons, which means you'll have to stealth and get some new shit or seek out an octorok platform for a Royal weapon or two. Early trips into the castle for gear can't hurt either, and getting the Hylian Shield asap is a good idea.
But like I said, try getting head potshots to stun them and then keep your focused target down with jumping attacks or charged 2h spins.
>replaying it
I still play my first save file. I beat Ganon after about 160 hours. I now have over 300 hours. I keep finding myself going back to it. And every single time I play I always find something new. Its such a chill, comfy game.
I find myself playing other games - like recently, I bought the complete edition of Horizon because it was on sale on Playstore. After a few hours play my mind kept drifting back to BotW. And I ended up playing it instead. BotW is like an antidote to shit games.
Because long, 100+ hour open world games rarely are fun to replay. Though for me botw was one of those rare games
On my main file, I'm so strong that nothing feels worth doing.
>I have to stand naked on a platform when the blood moon rises
I actually found that fun, racing to get myself there on time when I knew a blood moon was coming.
>memorable moments it has those one time woah that was kind of cool moments instead
i.e memorable moments
I'd like master mode without health regeneration, I've not played it in normal mode because I want the enemies to deal damage but I don't like unnecessary sponges
I understand I could just not engage these enemies until I have some good gear but at that point what's the point?
I tried to go through all the shrines I'd missed after beating Ganon, but that's the one that got me to stop. I arrived right after a blood moon and just didn't want to deal with it again.
yeah but if you don't get lucky and be in the area when the moon shit happens? it seems like more of an annoyance to me, like I feel like I have to spend dicking around in that area just waiting for that shit to happen
For most people it's about waiting at a campfire until it rises
Where are you right now? If you're on the plateau it's unironically the hardest part of Master Mode.
>I'm so strong that nothing feels worth doing.
BotW reminds me a lot of Mario 64. I remember spending so much time running around outside Peach's castle - climbing trees, practicing my triple jump, diving in the moat and swimming around... Mario 64 was fun to play without actually PLAYING the fucking game.
And BotW has that same hook for me. Even just aimlessly wandering around FEELS good and therapeutic.
You can trigger a blood moon for that event, and actually there's a built in trigger in that region for the very sake of getting it.
I'm in the winter area I've not completed a single divine beast but instead just walked around doing whatever and today I got to the winter area and went to one of those skull camps but it had like 10 of those lizards in it and my weapons barely did any damage to them and they kept jumping around regenerating a shit ton of health and I broke a billion weapons until I made them follow me to the edge of a cliff and I got the AI to bug out so that they suicided of the edge, then my reward was some level 20 bow lol
Same shit for me. The mechanics are just nice, and wandering around is like taking a walk around your hometown. I always wind up running around the snowy areas hunting rhinos and selling the meat, just because.
I haven't found any yet but I'm not even in the area anymore I moved on
I see, you basically wound up in an area I would actually call "higher leveled" despite that not being a thing. I'd dip out of there and come back later or power through it. Just note that lizards have weaknesses to specific elements and can be one shotted by those types of arrows. Buying arrows and keeping a stock up is definitely important. There's a place to gather each type of them after bloodmoons that you'll eventually happen across too. Having extra rupees is way more important in Master Mode just for those arrows, man.
Master mode bokoblin campaign are more likely to get you killed than lynels, to he honest.
I learned that gold bokoblins are easily one of the most lethal enemies in the game. Even gold lizalfos and gold moblins have killed me as often.
yeah I noticed some of them died instantly with fire arrows but I probably ran out of them or some shit, I went away from there because it got too cold and I hadn't cooked any heat resistance meal
but these encounters don't feel difficult in terms of combat but just the infinite amount of time I have to spend spamming them with my weapons and having them break and the idea of waiting until I have some better gear doesn't seem so exciting, it's like being lvl 100 in an mmo, you deal more damage to instal kill low level mobs without being any better
I have a 6 year old daughter who plays BotW. All she does is hang around the stables, feeding the dogs, collecting firewood, grooming the horses, chatting with passing travellers and grooming the horses. She's enthralled by it. There's a whole world of adventure out there but she's happy cooking creamy mushroom risottos and watching the sunset.
I don’t know. I’d rather play BotW again than any other 3D Zelda. The rest have horrible, long tutorials and not much to differentiate your play through. And I find them less satisfying mechanically, cause link’s movement is so restrictive in them. I’ve already played BotW twice, once on my hacked Wii U, once on my Switch, and I thoroughly enjoyed both times, even if the sense of discovery wasn’t as strong the second time
Das supa cute.
Please explain how you trigger a blood moon
Their bullshit short hop 0 frame windup attack gets me still, too. They're bullshit for sure, so I cheese em.
Once you get your first set of weapons and bows that are overpowered in Master Mode, it's basically like playing on normal. If you don't enjoy it then I'd just quit, personally. Normal mode is extremely easy in comparison and if you want challenge with the exploration, you'll want to stick to MM. Exploiting knockdowns and making sure to save back the better weapons for when you actually need them is what makes it fun, well part of it. It's got planning enough to actually feel like you're doing something instead of just looking for korok seeds.
*haven't
Kill enough things.
my weapons have like 20 attack at this point
I also got one of those level 30 or something two handed weapons but I hate two handed weapons so far they feel too slow to the point where I can do more damage with a 20 weapon by using it more quickly
also is there any point to use the shields to stun the enemies over flurry rush?
Murder shit, speeds up the timer. Also there's a trigger for that region specifically and if you camp on that shrine and sleep a couple times in a row, chances are it'll pop for you since they gave you a free blood moon knowing it'd be a bitch to get otherwise. Aside from that, it's 2 hours and 48 mins in game after each blood moon so you can plan around that too.
Wind Waker is smaller and more linear, and it's not based on exploration at all. Most of the times you're sailing you're just going from A to B with nothing in between.
the hearts and stamina collecting is pretty pointless imo when you can drink elixirs and eat meals made of common as items you have an endless amount of
Flurry Rush is something I eventually avoided because it can land you in some bad places to get one shotted. Shields are mostly for parrying lazers and surfing. Two handed weapons are good for two things; jump attack slams which do crazy damage, and spin attacks. More stamina = more damage. Try getting a jump attack + a weapon break on the same swing, because when you break a weapon it does double damage, meaning a jump attack with a 2h will do insane damage.
BotW has 0 replay value
I remember some Nintendo article or interview about how your first time playing the game was extremely important, so they seem to be committing to that philosophy 100%
Master Mode only has the one save slot, right? they literally do not expect people to play the game more than once or twice in their lives
Oh, that's what he meant. I thought he was saying that there was a specific way to trigger a blood moon, not just the normal gameplay way.
darukeru amiibo drops a 42 weapon
aight I'll try some more specific moves so far I've noticed that I'm doing something wrong sometimes with some enemies or some shit because sometimes I swear I spam attack on some enemy and the health bar barely goes down while other times I instantly get half off but I haven't played enough to figure out if it's some enemy specific shit or if it's some move or some shit
There is, only for that region. Glitch wise, there's nothing, but actually getting out and murdering every camp will get you one much faster, and since most people skip camps in both modes, you'll wind up waiting the 3 hours usually.
And what if you don't want to fuck around collecting ingredients to cook meals for temporary buffs? What if I just want the reward of a permanent empowering upgrade? Why can't you just let me have fun playing the game how I want instead of being a little bitch?
I replayed it this past month and it was pretty good. Not as good as the first time, but that doesn't mean it wasn't worth my time.
If you haven't played since release, then there's at least the DLC quests and Master Mode.
you don't even have to collect anything but shit that's in front of you lol
my inventory is already full of those yellow heart meals and elixirs that instantly give bunch of stamina and I've not even went out collecting anything just picked up anything next to me
Thats pretty sweet desu.
Well each attack has a different damage and motion value in a way. I've not completely verified it or sperged enough to learn it, but I believe height plays a role in damage from jump attacks for instance. Elemental damage in this game is huge, though, and should be considered. Things that were useless or redundant in the main game become important in Master Mode. My biggest two suggestions though are jumps attacks to end chains for the knockdown, and get fast with the bow. Setting fire to something, paragliding up, and slowmo headshotting is very, very good for CCing a crowd.
yeah I've cheeszed those hard test of strength shrines by spamming ice arrows or something like that at them every time they transition their cycle to something I can't flurry rush lol
I think that's what it is about BOTW for me, and why I keep returning. I somehow get lost in it despite knowing everything it has to offer unlike other games. Not everyone's going to have that experience, but I do feel like many people feel the constant need for a goal nowadays and can't find what they like about something, only what the game expects them to like. It's why I love shit like Kenshi or StarSector or to a lesser extent years ago, Minecraft. Setting a little goal for myself, getting lost and never doing it, then noticing it's been 5 hours is something I've not felt very often since spending a whole summer on Animal Crossing GCN.
The major tests of strength shrines are a fucking bitch at the start of MM, that's for sure. Eeking out just enough damage while your weapons break one by one feels great, though.
for me it's the opposite in botw because the game feels so fucking scripted like everyone has a single line they repeat and all those random yiga encounters are literally the same in the same place every time etc.
I wish it was a bit more dynamic with that shit I'd like some goofy elder scrolls shit
correction
> article or interview about how your first time playing a* game
it was about games in general, not just BotW
I found those way easier than that 10 lizards who won't die scenario, the test previous test of strenght I did was literally me just repeating flurry rush -> ice arrow -> attack -> repeat until it does an attack I can flurry rush
rinse and repeat for a minute and a few weapons later but it didn't even manage to keep up any attack with this method
In my master mode run of botw, I played it doing on region at a time, completing each shrine before I could move onto the next region.
It really changed how I looked at the game, I stopped seeing it as a big, wide world and started seeing the borders and divisions. I felt like it actually was a bit more manageable in some ways.
Early game was interesting, the Iron Sledgehammers were the best weapons I could regularly get, they're durable and had the two-handed spin attack making them fairly reliable. I would use them to mostly kill Talus, and them sell the gems for bomb arrows, which I could then use to assault bokoblin camps and hinox for actual weapons.
But I think for master mode, it comes to a point where that initial new difficulty goes away and you're left with just tedium of enemies with more health.
>the game feels so fucking scripted
all the npc shit anyway and the "random events"
I do think the Yiga shit is lame, but I don't really pay attention to NPCs in any game unless they're a vendor or something. It's more about just running around and doing whatever I see in front of me. Kenshi wound up the same way, I'd explore some shit, happen across some world boss or event, murder it, then forget what I was out there for in the first place. Forgetting the "checklist" that many games give you, to me, is good game design, but that doesn't mean everyone will get that experience with BOTW or any games, frankly. Personally I struggle with Elder Scrolls, even Morrowind, because it all feels scripted like you said. It really just depends on what you're looking for.
I just remember coming off normal mode into Master thinking it'd be a piece of cake and wound up having to cheese through the fight with my completely shit set of weapons. It's definitely easier than some of the world camps with swarms of enemies if you're not using elemental weapons to melt them down. Also, if you want to keep the challenge, don't do the camel beast because the item you get from it is brokenly OP and further trivializes the combat
at least in elder scrolls you can hold some discussions and get something different out of it once in a while and have random shit happen and have to funny face zoom happen in oblivion if you magically get caught doing something
I guess in botw the traveling shops have some random items but that's about it I guess
I guess we just look for different things in games. I don't want to get a quest from someone and go and do it, I wanna make up my own shit in a sandbox and do whatever I see fit. BOTW isn't perfect, but the wandering around and doing whatever I want element is definitely there more than most games out today. I don't need, or even want, an endgoal. The worst part of BOTW for me is when I come across a shrine and feel compelled to do it, because most of them are boring. The overworld and combat dicking around draw me in, not the end goal of finishing it all.
I kinda like how the NPCs in BotW actually react to the world around them, like how they run for shelter when the rain starts is
I dunno I'm just walking around the map stil going to random directions until I feel like I want to get something done, been to most parts of the maps though so maybe I'll soon do some quests or turn on the shrine magnet thing idk
it's alright but it's the same every time, for example those "no help me I'm being attacked" npc will be the same in the same place every time
I think that's the best way to play the game, honestly. The way I played it the first time around, I ran all over the place, beelining for shrines in the distance, ignoring the details of the world. I forced myself to slow down and actually do shit, collect things, take my time, and wound up enjoying it double the second time. Master Mode has its flaws, as does the game in general, but I'd still prefer to have the inflated health and actual risk over how dull Normal becomes later.
another thing I don't like about some of the NPC is that they still ask if you need like an explanation about the divine beast location or how to use horses or some shit like that once you've already clearly done whatever requires that knowledge
>that they still ask if you need like an explanation about the divine beast location or how to use horses or some shit like that once you've already clearly done whatever requires that knowledge
The fuck? I don't recall that ever happening. The game tells you fuck all. Even major mechanics of the game aren't explained and are left for you to discover/experiment.
>game with a focus on exploring and story
>"wow why is this shit so boring when I know everything?"
You're a retard
there's some npc for example that are convininetly placed between like kakariko/hateno/zora's domain paths etc. and will ask you if you need directions to these places, makes sense because you're probably walking through that path the first time but it's the same dialouge forever
I think the stable for example at dueling peaks also has the dude ask if you need to know how to ride horses and give directions etc.
game doesn't have a big focus on story imo
This.
Give it a few years then go back. I haven't played more than 3 hours or so since I finished the DLC and am just starting a new playthrough now and loving it.
Enjoyable and euphoric moments can easily be forgotten.
what mechanics aren't taught in the game?
I believe there are some and some you can miss because they're taught in random locations you might never encounter though
loading screen also teaches some mechanics though
>what mechanics aren't taught in the game?
The game teaches you fuck all about cooking for example. Sneak strikes, armour sets and most shit in the game are left for you to experience through playing the game.
there's recipe books and the food items have descriptions and I learned about armour sets in a loading screen hint lol
but yeah I understand how one might miss some random npc or or something somehwere in the map that tells you how to do something
Shield surfing. Iirc the only places to talk about it are one guy at rito stables another guy south of woodland stable and selmie, who is on top of hebra mountain.
there's a dude like a bit right from the hyrule castle who sells shields on a random hill and will talk to you about shield surfing and tells you where that shield surfing mini game is and that there you will learn all about it
>there's recipe books and the food items have descriptions and I learned about armour sets in a loading screen hint lol
Yeah but the point is they're not shoved in your face. The game never grinds to halt to treat you like a baby by spelling things out to you in tutorials.
I guess, cooking itself is kind of learned at the plateau if you read the old mans diary and I think he mentions something about how to cook too if you talk to him somewhere or maybe it was someone else I can't really remember but there was some mention that the firest with a stove can be used to cook
the fires with a cooking pot lol I took sleeping pill and I'm not able to write properly anymore
GOOD NIGHT user
Yeah, that's the guy south of woodland stable.
yeah I'm out
Again, none of it shoved in your face. There's no manditory POP UP tutorials. Many players might miss the old man's cabin or not give a fuck learning to cook and fashion another solution instead.
Because Shrines and Seeds are a worthless fucking chore probably
The great fairies are weirdly sexy
>Shrines and Seeds are a worthless fucking chore
Wrong. They're not worthless and nobody is forcing you to do them.
I'm at the place with four different colored orbs in thunderous rain and I have to get those two orbs on top of the platform but is there any better way than trying to launch them there by stopping time and using some weapon? I don't have any proper gear for this
The entire game is about YOU figuring out shit on your own you pussy.
I figured that's probably the way to do it but I don't have the gear to do it
keep SEETHING
nvm next time I think I'll try using a bomb and hope it launched the orb to the platform
Come back later, I guess.
Or go grab a couple hammers from the tanagar canyon golf course.
I feel like the people who lash out at the slightest criticism of BOTW are disingenuous in their actual enjoyment of the game
I criticize botw a lot, but I am sometimes very disingenuous in my criticism
Good, makes the brainless fanatics lash out in their sunk cost conniption
The real fun of the game is going around all the islands. The dungeons are just a formality
I wish you could get one of those mining helmets that are everywhere in the game.
I like finding islands and exploring seas, wish botw had more of that, whenyou have an ocean then finding land seems significant, though I understand how people might find being on sea chore
>goron mentions he has to stop skipping leg day
>Open world perfection
Sure.
>Best Zelda ever
Skyward Sword was better.