POST THOSE GAMES YOU'RE MAKING

POST THOSE GAMES YOU'RE MAKING

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>My only good game idea would reqiire learning to code
>Im literally too stupid to understand the abstract way coding works
Had the same issue with math and music theory.
I cannot wrap my head around abstract concepts that require my brain to synthesize the solutions.

How much more work is it to make a game online multiplayer?

Like lets say you wanted to make a first person shooter, making a guy who moves and shoots and working HP and damage systems and all that bullshit, how much on top of that would it take to make that into a 5v5 online game? Twice as much effort/time?

I can't because all I have so far is a moving cube

Having a 3:30 am existential crisis
What do I have to bring to this world?

For anything resembling real time, you're going to have a real bad time working with netcode to make it feel good. It's really not even practical unless you have a really large team.

If you're a solo dev, you might be better off seeing any open source multiplayer aspects and working backwards.

Havoc

Man what a bummer, how large is large because I heard mordhau was made by a team of like 10 or 11 people, it had a really long development time though.

user if you have any kind of idea, you can bring it to light.

Use Game Maker Studio (1 or 2 doesn't matter which) and start following tutorials. With GMS a lot of the abstract stuff is easier to follow and you can think of everything in terms of coordinate geometry which isn't abstract at all.