Well, Yea Forums? Is he correct?

what kind of retarded shit is this?
how does anyone's brain work like this?

shills obviously

Models have uv space assigned.
Texture is separate data that is projected onto the model using uv space assignments.

They are two different things that work together.

Just because you changed the textures on it or reworked the rigging on it doesn't mean that its a new model. All you essentially did was just remove the coat of paint on it and rewired the circuits in the "car" per say. The Model is the part known as the Greyscale Model, aka the "Polygon Mesh". That's why just taking the Greyscale on someone elses Model and slapping on a new rig and texture on it won't save you from copyright. Its still there model at the end of the day, not yours.

Attached: 1475213821563.jpg (1508x886, 97K)

This is a Sword and Shield apologist post isn’t it?

>change the paint color on a car
>Now its a different car

no

>Models have uv space assigned.
correct
>Texture is separate data that is projected onto the model using uv space assignments
incorrect, texture is projected onto a MESH. A mesh and a model are not the same thing. The whole package is the model, the geometry is the mesh. I know you think that's not true but it is. I know people often use "model" when talking about the mesh but technically they're wrong.

Maybe he's technically right but it's stupid fucking semantics, everyone knows what someone means when someone refers to textures or models, and what changing either entails.

>The Model is the part known as the Greyscale Model, aka the "Polygon Mesh"
Wrong