Do people really think Ocarina of Time is better than BOTW?

Music, pacing, dungeons, story, space is used far better than in BotW (not just giant empty fields, with the exception of maybe Hyrule field). Combat and boss fights are roughly the same, since they're not particularly good in either game (OoT's bosses shit all over the BotW ones in presentation though). OoT also doesn't have anywhere as much padding or repetition as BotW, so it's a far easier game to return to. BotW is a play it once and done type of game, it's just completely soulless.

BOTW is equivalent purely on the basis that it pushed it's console to it's threshold and broke new ground. Also, it had one of the largest worlds for a 3D game at the time, which is like OOT if memory serves correct.
OOT simply cannot compete if we don't take the age of the game and the spec constraints into account. But it was the BOTW of it's day regardless. To me BOTW was the OOTesque zelda I wanted as a kid. A massive map with no constraints other than the ground and the edge of hyrule.

BUT.
BOTW needed dungeons. I missed dungeons so much in BOTW. BOTW, while dark, wasn't that spooky like some older zelda titles. OOT, MM and even TP spooked the hell out of me. MM especially with both the direct elements and the overarching themes and story. BOTW had a good theme, but lacked the direct spooks that a dungeon would give.
So that recent trailer was no surprise. It's the logical next step after designing one of the largest maps in gaming history.

I do wish they make a new map after it though.
Also, more people if that is possible (I doubt it with such a large map on the switch).

>but modern games have been able to build upon what OoT established and have go on to do better things.
Sure, and if we were talking about something like Twilight Princess and Wind Waker, I'd even agree with you that mechanically, the later Zelda formula games surpassed it in certain ways. The problem is BotW isn't a Zelda game, and doesn't feel like any of the other ones. It's just some meme open world game that takes more influence from Ubisoft and Bethesda shit than it does from other Zelda games. Even the argument that zoomers love parrot about it being like Zelda 1 falls apart, since it's always obvious that none of them actually played that game. BotW is a Zelda game for people that never liked Zelda games.

>OOT is simply not on the scale that BOTW is.
i think you have this backwards.

Hyrule Fields is meant as a crossroads to other areas. This overrused complaint is simply rubbish.
The rest is just you listing an aspect of the game and adding subjective opinions like "boring" and "dull", anyone can do it and it leaves room for no retort other than "nu-uh!".

Nostalgia, user. If you were alive when it came out, you'd understand the monumental paradigm shift OoT made concerning to the Zelda franchise (and lets be honest here, all OoT was, was a reskinned Super Mario 64 with major improvements to gameplay, music, and story, and seeing as SM64 was the N64's flagship, its easy to see why it gained such success).

BotW is simply an evolution and refinement in open-world player-driven games. It brought relatively little that is new to the series besides a bit more three-dimensional dungeons (in both scale and puzzles). That isn't to say that BotW is bad, fuck I had two wild rides on normal and Master Mode. It just doesn't have that same shift between LttP and OoT as OoT has to BotW.

It's apples and oranges user. If you weren't alive to experience it, it won't be something you can understand. But in my own personal book, BotW is only very slightly less fun than OoT, but still a major contender to my favorite Zelda game.

ZELDA IS CASUAL SHIT FOR NINT*DDLERS, KIDS AND WOMEN.

ALSO FUCK CONSOLE NIGGERS

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I agree that it lacked dungeons, though Hyrule Castle really was taste of what is to come (hopefully).
It was the best part of the game by far other than the initial exploration and discovery of the tower map parts.
The shrine aspect was ... boring. I avoided them and focused on doing shit outside of them. Why? Too small, too insignificant to care about, too same same for each shrine.
If they had HC sized dungeons instead though....

I also agree they need to get you more engaged with the NPC characters.
Was there even a trade sequence?

BOTW was sabotaged by the stamina wheel restriction.

Can't believe people this stupid find their way here