I honestly hate how open-ended these levels are. There's too many branching paths...

It’s called “exploring” motherfucker. Not every game can be a linear path like TLoU

FF13 doesn't waste your time like that nasty Dark Souls game, might be up your alley friend :^)

I think metroidvanias might be more of your type of games or racing games. Next time don't complain about champion gundyr

>having sense of direction is bad

>my time is precious
>spends it bitching about a video game on Yea Forums

>Metroidvanias
But that's exactly the kind of design he's complaining about.

>Zoomers find DSIII overwhelming

DS3 has the most complex level design in the series

>people getting baited this hard
My goodness!