It’s called “exploring” motherfucker. Not every game can be a linear path like TLoU
I honestly hate how open-ended these levels are. There's too many branching paths...
Jace Phillips
Thomas Edwards
FF13 doesn't waste your time like that nasty Dark Souls game, might be up your alley friend :^)
Jacob Wilson
I think metroidvanias might be more of your type of games or racing games. Next time don't complain about champion gundyr
Isaac Barnes
>having sense of direction is bad
Jordan Walker
>my time is precious
>spends it bitching about a video game on Yea Forums
Anthony Cruz
>Metroidvanias
But that's exactly the kind of design he's complaining about.
Brandon Thomas
>Zoomers find DSIII overwhelming
Lucas Rogers
DS3 has the most complex level design in the series
Easton Morris
>people getting baited this hard
My goodness!