I honestly hate how open-ended these levels are. There's too many branching paths...

I honestly hate how open-ended these levels are. There's too many branching paths, I end up running around for hours trying to find which fucking direction is the right one, and add that to the fact that this game seems to have self-aware dead-ends everywhere. Seems like every new area has like 3-5 different branching paths, and each of those branching paths end up having their own branching paths, it's a waste of my goddamn time.
Like this DLC for instance, I enter this painted world and it's a literally massive open space with like 5 directions to go and massive mobs of enemies in every direction. Am I really expected to just run around for literally hours trying to figure out where I'm suppose to go? It's just an artificial time-waster. What's worse is that you can never tell which way is the main way and which way is just some secret or item. I could forgive the game if there was some indication of where the proper path is and which paths are just secrets, but the maps give absolutely no indication which is the right path. Seems like 95% of this game is spent wandering around fighting massive mobs of enemies trying to get a grip on where the fuck you are, and then 5% fighting the bosses once you figure out which of the various branching paths is the right one.
Seriously stop wasting my motherfucking time!

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tl;dr

Stop summoning faggot

Imagine getting lost in Dark Souls 3 of all games.

>Am I really expected to just run around for literally hours trying to figure out where I'm suppose to go? It's just an artificial time-waster.
>playing the video game is an artificial time-waster
jesus christ
find a new hobby

This is the most transparent reverse shilling I've ever seen

Absolutely pathetic. Lab rats can solve mazes more complicated that DS3 paths. You are a literal retard if you think any of the exploration in this game is difficult or confusing.

I never said it was hard, I've never gotten lost you fucking imbeciles, learn how to read. I suppose I should expect this sort of desperate holier-than-thou behavior but maybe learn how to fucking read first. These maps are a WASTE. OF. TIME. It's a bunch of branching paths that ultimately lead to bullshit, just a bunch of time-wasting crap.
I walk into a new area, there's 3 paths. I go down one, it branches into two, then one of those paths branches into two. So I have to go all the way to a dead end, backtrack, check the second branch, then backtrack again and check the previous second branch, then check each of it's branching paths, and then go all the way back to check the second branching path from the beginning, which is just as convoluted as the first. My reward? A couple items that I probably wont even use for my build. I end up spending an hour on an area running around checking all these convoluted paths which ultimately lead to bullshit, then finally I get to the main third path and it's also got two pointless branching paths, so I have to check those too.
I'm not getting lost, it's impossible each path is linear, but there's too many of them, and too much fucking backtracking when you're finished going down one of the optional paths. This game has too much running around, period.

>Am I really expected to just run around for literally hours trying to figure out where I'm suppose to go?
do you seriously not like exploring?

god, what's wrong with people these days...

I can understand where OP is coming from, a waypoint would be nice. Some people say this babies the player but I disagree. Everyone has their own preference.

Just play 2 its better

>I honestly hate how open-ended these levels are.
Holy shit, actually git gud.