How the FUCK hasnt it been beaten yet? how hard is it to make an ARPG with skill trees thats actually fun?

Victor Vran actually had incredibly good combat. Building around crit was about building around sick ass combos. Certain attacks which when timed correctly forced a crit proc on the next attack, and certain other attacks when critting would reset their own cooldown or other attacks' cooldowns. Unique items were actually interesting in that they actually totally switched up a weapon's moveset.
The issue was that the variety of the content wasn't really there, you had attacks to do damage, and one or two special abilities which just did more damage but worked on a mana bar. So the game boils down to finding two weapon types you like and which go together and then finding some way to break the game, like building mana on crit and crit on other stuff until you create perpetual energy and are spamming out your mana limited ability as fast as you can press the button.

Why is the stat system so bad in D2? It's always enough Str Dex for equip and dump everything else into Vit.

Dungeon Siege 2 but new

Was better.

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PoE was great. Was.