I have only been to this board one other time, so I feel really bad asking you guys for help (if you can provide). I'm a bit of a DOOM fanatic and I've been wanting to get my hands on the illusive DOOM RPG that was exclusive for flip-phones only. Is there some sort of emulator I can get for my smartphone so I can play this? Or is it simply lost to the void? I'm kind of a completionist when it comes to certain things, and this is most certainly one of those things. Can anybody help?
check abandonware websites its probably lost forever though user desu
Caleb Jenkins
It wasn't very good. Wolfenstein RPG was way, way better.
Aiden Cox
Yes, it can be emulated.
Brody Hughes
It's not elusive at all, just google doomrpg.jar and some j2me emulator for your phone/pc, it's incredibly accessible. Also I recommend playing all the games on that engine, Doom 2 RPG, Wolfenstein RPGs, Orcs and Elves 1 and 2
This There are even java emus for PSP, I played DOOMRPG on mine forever ago
Robert Myers
Finding information was seriously easy. There's even a remake project. If you get the .jar it should be simple to emulate on PC. Probably not worth the effort though, it was that era of heavy compromising just to get things running on mobile.
Jordan Evans
Thank you so much, anons! I may have been retarded and such, but I'm not to tech savvy. You've made my day.
OKay. First off, the keyword you are looking for is J2ME (Java Mobile Edition or something like that - essentially Java for figurative toasters). Second, this particular game is perfectly emulatable both on PCs and on the Android phones. Dunno about iphones. Keep in mind, although mobile games are emulatable on touchscreen phones, many of them are not all that playable on those phones due to requiring finger dexterity and being geared heavily towards having a physical keyboard to exhibit that finger dexterity on. In other words, on a touchscreen it is possible to miss the button you intended to press due to boundaries between them being indistinguishable by touch. This pretty much immediately makes emulating anything non-turn-based on touchscreens an extremely subpar experience, not really representative of what the developers of the game had in mind (try to complete J2ME Dragon Skies on a touchscreen - and you'll quickly agree with me). You are in luck, however, because DOOM RPG is a turn-based game.
Yes, DOOM. RPG. Turn-based. Deal with it.
Third, there are ABSOLUTELY loads of mobile games lost to time. All of N-Gage games are it, if only by some miracle you don't HAPPEN to possess such, now 15-16 year old, N-Gage with non-dead (or refurbished) battery. Many 2003 games are lost. Something slipped through the cracks. Basically if something wasn't featured (that is, bought by someone and shared there) on pirate sites back in the day, it is now lost. Some of those pirate sites (Russian predominantly) are still running the way they were back in 2004. Heh. Anyway, sure, lot of J2ME games are now simply lost. The worst offender being Space Hero from Siemens C55. Not only the full version never resurfaced on the internet, the demo itself is not emulatable by currently existing emulators! A tangent again. Anyway, DOOM RPG of all games is NOT it. Every fucking dog with a telephone played it in 2004? 2005? it was released. (cont)
Chase Sullivan
Holy fuck that D&B is actually good.
Jaxon Adams
Actually, on a second thought, I won't tell you anything about the game, you'll see for yourself.
But what I WILL tell you is that I very, very much recommend you, after completing it in whatever way, to play Wolf Moon - until you discover the way to master it. Just so that to balance out the opinion that you will inevitably form about mobile games after playing DOOM RPG.
Essentially, D-RPG is a timesink. It baits you to go for 100% completion, jumping through a lot of exactly the same hoops over and over again, and offers pretty much nothing but "Good job!" pat on the back. The lore and the storyline, moreover, are not at all tied to either Doom1-2, 64, Doom 3 or even the first movie. It's basically a fanfic from that point.
Anyway, back on track, that game I am recommending you is also turn-based and step-based, but in contrast with DOOM RPG, made very traditionally as sub-handheld sub-sub-console game, Wolf Moon is actually avant-garde in a way you'll see if you will bother to give enough shit.
That is all I have to say in regard to this matter.
Camden Morales
Also if you go for 100%, DOOM RPG is like 5 hours, which is VERY good for a mobile game, but those 5 hours will be, like, not the most exciting 5 hours in your life. More like Skinner box kind of "fun" or something heavily bordering it.
Wyatt Sanchez
>Wolf Moon Rovio did make some nice shit back in the day, Darkest Fear et al. Heavily disagree about Doom RPG being a grind, it has a (very predictable) plot, actual level design with npcs to talk to, terminals to read, secrets to find etc. As good as a mobile turn based first person rpg gets, really.
Andrew Perez
I miss the 2spooky4me j2me games, they were somewhat akin to rpg maker horror games that we have in abundance on pc but they had their weird charm.
On mobile phones there was Gameloft (subsequently bought out by Ubisoft) and there was everything else. Gameloft made "been there done thats" in a plethora of genres actually, everything they could get their hands on and which seemed to have a demand for. Good graphics, bang for the buck, been there done that. No exceptions.
DOOM RPG wasn't made by Gameloft, it was made by company helmed by Carmack's wife actually, if I am not mistaken. But it is pretty much Gameloft style of a sub-handheld game you play on a metro trip. In fact I am very much surprised Gameloft didn't try any DOOM RPG games itself. Maybe it did, but I haven't seen them. Anyway.
Some of the other guys sure tried to replicate Gameloft. Lacked production values, by and large. Well, some did compete quite well. But there was also sort of an underside to the whole non-Gameloft part of the mobile games, which makes this sort of movement unique to this day.
I am talking about intentionally left in essentially game-breaking exploits after discovering which the very way you view the game turned on its head. In other words, some of the games had something, fishy to them, a twist you had to discover yourself by basically exhibiting beta-tester sensibilities, fucking around seeing what you can combine with what under which conditions until everything maybe breaks spectacularly. Sometimes it did.
And the absolute apex (again, from what I've seen) of that movement, the very embodiment of its spirit is (at least among those games I've seen and played) the aforementioned Wolf Moon. Nothing else I saw on mobiles, had anything even remotely comparably elaborated and radical. In fact I can remember only one game with clearly intentional cheese tactic / exploit THAT good. That is Vagrant Story. The difference being, Vagrant Story was an isolated occurrence, while Wolf Moon was pretty much a culmination of sensibilities expressed by many largely unrelated...
Jackson Perez
... in other ways parties that happened to share the same development and distribution platforms.
>I am very much surprised Gameloft didn't try any DOOM RPG alike games itself
Logan Williams
/vr/ has doom generals where recently, they added rpg links in the op and some news posts
Jonathan Myers
Oh man, I have fond memories of playing that on the toilet. There's a debug menu that allows noclip, and IIRC beyond one of the levels there's a secret. Think it was the last level?
Justin Collins
Why have they not remade this It's easy nerd money, I'd get it
Lucas Morgan
it was fun but christ that trailer makes it look 300x more exciting than it actually was.
Adrian Miller
bethesda or id either don't care or probably lost the assets
Grayson Phillips
Darkest Fear games, also good, by the way, was helmed by different gamedesigner, Lauri Konttori, he also gamedesigned Paid to Kill (that MGS sort of clone) and Patron Angel. Wolf Moon was helmed by Ville Vuorela, who also did War Diary games (Burma, Crusader and Torpedo).