Is it true that Ryza doesn't have the time limit and is more of a standard JRPG because I may have to check it out if...

Is it true that Ryza doesn't have the time limit and is more of a standard JRPG because I may have to check it out if so, I don't really like time limits?

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Ryza-Chan is CUTE!

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Yes, the last few Atelier games have become more like generic JRPGs where progression is based on making certain items/reaching certain goals.

Save for Atelier Firis (which eventually opens up and remove the limit), been a while since had time limits in atelier games. At most you may get a limit for one small section but not a game-whole limit

So whats the plot and overall objective of these games? Is it just making potions with cute girls? I've seen so many of these games now and am generally curious

youtube.com/watch?v=SWA0OFTwy2E

there's usually a overarching plot, like finding/understanding something, passing some exam/test, getting somewhere, and maybe one random major problem that threaten the town

it's typically not a major "save the world" crisis, and most of the story is about the characters themselves

There's a lot of games because they reuse the engine and setting a lot which allows them to put out a game every year, but every three games or so they change to a new setting and Ryza is one such game so that's why there's a lot of hype behind this one in particular.

If the lost of the time limit makes you see Atelier as a generic RPG then it was always generic. The time limit only matters in maybe one or two games tops.

In my experience, it starts with the protag coming to grips with running an atelier and being trained by wiser masters. As they get more comfortable, a larger plot appears that requires their intervention to resolve. Stuff like an incoming war, a political coup, or a an angry god.