How it was even physically possible to make such high class game?
Literally 10/10, the only problem is lack of spider enemies
How it was even physically possible to make such high class game?
You mean the lack of enemies and variety of enemies in general. That's the only thing I want from the sequel.
The real problem is the lack of a good loot system. When you really consider it, a huge amount of the game's problems circle back to it.
he cute
My two biggest gripes are the lack of enemy variety and no traditional dungeons. Exploring an open world at my own pace only to stumble into a traditional zelda dungeon by accident was all I wanted from this game. Also, some of the classic items were missing like the hookshot.
botw had terrible gameplay. if you like it, it's because you're under 20 and never played any of the actually interesting open world games from the 90's and early 2000's
>open chest
>weapon/shield/bow slot is full
>manage inventory
>reopen chest
My main problem with the game. Also lack of shit to do in the water and then putting in a stamina system to mask it.
>problem
>10/10
Anyway, summed up most of the issues with this game, but left out the repetitiveness of everything there. You have the gist of the entire game understood in the first 10-15 hours of an 80 hour game.
Breakable weapons, weather, Zelda, etc. 7/10
You forgot to subtract the Nintendo bonus nincel