Majoras Mask with Path Tracing, SSR, and MXAO

It's beautiful...

youtube.com/watch?time_continue=29&v=YtAtzHqLaa8

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youtube.com/watch?v=IjRpdxTxuM0
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>Majora's mask... but now with buzzwords!

Attached: annoyed but silent .png (884x874, 714K)

youtube.com/watch?v=IjRpdxTxuM0

MMHD with texture pack on Citra. Soulless.

Is Reshade the new HD Textures?

Why are we trying to make N64 games look better? Especially when there's a 3DS version?

Grit overload. It's like Twilight Princess

Why are people so obessed with trying to improve Zelda N64 games? The results are either marginal or awful.

The original is better and Reshade is the new ENB.

fpbp

NINTENDO

I refuse to play MM anymore because I like playing adult link more. Is there a mod for that? I could go for a cool moddes playthrough.

Oh come on. He's modding not remaking.

OPs method is great. MMHD methods are garbage.

Its neat but there is no reason to put this kinda tech to use unless you completely redo the texture work in the game to support it, but redoing the textures means you need to redo the models and at some point you're remaking Zelda which is going to end nowhere.

They're redoing the textures but I don't see why anything you said is necessary. It's just a shader.

If it was to be pushed as an actual release outside of a tech demo.

I was playing MM on an actual n64 today and holy shit I forgot how choppy it was

>Especially when there's a 3DS version?
Because it's shit

Soul vs Soulless

What? The video is a demo of it being used in the N64 emulator since support isn't quite reading using it but you can put the shader on basically any other game.

after all these years, no one's bothered to make a 60fps mod

defend the saving method of the original without mentioning tradition. I dare you. The n64 version is unplayable in this day and age. Not having a permanent save (without resetting the cycle) is unacceptable

There's nothing wrong with it. It was a unique idea the devs came up with. You're supposed to plan ahead and start fresh every time.

I'm with you user, the 3ds versions are better, it's only nostalgia purists that think otherwise

The audio is objectively awful.

what are you talking about, do you use the speakers on the system?

>Why are we trying to make N64 games look better?
Because they can, and because the 3DS remakes are fucking trash.

see

I had not played a single Zelda before circa 2012, and even I think that 3DS ports are awful.

>Especially when there's a 3DS version?
Sorry, it's not worth sacrificing the soul of Ocarina of Time just for a more convenient iron and hover boots. And don't even get me started on Majoras Mask

I like reshade but you gotta be honest, it's barely more than realtime photoshop, it works but will break as soon you enter a game's inventory, because reshade look at depth data for such advanced effects and more often that not, it's gonna apply AO or SSR to 2D screens that shouldn't have the effect, causing you to see through stuff, and ugly things happens frequently like AO showing thought he game's HUD.
It's not a seamless implementation.

>high res textures on low poly models
This should be the definition of soulless.

One trick you can do is bind the button press to open menus to also toggle the effect.

Attached: 1444719677614.jpg (1280x720, 79K)

see what?
sure user
not an argument

>sure user
Sure what? It's the truth. Never had a Nintendo console before this decade.

Not really. ENB is still better but Boris does nothing these days really. Reshade on the other hand gets always new shit from Marty

It's like putting the carriage before the horse, that's just some seriously retarded shit.

From pic related alone is obvious this game is not the original. It has been reworked.

This is such a fucking dumb thing to say. Every game has low poly models even today.

>hurr this flat wall has high resolution textures its SOULLESS

ENB deletes performance and generally looks like shit. The bloom for instance rarely matches a game's intended art style and you literally have to be a shader dev to do anything worth while.

utterly pointless

>mxao AND path tracing
no you illiteral retard. its one or the other with path tracing being more accurate at the expense of a higher performance cost

God I fucking hate 3d Zelda games and the drone eating up this mediocrity

I'm litterally a 2deep5u atmosphere autist and even I think the remade visuals for like 99% of areas for the 3ds versions are fine.

You are either being contrarian faggots and/or never actually compared how the games look and just saw edited bait images with fucked gamma. Lucky for you, some other autist made comparsions of quite litterally every single areas in game: imgur.com/user/toomuchautism

If you wanna bitch about the gameplay changes, fine; though even these are exaggerrated, with the good and bad changes more or less cancelling each other out, and people only really started to shit on the remake super hard after that one faggot made the cherrypicked youtube video; but the visual updates are fucking fine for all but a few spots.

this shit is so pointless when the game's so low poly, stylised and colourful

This

How about you make a flawless N64 emulator before implementing irrelevant shit?

Press shift+F12 to edit the ENB you nigger

You're wrong and you're an impressionable graphics fag that might not have even played the game.

There's fuck all to edit in there that will do much. You have to make your own shaders.