Risk of Rain 2

Play double sawblade MUL-T or you're a little bitch

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mega.nz/#F!qXAGAaDT!mFinG0O_LbB788uU8GVj8g
riskofrain.fandom.com/wiki/Item_(Risk_of_Rain)
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does he use both sawblades at once?

based and devoid of anything vaguely resembling anti-air

Artificer's alt skin is ugly! UGLY!

Shattering Justice is best red

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No, but you can press R to stop using sawblades and start using sawblades instead.

Is commando shit? Because fuck me I feel like he literally does no damage and doesnt make up for this lack when all he has defensively is a roll that I have no idea where the i frames are in the animation

>Decide to go for Merc skin
>Game decides to give me the item pool for the full MGR experience.
Why this run?

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>I have no idea where the i frames are in the animation
HAHAHAHAHAHAHA

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hosts? i need commando achievements

>I have no idea where the i frames are in the animation
user...

embrace your inner drizzlet

can confirm

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There are no i-frames in his roll.

Can i get a link to the new mega?

I think the best part of sawblade is sprinting while using it, and using MUL-T's dash while using it

Doesn't change the fact that he does zero damage.
Does it no longer have iframes? So its literally just a shit dash?

Can someone pls host

agreed

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HOSTS NOW

US west btw

109775241055916290

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It hasn't had iframes since RoR1, so yeah, it's worthless.
Commando does proc more than any other character, though, and his unlockable shotgun thing makes him even better at that.

user, it never had iframes in the first place

ive been so close so many times on monsoon... even tried playing with randoms (never again)

is there a big tiddy arti mod

There is, but you cannot anymore.

>trying to go far with randoms
what did you expect

Yea was referencing RoR 1 just assumed they carried that over oopsie
And yea I know he procs the most but thats a meaningless fact in the early game, like on commando I die on the first round VERY often due to doing no fucking damage to the boss, but I can loop with all the other characters without issue its insane to me.
and I cant get the shotgun due to how much trouble I have with him
OH this is all on Monsoon btw only play on monsoon I assume its a non issue on the other settings

Are you running mods? I can't join

It's still an issue on Rainstorm.

big ass mod called Thicc mod
it's not updated

black screen when I try to join

oh shid let me fix that

>still no real mod collection
I swear someone needs to start taking screencaps and uploading them to the booru with the mega link as a comment

this is the only time ive ever played with randoms, got to stage three before i couldnt take the engi taking ever single item in proximity

Commando really benefited from this patch, since not only is the shotgun fantastic, the Strider item replaces his garbage roll with a heal + iframe movement ability, and it's a blue so it's really easy to get.

109775241055921585
US West unmodded

Let's try again, I deleted the bandit mod from my mods folder, so I think it should be fine?

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I wanna like rex but i just cant

full already?

literally me
when i play him it feels like i do no damage

Reminder that if you ask the devs a legitimate question instead of unconditionally sucking their dick, they cut and run

mega.nz/#F!qXAGAaDT!mFinG0O_LbB788uU8GVj8g

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109775241055924911
unmodded us east
1/4

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>asking ghor anything
ghor is a massive fucking faggot, this is well known
hopoo is the person you actually ask shit if you want answers

3/4

>censoring the post

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>they don't know

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T.Hanks

apparently optimal damage as rex is achieved by alternative m1and m2, as m2 cancels the cooldown between m1 shots

4/4

really, I guess I'll go see for myself

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How the fuck are you supposed to do a prismatic trial as merc and not get hit?

Does the 2nd one have Artitface and flaming flying waifus? Thought it was just leotard + bikini bottom Loader.

>accidentally hit the guy in the newt shop because Gesture
LET ME IN, I SAW THE DAGGER

>Thought I neutered myself for a second but Heresy of Strides with Afterburner is really fucking good
Guys, you gotta try this.

Honestly, his kit is just fucked.
>Low base damage on auto attack
>Only the 3rd needle heals and only for 30%
>Utility is pure utility with (very weak) mobility potential
>Secondary and Special cost 15/25% of your current HP in a game where you can easily lose half your MAX HP in a second
>Your Secondary and Special are unironically decent, but the cost means you're constantly praying you don't get gibbed at way less HP than the average character in a similar situation

>not censoring the post

What are your guys' experiences with artificer's new R?
I think it's fucking fantastic especially for early game, but I was really feeling the lack of damage the stage before I obliterated. I basically only was able to finish because of meteor + gesture.

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Yeah that combo is extremely handy, it just turns you invulnerable at all times pretty much. That's the shit I used to get clover.

too big

Rex is shit because he loses his OSP, which is what makes the HP costs really matter.

what the fuck? What's his roll for then? It's ass.

my wife loader is so cute and strong, hopoo should make a bionic commando-esque game starring her

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Yeah but you cant maintain it due to the health drain

Other way around for me. It's complete shit for early game but makes late game a guaranteed win.

Good fucking question. People have been asking that since RoR2 came out.

>indie game has better grapple swing mechanics than AAA spiderman

I'm not crazy right? It did provide iframes in the first ror right?

>engie shield doesn't protect you from meteors
god damn it

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it's one of the most fantastic things early game because it negates your need for mobility items to dodge shit and you will NEVER get swarmed by ground enemies
being able to scout the entire map and go as the crow flies wherever you need speeds up early maps by a factor of two
lategame it's just as vital to stay out of reach but I feel like I can't do any damage. Even when I am careful with shift usage to actually execute enemies when I can.

It absolutely did, and Hopoo has removed them.

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Dodging attacks rather than tanking them with i-frames. It's a strange concept, but it's surprisingly effective.
You can also launch yourself up sloped surfaces that are slightly too steep to walk up.

Stop picking Monsoon difficulty you faggots. Not all of us have been playing for 500+ hours.

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git gud

This kills the dark souls kiddie

It's a fun meme, but feels REALLY fucking bad missing out on Flamethrower. You need to bank on getting a good number of backup mags, and even then when you run out of M2s, you're dicking around in the air doing no damage. I'll keep my high damage proc-stick, thank you very much.

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acquire skill

Your wife has some nice muscles.

it's not like any of the survivors have a particularly high skill ceiling yet
most of them aren't that hard to deal maximized damage with other than rex, merc, and possibly loader or arti

gain prodigious proficiency.

>backup mags
that's it
I had absolutely 0 before obliterating, I think those may help. I prefer the new R for map domination so I'll keep trying to get it to work.

so where are the thicc/lewd mods for Arti, Hunt and Load?

from what I've seen the only difference is that loader gets abs in wip2

>Just constantly chase a theoretical "build" that's pretty much just RNG
>Game ends when everything becomes an insane bullet sponge that oneshots
>Feel no sense of progression or accomplishment
Gameplay in stage 1 doesn't really play any different than gameplay at stage 8 with all those fancy items. What am I missing here? I'm not fantastic at the game, and merc is alright, but it feels like i just run around spamming all my shit indiscriminately, picking up what I can find, and repeat until death. The only evolution in the game is that I stop using R for damage and instead try to hold it to dodge big damage with i-frames. What am I not getting?

Merc isn't really that hard, either, just pay attention to your cooldowns on the Dash and Eviscerate so you can spam iframes constantly.

its a low skill ceiling game, you're thinking about it way too hard

Shit is easy to dodge early game and the flamethrower is good enough to clear everything before you can get swarmed.
Flying isn't that useful early on, the teleporter always spawns in a predictable spot. It's only good for chest and blood shrine scouting in blind spots, and chests rarely spawn early game so its not very reliable.
Late game I prefer to not get in flamethrower range unless I'm absolutely certain it's safe, too many things can deal large damage at that point, especially with the increase in elites.

Arti's ion surge should've been an alt loadout for her Utility, not for her Special, change my mind.

Protip: you can't.

>>Just constantly chase a theoretical "build" that's pretty much just RNG
Welcome to Rougelites, user. That's how these games work.
That being said, the bullet sponge problem is largely because Hopoo's become retarded since RoR1 and the item balance is totally fucked.
riskofrain.fandom.com/wiki/Item_(Risk_of_Rain)

Protip: you can't is a bad meme.

>Bought this game the other day
>Played 6 hours of it
>Maybe cleared the first stage 4-5 times on the 'standard' difficulty.
How do I get good? Either I waste too long trying to find items and the boss wrecks me or I summon the boss too early and I have 0 items and die.

>Shit is easy to dodge early game
this is 100% not the case for me, most of my runs are ended on stage 1 or 2 because lol no mobility or defense items
>chests rarely spawn early game
do the spawn numbers change as the game gets later?

If you're playing commando on monsoon, that's pretty much how it goes. You open 1-2 chests and hope you get damage items, then rush the boss before it has time to outscale you.

any lobbies up

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Not a fan of these challenges to unlock skills. What if you don't even like them after spending so much time to unlock them all? And some of them are straight up just upgrades like Loader's, so you would never want to use the original one, unless you really want to swing around on wisps instead of killing them.

no, this patch is so bad we all stopped playing

You're a bad meme

>do the spawn numbers change as the game gets later?
Everything spawns more frequently the longer a run goes, how do you not notice this? The map eventually becomes littered with chests whereas at the start you're lucky to get 5.

Goal: 3 minutes per level.
A max of 1 minute looting, then the boss, you usually level up before or during the Teleport event, then you get half a minute cleanup for any nearby Chests you want.
The more you play, the more you unlock. The more you play, the more you learn what is good on who and potential combos:
>Is it a good idea to give up these 3 Crowbars for Syringes? Should I keep 1 or 2? Etc.

i dont notice this at all with chests

US East
109775241055940322

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play engineer, get a healing fungus, then run in circles around your turrets while they do all the work

dont listen to the fags telling you to get good, you can just cheese this dogshit game with engi instead.

i just started playing monsoon again for the first time in months and ive died 5 times to some kind of flame bomb that takes me to -100 and says that i killed myself, what am i doing wrong?

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Stupid fucking Wojakfaggot.

Best way to do Engi/Artificier kill shit in a 5/1 second burst? Been trying to go 100+ minutes to just insta kill the map but that also feels annoying to do

I had it on rex, didn't pay attention to how much more damage I was doing

I don't know but I ran around the map for 20 minutes and there was no teleporter, it simply didn't spawn. No, I won't post a video. Hoppo, fix your buggy game and add a waypoint to teleporters!

Jokes on you, now you've thought about me more than if I hadn't censored my name.

I'm in your brain forever now.

WE MUST MOVE

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>get glass
>get preon
>???
>achievement and shame

Are you taking the Fuel Cell in the pod?

>t. zoomer

gg

was it on the cave jungle map because that has a really cunty sneaky one that spawns on a ledge hiding behind the little island

post loader memes

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There is no possible chance that I didn't check every corner of the map, I am a flawless human being who watches doctor who and rick and morty so you should know I am intelligent.
Also flame elites are overpowered, and hoppo should add revives and checkpoints to the game.

oh shit I'm sorry

>

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How do i unlock artifacts and other objectives in the game besides getting to the gate?

yes

US West monsoon unmodded
109775241055921585

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I fixed commando ;^)

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>How do i unlock artifacts
mods
>other objectives
everything is shown in the logbook

would fug 8/10

us east
109775241055947228
unmodded

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Now do MUL-T

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It's literally just Huntress with commando's head, hip pad, boots, and chest piece copy pasted. So yes I would fuck huntress too.

oops meant 109775241055947803

just looked it up what a stupid item fuck you hopoo niggers i thought the challenge with it is that you have to carry it to a certain place late game not that you cant go under 50%

>try to play engi on monsoon
>turrets get killed in 2 hits by golems and do zero damage
did engi get nerfed or something? haven't played since a few weeks after launch

Let's just be honest here.
Not thick enough.

Is it true they cancelled Bandit because he was too boring?

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regen got nerfed to shit this patch, only drizzle has it by default. invest in healing items or die instantly

pants need to be baggier

Health Regen (which your turrets inherit from you) was reduced by 60% on medium and hard.

engi turrets' damage was nerfed, but he's still strong as fuck. make sure to space them out if they're getting picked off.

hotpoo went full retard and tried to balance drizzle as baseline

>go back to play RoR1 for a bit after the update dropped
>bosses can drop white items, but ALL bosses drop items, not just the teleporter event shit
>there's items that just flat out increase HP, Regen, or Defense with no situational bullshit attached
>Greens and Reds are a bit more common thanks to them being slightly less insane than RoR2, leading to more variety and less chance of you getting stonewalled early on
>plenty of items that do bonus damage on hit or kill so you can actually get respectable amounts of damage without relying solely on stacking the shit out of stickies, crystals, or wisps (items which would also be far better in RoR2 thanks to chain proccing)
>Frost Relic is a Green instead of a red and kills boost its damage instead of its range
>Guardian's Heart is actually fucking good instead of the total piece of shit that is the PSG, despite being a green instead of a white
>Imp Lords Tentacle summons a fucking imp instead of a big enemy but it's still better than the Queen's Gland in RoR2 because stacking it upgrades the imp instead of just giving you more useless fucks that die after loop 1
>THE FUCKING TIME KEEPER'S SECRET EXISTS
Not to say that every item in RoR1 is better, mind you (Life Savings sucks past earlygame, Flashbang is a green, Spikestrip is just white Chronobauble even though the Prison Shackles are just normal green Chronobauble, RoR1 Headstompers exist) but holy shit it's not even funny how much more enjoyable RoR1's item balance is. Music's better, too.

Yes, otherwise why would they leave him 95% finished? But theres still hope since his hat now falls off in this patch.

when/where 10-man server

What items should I be prioritizing on each character? Obviously melee classes want the new focus crystal and Engi needs bungus but aside from that, what should i be looking for on say Commando or Mercenary? Just AS and Crit?

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I mean, he is pretty boring. They would have to expend time and energy to make him not boring, especially with alternate skills and such. Instead we got fucking spiderman. I think that's a fair trade. Bandit will probably be officially finished someday, most likely for filler.

Stack proc items on commando, get q clover and win the game.
Merc greatly benefits from mags and the afterburner for unlimited airtime.

10 SCOOPS OF GESTURES OF THE DROWNED
A SINGLE SPINEL TONIC
GO BEYOND HUMANITY

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20 scoops cmon

>what should i be looking for on say Commando
LOL!

>clover
I legitimately forgot that was in the game, it's been forever since I've seen it

>10 SCOOPS

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Don't forget:
>Monster's Tooth is actually good because it gives you health on kill directly instead of dropping a shitty health pickup
>Meat Cube drops a shitty health pickup but it's also decent since it's 8% chance to drop on hit instead of on kill

cool

They said that, but they also keep updating him and HAND every update, so who knows.

he got buttblasted people won't adhere to his arbitrary ~item balance~ and dipped hopefully forever

Fem commando mod WHEN

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i get no god damn reds anymore in this fucking game

wait, what actually happened? the only thing i could see making him dip is niggers spamming glowing meteor

1. Go to Siren’s Call
2. Smash egg
3. ???
4. Profit

10 man sacrifice artifact
how to join:
ctrl + alt + ` to bring up console
enter 'connect 72.201.123.218'

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When ModAnon gets around to updating the Mega and not a moment sooner. I predict that before release, every single character in RoR2 will have a thick waifu body.

>mega
What's the difference between the two folders?

>spend 15 minutes tickling the giant ball and his smaller balls because you have no damage items

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1 GESTURE
3 FUEL CELLS

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Based as fuck

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>it's an overloading bighorn bison episode
every fucking time
why can't i just get regular fucking bosses

Chef WHEN?

Goddamn, imagine how fun it would be to throw 9x cleavers in 3D.

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soon user

Nice, now attach 20 pounds of pussy and ass.

2/10

>testing the new update with my bro
>he somehow OHK the new boss with Merc

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Okay, I kek'd.

FUCK ETHEREAL CHALLENGE
50 FUCKING TRIES IN THE TRASH BECAUSE THE ARE TO MANY FUCKIN GOLEMS AND SO LITTLE ENEMY TO KEEP MY SHIELD UP

>only 20 pounds

he got upset people enabled these items

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did you grab both shields?
my sheilds were full the entire time. only the second level is hard.

Slot open

Glitch related to hitboxes overlapping.

yeah, I'm aways die in the second stage. this shit is way to open and have little to no enemys, also why dont my shield regenerate when a minion kills the enemy? that is bs

>worm on sirens as artificer
goodnight zzz

3/10 get in here

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The regen nerf has made the game way, WAY too RNG reliant.
When you need near perfect rolls for your character on fucking Rainstorm, something is wrong

>cut glass in what is literally HP sponges: the mode

>armor piercing rounds
why would anyone disable this

just play rex lmao

If they worked on any boss they'd be nice, however...

git gud

Reminder to do the Prismatic Trial for Huntress

5/10

The only thing I disagree with here is the key. Key gives you more items. Transcendence with barrier makes you fucking invincible and Glass with any respectable amount of auto-aim (missiles, ukulele, dagger) plays the game for you.

unironically get good

Literally anyone can host it. Just go install the mods, The main one is too many friends, plus a sacrifice mod and better bazaar. I've hosted 8mans with friends, And they can join through steam and everything

God, i fucking love snipe. It's so much better than arrow rain.

Rex got hit harder than anyone.

>2 Cautious Slugs
>3 Medkits
>2 Scythes with Specs
>Maxed out Infusion
>Still die in 20 seconds flat to double Dunestriders on third level
DUDE JUST GET GOOD RNG AND STACK HEALING ITEMS BRO, IT COMPLETELY OFFSETS THE NERF LMAO GET GOOD

This. You can't just sit there spamming M1 and your abilities cost so much health that comboed with bad regen leaves you dazed, reeling, heading for the abyss.

Dude there is an easy way to fix your problem, play on drizzle or git gud

FUCK dunestriders on the 3rd stage on monsoon. Without enough dps/AoE you lose so much time you'll get overwhelmed next stage anyways.

I'm not convinced it made a big difference with him. I got a lvl 3 commando to 1 hp and not accounting for human error the stopwatch said it took literally 1 minute to reach full health on Drizzle. That's still pretty damn slow, so I don't think base regen was ever what kept him alive in spite of his self damage.

>third level double dune striders
You were going way too slow if you got double bosses that quickly.

>What is Trial of the Mountain

>not just one shotting it with the merc glitch

>play hard mode
>use the shrine that makes the boss harder
>die to the boss
>complain it was hard
Are you actually retarded?

>Stage 1
>Teleporter is a horde of greater wisps

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mountain shrines are off-limits to me now, I lose too much time and never get anything good

Then it'd be his fault and not rng.
Overconfidence is a slow and insidious killer.

>implying you didn't need a 5th bandolier

>Completely manageable boss fight pre-nerf is considerably harder even with items that attempt to offset the nerf
The game is balanced towards having that regen, stop defending Hotpoos awful decisions

>trying to get merc skin
>keep dying just before I'm able to off myself
>every
>single
>run
I'm convinced the game is now going out of its way to mock me

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>Have a decent Commando run going so decide to Mountain stage 4
>Double Wandering Vagrant, whatever
>Slaughter them in decent time (for Commando)
>2 Cloaking Devices

legit just get good

Rex is neat but it would be nice if targeting your M2 would stick on to enemies a bit more.

if it's not red whip it's that healing flower for the teleporter now

You doubled the difficulty of the fight and paid the price. You only have yourself to blame. Yes the game is harder now, so don't be stupid and enter a fight you're not prepared for. If you had all that healing and still died then you still would've died with drizzle regen. You probably didn't have the DPS to handle two at once, or you just took too many stupid hits.
Literally just play on Rainstorm if you don't want the game to be hard.

>all these 12 y/o dark souls tourists who just cheated instead of completing any challenges
>"gidgud"
how much is hotpoo paying you to shill their drizzlet decisions

why the fuck are lunar coins lifesavers now lmao

why is this game so fucking shit without at least 1 glass?
does hopoo have a fetish for health sponges or something?

Nice. Cloaking device is great considering how 1 hit prevention works.

That flower is actually pretty useful once stacked.

Well that was a weird run.
Was able to heal/barrier tank through the everything with her punch generated barrier and enough attack speed.
Two racks and a wood sprite does some damn good healing too.

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Red Whip, Cloaking Device, and Flower are 3 really mediocre Greens.
>Sure, Cloak saves your ass if you get hit big, but with no regen, it doesn't matter, when it wears off you get hit big again and die
>Whip is fun, but does literally nothing when you need it (combat)
>Flower is a neat idea, but is so infrequent (1 pulse at 50%, more, evenly spaced out pulses for each additional one) that the healing factor is almost irrelevant

see

>Get Glass
>Elite Elder Lemurian or some other bullshit spongy damage shitter immediately one shots me
Every single fucking time, I'm not even exaggerating
I don't think I've even taken a shot with Glass

yeah but not worth the time for me, I'd rather get some damage item, like war horn or the marriage rings

this patch really made the item imbalance apparent

I want to take the headstompers out of this game. Fuck this item.

ok the huntress unlock took 2 tries but the merc one is unacceptable.

I think some of the disagreement over the difficulty stems from the game being unfinished and lacking an end. A 'full run' is likely going to be five stages, but because we don't have the fifth stage people have a skewed view of the game and view 'winning' as reaching a 2 hour long 25 stage run and getting bored, so stage 3 is still viewed as the early game rather than the mid-game it's intended to be.

kill an overloading worm and his damage problem is fixed

i never played 1, but holy shit wicked ring sound fucking hysterically broken with enough crit glasses

All I can tell you is, hope for the best bro.
Rising Thunder is better anyway to easily give up Eviscerate due to i frames

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what if red whip worked in reverse, so that it only gave you a speed boost while you were in combat; would this take it from a dogshit green to a mediocre/serviceable green?

The challenge for not getting hit as Merc and Huntress is absolutely stupid.

>Takes multiple seconds for the item to proc while holding down jump
>Randomly picks a target under you and magnetizes towards it with no guarantee it will even been near who you wanted to hit
>Drop into group of enemies, get gangraped by the ones who didn't die on impact because you are completely surrounded
>Sometimes targets a Wisp, if it hits you are now at the mercy of the group of pissed off Stone Golems underneath you
I would rather literally any other red

Finally got a decent enough Artificer run, nearly infinite crits for massive damage.

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Flower would be much better if it healed for less, but triggered when one of the players goes under 33% health or something. As it is now it's far too random. If you're at super low health with no easy way to heal then it's a life saver, but 99% of the time it's just going to pulse while you're at full.

>A 'full run' is likely going to be five stages, but because we don't have the fifth stage people have a skewed view of the game and view 'winning' as reaching a 2 hour long 25 stage run and getting bored, so stage 3 is still viewed as the early game rather than the mid-game it's intended to be.
Nigger, it's the same as it is right now. In fact, the difficulty is even more skewed; the meta in RoR1 is looping until you notice the difficulty is outpacing you, then going to fight Providence since dealing with Providence is way better than dealing with motherfucking Phantasms. Providence is fought after Stage 5 of a loop. Nobody goes and fights Providence first loop except for people playing for the first time. Right now, the "ending" in RoR2 is on stage 7.

That just seems like a waste, if you had a royal capacitor you would've been a god.

I'd like it more at least, but it would have to be bigger than hoof/can, which work in combat and out

>having fun run
>two shot by basic wisps
what the fuck even

Attached: 1513905161385.gif (195x229, 1.12M)

>shield gens
>glass
>WoV

How many Infusions?

Did the 10 man just go down, or is it just me?
I was having a good time with my 3 fuel cells and fuel cell array.

Cloak was legitimized by Rex existing. Same reason why Fungus isn't getting reworked even though one character utilizes it outside camping blood shrines early game.

I think due to the regen changes, people started to notice how most items are unbalanced or we're lacking essential items.
imo, we may have too many situational ones instead of straight up like said, especially when they neutered Monster Tooth, and have not put in items like Bitter Root or Mysterious Vial. Slug is at least RoR2 version of Sprouting Egg which is good.

>Nobody goes and fights Providence first loop
Guess I'm nobody, because I always go straight to Providence.

I usually do try to get the Capacitor but the game kept dropping Ocular HUDs. My path was chosen for me.

at least it wasn't crowdfunder
>shrine finally gives me something
>it's the money-eating item
why are shrines such assholes

Post CHAD reds

Attached: Laser.png (857x726, 103K)

>not wanting to get on the phantasm's wild ride

You know, that's one thing I really liked about RoR 1.
>Lore-wise, all this loot is on the planet because a shipping freight was gunned down and its cargo rained across the planet
>In 2, it's just kinda there

>Rusted Key
Guess it's time to reset

I like behemoth in both games. a run I liked recently was buzzsaw MUL-T with it. if only I got black hole it would have been perfect

haha

Attached: 20190919225816_1.jpg (2560x1440, 444K)

don't worry, by level 20, you'll be getting GREENS out of those bad boys

>it's just kinda there
Well yeah, it's also more stuff that came from the Contact Light. It's just been sitting on the planet since the 1.

Lemme guess, stood there jerking off instead of running around and occasionally dumping into the thing?

We don't know the full lore, I'm pretty sure with all the talk of "survivors" means another shipping vessel got taken out.

no I was being exceedingly careful about it
freeze imp teleported into my asshole

>Huntress
Probably, challenge or not

why can't i resist sequencing
It never fucking works, but every time i see it it's like "oh shit, this is it" 58 armor piercing rounds later i'm dead and lamenting.

>It's another stage 1 stone titan/wandering vagrant spawn in an area with no cover episode

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Ten man Risky 2. Sacrifice + enemies with items. CTRL+alt+~ connect 47.147.73.195

Attached: 1558701228756.png (800x600, 42K)

Some of the logs are more delivery notes, but I sort of hate the ones that aren't. I wish they'd kept the DEEP LORE shit to the Monster Logs and the Environment Logs and kept the delivery stuff as delivery stuff. Maybe even had the logs for returning items be jokes about how the last ones didn't arrive.
The predatory instincts log is hilarious, though, so I wouldn't mind the returning logs being about the enemies finding the items either.

RoR2 lore not done, so can't say. I love the shipping details of 1 though.

Attached: Heart.png (859x732, 109K)

Remember:
>You need to limit your equipment prior to Sequencing or you'll probably end up with Fireworks

2/10

vagrant has become my hated early boss, the aoe on its spam balls sucks and, again, makes the regen nerf look stupid

I want to slap whichever faggot on the devteam thought "You know what we should do? Make it so Armor-Piercing Rounds only work on teleporter bosses instead of all boss enemies."

Attached: Instincts.png (855x728, 104K)

>Try to do the challenge
>One crowbar across three runs
Thanks Hopoo

Attached: 1568172035817.png (339x335, 11K)

I meant the RoR2 log, user.

Best Red

Attached: Photon_Jetpack_Icon.png (99x99, 1K)

You basically need a Crowbar Printer.

I brute forced the goddamn thing over several hours. It was agony.

Attached: 1564362763964.jpg (480x480, 19K)

I can't wait to try it and end up finding a crowbar printer in stage 1

So we have a giant Claypot oil-mech
A heavy MG Clayman.
What's the next enemy to be welcomed to the clayman family?

I am interested in more things like the new Lunar, swapping your skills for new ones. Obviously don't want something so good everyone wants it every run, but gimmick/fun shit would be nice. Lets Hopoo add in failed skills as special items to replace slots.

3/10

I want regular clayman back.

asshole claymen whose only purpose is running up to you and grabbing you, immensely slowing you down to an almost immobile state

thanks for playing everyone

Clay Wheel support unit that keeps away and spawns Clay copies of your character (randomly chosen in MP) that use some of your basic abilities.

>not even mentioning that snake eyes are gone despite being one of the best critchance sources

Wheel skeletons made of clay

>Clayman that Eviscerates like Merc
>Clayman that can cast arrow rain
>Clayman that grabs you into the enemy hoard.
>Clayman that can root you.

Attached: 1.jpg (852x480, 24K)

How likely will it be that the next 2 seasonal updates bring back an old enemy from 1?

4/10

>Just got a horde of Celestine Bighorn Bisons right before monsoon obelisk
I really hate those things.

I just realized that Skills 2.0 probably means that Scepter won't come back and now I'm mad.

>Claymando that does nothing
>Claytress that keeps shitting arrows on your head
>Clerc that keeps anime slashing your face
>Claytificer who shows you how useful you can be if you just had a billion HP
>ClayREX that won't fucking die because leeching
>WHY THE FUCK CAN'T I HIT THIS CLAYLOADER

>ocular hud+war horn on merc
fucking incredible

>The two new bosses and new enemy are locked to their stages
This has been the one of most disappointing things to me so far, especially since you can get old bosses on their stages too.
There is no good reason the birds can't at least start showing up in the second loop like crabs, just to add a little bit more variety to the shit we kill.

>glacial templar as boss
what the fuck cunt

I want my Chargefield back.

Attached: Charge.png (859x731, 114K)

5/10

loadouts replace skills instead of upgrading, excluding loader. it could still come back

the claygun fuckers show up after loop, the birds should too

frost relic is basically chargefield

>pick monsoon
>director decides to not spawn anything for a fucking minute while the difficulty just speeds along
thanks hopoo

6/10

I want my hyper-threader back

Yeah I was thinking about this the other day on how rare its been to see Grovetender. Not only is it stuck on that map, but its random if it spawns.

if there's no scepter i'm going to be fucking pissed

8/10

RoR1 Frost Relic didn't increase the range with kills, just the damage. Chargefield increases the range.

I mean, there was also stage only bosses in RoR too. Ifrits only spawned in Ancient Valley.
I'm more surprised that Hopoo didn't put in pic related into the game yet.

Attached: Scavenger_Portrait.png (239x239, 2K)

What if Chargefield was added as a vertical ring rather than frost's horizontal ring?

what the fuck
why would you even suggest that

It's nice to have something to work towards, but i kind of agree with you.

>finally unlock mercs alt R
>it's trash that doesn't fit with his kit at all
Kind of a kick in the dick.

user.
That's cause Scav is gonna be a new character.

I NEED to cuddle with Loader

9/10

All you need is Rising Thunder.

How did they make Merc's alternate M2 so fun but his alternate R so boring?

if youre right ill paypal you $1k

R should reset on kill or something, its pretty boring and Eviscerate is just too good to pass

No need to paypal me.
Just commission lots of Rule 63 of Male RoR characters and plenty of Rule 34 in general.

Chargefield, where did the lasagna I left here go!

become proficient

Please consider for a moment how that would actually work.

this post is so stupid you made me laugh. die

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Does anyone know the consistency and how Celestial orb appears. I'm on 1st loop 3rd stage and it hasn't appeared part way.

A big ass ring that goes over your head and under your feet to cover the space to your left and right.

It's a shitty red but slingshotting into the sky with merc m2 off a bump and smashing through a vagrant is satisfying as fuck.

always stage 7

Wiped. Open.

Attached: RoR.gif (400x250, 2.58M)

>teddy on boss in 10 man
>BLOCKED
>BLOCKED
>BLOCKED
>BLOCKED

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make Artificer flat for girl mod 2019

I AM stage 7. What do you think 1st loop 3rd stage is.

7/10

o-oh

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The secret to Headstompers is that Wax Quail lets you bug off ramps and go so high you oneshot bosses. Combine that with the fact that it's an AoE and the WoW exists and you can sort of make it work as long as you play Merc and hit R right after using it.

8/10

why does goat hoof make her look so ugly

The main issue with 2, to me at least, is that they're still balancing shit and creating content like its still a 2d sidescroller. Like, the don't take damage challenges in 1 were fair because you could cleanly see every possible threat to you and abuse ropes/zlevels to avoid enemies entirely. You can't do that shit in 2 and items are just not where they need to be. They're expecting individual skill to accomplish when its still designed more like an rpg. And it doesn't help that the "QA team" almost certainly plays on drizzle or jerks hopoo off in the discord.

the uppercut has a wonky hitbox that can be fixed, but I actually like it alot
I also like the wind slash. It does more damage early which is useful for obliterate runs. Its intentionally a trade off to be less optimal for late game.

Alt R is pretty cool. It's rad to see the little shadow clones of you slicing up a huge chunk of enemies while default could always only do one at a time. The main problem is that dashes are fun, and I-frames make you feel like a pro-gamer so it's hard for anything to compare.

Chargefield, why did you kick MUL-T off the map?

Why does this game have no trans characters?

Every character is Trans.
Transfusion.

Yeah uppercut is cool, but it feels a bit awkward and resets your m1 combo which lowers your potential dps and makes it so you can't do cool shit like m1>m1>m2>combo finisher.

It has trans-species characters.

Oh, so the dev is a chaser? That's kinda gross.

Attached: 1562456159287.gif (246x382, 1.38M)

is commando a female

It was good we got some otherkin representation.

I think new R needs to have its cooldown reduced to 6s, from the time I've spent trying it out it always felt awkward not being able to use it as often, whereas Eviscerate is always up when I need it. It should also scale with atk spd, it starts feeling redundant once you start stacking up on it while Eviscerate just gets even better.

Rex is clearly a transplant you ignorant shitlord.

Loader is fun

Does anyone know how to get twitter gifs to actually play? Atm they're just 1 frame previews, then they turn black. Why does this jewish website not just let you >view image like a normal website should?

robot isn't a species. rex is just a plant

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Wiped. Opening in a minute with bigger bazaar, sacrifice, and enemies with items.

is it still up?

HE NEEDS NOTHING BUT THE FUEL ARRAY

>arraychads
as it should be

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Anyone know what this thing is? It's in the files as 'mage roller'. Mage is artificier's name in the files, so maybe an abandoned alt skill used it, or am I just stupid and it's something else?

I see you are a man of culture.

I think we run the same adblock/script managers
Twitter has always been shit for that stuff, at least the videos work more than they used to.

OPEN

Many of the items you pick up mutate you until you're something that cannot be considered truly human.

>mage roller
Does she drop a road roller on you?

fug forgot pic

Attached: mage roller.png (357x303, 39K)

7/10

>spend like two hours beating prismatic w/ merc without hp loss
>the ability fucking sucks
i dont know why i expected otherwise

Looks like an alternate back attach.

>that guy has a meteor
WTF ADMIN KICK HIM THIS ISN'T ALLOWED

what did he mean by this
it's big gay, I'm just trying to find some lewds to add to the boorus but this janky webshit can't even load a .gif. Honestly, what's so difficult about having a
>right click
>view image
option?

Hey guys. Take a RoR1 character and make them work in 2. Don't worry about relevance or likelihood, this is about fun.

-Enforcer-

Passive: Unyielding Endurance
Incoming damage from front heavily reduced (high armor hitbox on shield).

M1: Riot Shotgun
Fairly short-ranged, but wide, powerful, piercing shot.

M2: Shield Bash
Melee attack that hits all around Enforcer, throwing enemies forward and stunning them. Enemies are dealt significant damage when forced into walls.

Shift: Protect and Serve
Generate a 50 degree semicircular force shield that absorbs damage completely, but slows you down, limits your aiming speed, and disables jumping. It stays up until you press Shift again, but knowing when to run is important too.

R: Crowd Control
Fire a powerful on-contact explosive that stun enemies and spreads in the direction it's thrown.

Attached: 1553900282702.jpg (738x800, 160K)

>Acrid
>Passive that grants bonus movement speed after poisoning an enemy with any ability
Rest of kit unchanged.

*I meant 180 degree semicircle

You forgot one crucial detail user
>enforcer is as large as an elder lemurian
>stats and abilities reflect this

Attached: 1558244485992.jpg (636x452, 155K)

He would be the tallest human character (Medkit log states that he is indeed notably tall), but not cartoonishly large.

As large as a clayman gunner then, final deal.

>he
Enforcer is a job. Same as commando or any of the other character's careers(except Acrid). There's no reason to believe we'd get that enforcer as a character, or that they're all tall.
That's likely also why until Loader we've only gotten the 'military' characters ported from the first game. The chefbot in the first game didn't choose to fight, and it's very unlikely another would be forced into that sort of situation again.

>implying commiefornians want da popo to be represented as anything other than a white male

>paste link into a chat with a discord bot
>gif plays fine
for fuck's sake what is this shit

a QoL thing I'd like with Loader is holding RMB lets you stick to the point you're rappeling to indefinitely

It gets really weird when you're trying to rappel into a hoard of enemies and your tether gets randomly cancelled, while other times you can swing around for a while.

First guy again, I have my own spin for him.

-Acrid-

Passive: Savage Instincts
Attack speed up for every multiple of 3 enemies poisoned at once. All attacks inflict poison (slow and damage ticks).

M1: Festering Wounds
Unchanged, but with more of a focus on claw slashes because bites would look weird in 3D.

M2: Debilitating Cloud
Breath a long range jet of damaging poisonous fumes that also stuns enemies and brings them to the ground if flying.

Shift: Caustic Sludge
Similar to Mul-T's utility, but instead of ramming, he leaves a trail of speedbosting (allies) and damaging (enemies) goop which spreads out across the ground.

R: Epidemic
Spit a dangerous virus at a single enemy that gets stronger over time and spreads to multiple nearby enemies if possible.

merc's uppercut knocks up enemies too early
they are in the air waaaay before you jump after them yourself

Wiped. Open.

I hope they polish stuff like this out. It's understandable considering they released like 4 characters worth of abilities this patch, but I do hope they give them another quality check.

>Acrid
Has naturally higher speed. Base Melee attacks inflict minor poison on all enemies, comparable to bleed or that weird debuff you get when Imp Overlord shanks you.
>M2: Neurotoxin
More or less the same as RoR1, though as more of an AoE to account for 3D.
>Shift: Caustic Sludge
Again, more or less the same as RoR1, but a larger AoE at the start that covers Acrid's immediate area. Either that, or it halves the damage Acrid takes during its duration.
>R: Epidemic
Basically the same as RoR1.

>Get ceremonial knife as loader early in the run
>On a narrow path later after loop
>7 beetles spawn in front of me
>My face when I start charging

Attached: 1503801225964.png (628x775, 469K)

-Miner-
Passive: Adrenaline Rush
Each level you gain increases attack speed by 2.5%

M1: Crush
Swings both pickaxes. Slow but powerful.

M2: Sledgehammer
Smash the ground with a sledgehammer. Launching surrounding enemies into the air and stunning them.

Shift: Drill Charge
Charge up a drill by holding control. Release to dash through enemies in a straight line. Multihit on each enemy. I frames. Hold S during release to stay in one spot for big damage.

R: To the Stars
Shoot upwards and explode everything below you, stunning enemies.

>Mal wisp ignored my OSP and instagibbed
AIGHT

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>tfw didn't buy the game when it had the 2 for 1 deal
>But really wanna play it now
What do?

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Wow, you combined loader+merc and artificier's unlockable skills. How unique.
I'm sorry user. Here's to hoping he gets in some day.

I have a different take:
>Passive
Riot Gear: A shield that blocks all damage from the front. Only works when you walk normally and your movement speed is slower compared to other characters. Beanbag rounds: Deal more damage to slowed enemies (scales with the amount of slow)
>M1
Regular shotty
>M2
Tear gas grenade: stuns enemies in medium area then slows them significantly while dealing dot
>Shift
Shield bash: charge forward and stun enemies in front of you, they are slowed for a short duration afterwards
>Special
Run&Gun: You gain increased attack and movement speed for a short duration

So the combo is: you shield bash in, drop a grenade, then run&gun around the gas cloud to deal your big dps while not receiving any yourself. Also chronobauble is your spiritual animal

If you can convince a friend who isn't terrible at video games to get it: get it now. If you're planning to play solo: wait until release probably. If you're going to play with randoms or Yea Forums: Maybe get it now

those are just his skills from the first game user :(
except the sledgehammer because rex already got backblast

why do all Yea Forums lobbies insist on playing Monsoon even though they are terrible at the game? most of the lobbies ive been in dont even make it to the first loop.

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keep your elitist attitude out of here

I like that more in a lot of ways. Cuts out the need to even have a shield ability while keeping his core mechanic in tact and playing off the new sprint mechanic. Not completely sure about the special though, but it works.

unless it's changed to replace Ice Wall it's a no from me. It's too unwieldy to use as a damage option when the elites/bosses start piling up which means you're just replacing Flamethrower with a big jump.

I know, I was teasing you. I think a good way to handle miner would be to add his back dash to his drill rush kind of like Merc's utility. The back dash isn't as good in 3D, but if it's only half of an ability then who cares. Maybe give him a ground pound to combo with his special?

Artificer's new M1 seems like a straight downgrade. It doesn't have a much larger AoE than the original M1, so what's the point?

All I want is for him to throw in a random pickaxe twirl between alternating swings. Seems so fittingly sassy for him.

maybe the midair sledgehammer does more damage if landing on an enemy from above

Because people made fun of drizzlets on release, but then drizzlets got bored, increased difficulty, or went into hiding, and so people started to make fun of Rainstorm players, and OH NO, I can't admit I don't play on Monsoon now!

I think it's for shitters who can't direct hit with the fire balls
it MIGHT be good with some proc on hit items, but I doubt it and don't really want to test it because oneshotting wisps at the start of the game is pretty useful for her

this
>join Yea Forums lobby
>retards have to open 80% of the chests before even starting the tele, and then spend another 2 minutes hunting down the last couple chests afterward
>usually 15 minutes before we even hit stage 3
>proceed to get outscaled and die, either to the stage 3 boss or stage 4 on a "good" run

probably trying to get new clothes.
speaking of, any vanilla monsoon lobbies still up? i need my new command suit

So how do you masters of the game play then, huh?

>better music
>better item balance and variety
>more interesting characters like acrid and chef
>command artifact
>challenges arent quite as bullshit
>no bullshit hitscan enemies that are nearly impossible to avoid
>enemies arent as bullet spongey

I think we can all agree that RoR1>RoR2

Attached: risk of rain soul.png (3300x1777, 2.83M)

I was gifted this game at almost release I think I played like 10+ hours of the game and unlocked all character at the moment (with sone luck). Game is fun, but too much RNG for getting stuff, beginnings are hard to get money while other get other stuff faster and easy, and enemies become super damage sponges at later difficulties. Have the game improved better since last time? And how hard is to get the flower thing and the loader survivor? Any recommendation to get better at the game?

that's every multiplayer match in RoR, tragically

Or the sledge when used in the air instead of knocking them up knocks them(or their corpse) DOWN dealing damage to other enemies they hit and making a big AoE when they hit the ground.
So the ideal combo would be something like Charge in with drill>to the stars>sledge hammer a wisp into the crowd of enemies, but if there's no available target to knock down, then you just smash them for the knock up and get out of there.

Daily reminder

Risk of Rain 2 takes place in an alternate universe and the Transcendence lore box is written by Mercenary who got stuck in the world between universes and had to obliterate himself while leaving a cryptic message that allowed him to invade the universe of whoever read it.

Loader is a femme in this universe.

Choose a character and give them a full loadout of 3-4 skills per slot, including what they already have

>Artificer
>Primary
Flame Bolt
Plasma Bolt
Ice Bolt, 270% damage, slows on hit and in a small AoE (same mechanics as flame and plasma bolt)

>Secondary
Nano-Bomb
Nano-Spear
Nano-Blast, Charge a short-range blast in a 90 degree cone ahead of you that deals 400%-1200% damage and ignites all enemies (CD 5 seconds)

>Utility
Snapfreeze (changed), put out a short ranged (20 meter) 360 degree burst that deals 300% damage and freezes all enemies around you. (CD 8 seconds)
Ion Surge (moved from special)
Afterburner, increase move speed 50% for 5 seconds and ignite enemies near you for its duration (CD 10 seconds)

>Special
Flamethrower
Thunderbolt, channel a long range (MUL-T's rebar puncher) beam for 5 seconds, firing a 3000% damage bolt at the end. (CD 10 seconds)
Hailstorm, launch a barrage of 20 icicles over 4 seconds. Each icicle does 100% damage on impact and freezes enemies; if it does not hit an enemy, it sticks in the ground for 6 seconds. (basically just a better Snapfreeze) (CD 10 seconds)

playing on rainstorm is too easy, Id rather die an honorable death
I dont lobby up to win for 3 hours

In both single or multiplayer you start the teleporter no later than 2 minutes, preferably at 1 minute.
Opening every chest before starting the teleporter is retarded, you get plenty of gold during the teleporter event to open chests afterwards to save time

>don't go slow
>don't feel bad about the times I play rainstorm to take it more easy

by not fucking around and wasting time for literally no reason
if there's one chest on the other side of the map, just forget about it and move the fuck on
and start the damn tele asap after the first stage, you'll have enough fucking money to buy out the map and not waste 3 minutes farming

>rex is just a plant
Wrong

Attached: rex.png (1920x1080, 1.04M)

Good luck killing bosses with no items.

If this is true does this mean merc is actually the main character?

>needing items to kill bosses

rainstorm isnt that much easier than monsoon, this meme needs to stop

you still get oneshot by random bullshit on rainstorm

Your first loop shouldn't take longer than 15 minutes. 20 at the absolute max if you find multiple big chests and really want to bank your whole run on reds. Stages 1-3 you should be picking up no more than 5 items if you're lucky with their placement but no less than 3. Wasting too much or too little time on chests both result in getting outscaled.

That would be cool. He charges up the first one and does a follow up with a quick shotgun burst backward propelling him forward again. Each dash is slower, stronger (since 2 instead of 3), and more momentum based than Merc's.

The music in the first is better, and the second lacks the grit the original had, but I think they're both great, and hopefully some of the problems RoR2 has will be fixed by release.
Also
>no hitscan enemies that are nearly impossible to avoid
You are lying.

I've had plenty of runs where I play slow and it's absolutely fine

>>enemies arent as bullet spongey
This i disagree with.
Oh, and 1's tele events were a bit more annoying honestly. Having to hunt down every last enemy in the level is fucking tedious.

you don't need as many items if you're going fast, retard

Same but it's still far more optimal to go fast, especially if you don't want to abuse lunar items.

Get one or two items before the first and maybe second boss then kill it.

The only RoR1 hitscan enemy is those fuckers in the cave level. And the bulls.

>forget mega imps do an attack on spawn
>try to hit all of them at once
Well it was a good run. Loader's armor feels completely fucking busted, and I love it.

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And you probably find good items in those chests. But banking on good drops to pull you through is not reliable. Getting to stage 4 where green multishops pop up and you can reliably pick up objectively good items will not fail you unless you can't make it through the first 3 stages without help. Obviously after that you can slow down because the money gain and amount of chests per level is actually reasonable at that point.

>having trouble killing a boss
>having trouble killing a boss with 4+ players
what do you do if you just drop keys and fungus

Attached: 5645.gif (312x312, 289K)

MULT
BIG BULT

The guy with the sword is always the main character

Is Loader good? He was my favorite in 1. How hard is he to get?

There's no reason to slow down though because at that point doing the tele gets you 100% of chests aside from maybe the legend chest. And unless you have a ton of fireworks opening them before finishing the tele can be dangerous.

>he

easy to get

Crazy burst damage, crazy mobility, extremely fun gimmick, but doesn't have much to do beyond that gimmick, easy to unlock.

What about these new skills? How do they work, do they call come in a package or can you swap them out individually?
Awesome. I like punching shit, so.

Yeah but you can then take the time after the tele to go and open them since there is no guarantee of having decent mobility at that point. There should be enough lying around to make it worth the while post loop.

imagine unironically thinking red whip is bad

I have two questions.
1. What are the actual mechanics of the malachite enemies? I understand the no heal in the area and that you need to kill the "parasite" to actually get rid of them.
2. What are the new blue bubble aura thing elites? I dont get them because they do not seem to do anything.

individually, need to be unlocked

WHY DOESN'T LOADER HAVE A 3 COMBO SMASH? WHY DOES SHE FLAIL HER ARMS USELESSLY

>she

blue elites cloak other enemies in the aura
they become visible again if you shoot them
have fun getting blasted by a blazing greater wisp because it was invisible

malachite enemies shoot shards everywhere
new blue bubble is invisible aura for not-the-elite

>Yea Forums

its bad if the game cucks you out of all Common damage items so you are trying to rely on Uncommons instead but then you get 3 fucking whips in a row and each boss takes 20min to kill

Malachites also shoot off spikes that stay on the ground and do extreme damage if you run into them. The reason celestine don't seem to do much is because by the time you get to them you probably have a lot of random AoE which will damage the stuff they're cloaking causing their HP bars to float above them anyway.

if you have literally no damage items, getting one kjaro's band or something isn't going to magically save your run
but going fast enough to get more items might

it's lame late game once you start amassing hooves, love dropping it early though

Also going fast = enemies in the next stage are lower level meaning you effectively have more damage.

How does Lepton Daisy stacking work? Is it better to stack them all on one person, or does it not matter?

>slug heals you out of combat
>out of combat counts as having not taken damage for a set period of time
>red whip increases speed out of combat
>out of combat counts as having not done any damage or taken any damage for a set period of time
this is why red whip is shit; if you have any effect that does DoT, you need to wait for the last tic to end, or if one of your Attk. Missiles finally finds an enemy on the other side of the map, your timer gets reset and you have to wait another full cycle to be able to go fast again.

>Had to resort to cheese in two Obelisk runs in a row because of garbage rng
>Haven't actually done all the new challenges yet but those items will further shit on rng

Attached: uke.jpg (1600x2000, 336K)

>If you're planning to play solo: wait until release probably
How so? I enjoyed playing the first game solo just fine.

How the fuck are you going to get those items with that movespeed if you're taking 30 seconds to kill a golem? When a boss is stonewalling you for minutes on end the movespeed doesn't help you save time.

how did you do damage with those items

Each daisy you have gives an extra heal pulse. Rusted Keys it doesn't matter who has how many, so I'd imagine it's the same.

if a boss is stonewalling you for minutes on end, you're already fucked because you went too slow
or you picked commando and got no damage items, but that's a whole other story

>doing challenges

Fucking cringe. Imagine wasting your life on garbage luck-based shit instead of just immediately cheating the rewards in. It's not even adding new content to the game, its just forcing you to do old content in an artificial way that you would never naturally do.

>b-but muh sense of pride and accomplishment!

>malachite nukes your HP to 25% because you punched through a bunch of shit
>also you can't heal back up
I get having an enemy that denies HP regen, but holy fuck this is a bit muych.

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@478664365
poor bait, i'll give it a 2/10 though for the extra "reddit spacing" bait

>Engineer
>Primary
Bouncing Grenades
Cluster Missiles, Charges up a cluster of tiny missiles which fly in a straight trajectory (still spread). Better for taking down flying enemies, but arguably worse for grounded ones.
Buster Shells, Fires 2 mortar shells, which simply increase in size and power. Don't explode until they hit something.

>Secondary
Pressure Mines
Spider Mines
Stun Mines, Explodes in a much wider radius and inflicts slow for several seconds, but deals less damage.

>Utility
Bubble Shield
Personal Shield, Summon a 3 second tiny local shield around you and each of your turrets.
Thermal Harpoons, Lock on to enemies in a circular reticle and fire 4 heat-seeking harpoons at them.

>Special
Gauss Turret
Carbonizer Turret
Spectre Turret, Turrets now hover in the air following their master and firing small missile clusters.

Sorry I didn't do exact multipliers. I'm bad with stat math.

just have barrier dude

>stuck on laptop for a couple months
>playing the game is nearly impossible as a result
>playing engie is almost exactly the same, I just can't hit M1s for shit
well at least it's something

Attached: Gaston.jpg (373x266, 13K)

The spikes having a hurtbox slightly larger than their hitbox and being destroyable would be nice. But maybe they're necessary to keep loader from being brain dead all game.

>no sticky turrets that can be placed on walls and/or ceilings

>Rusted Keys it doesn't matter who has how many
The more keys in your bag the higher chance for a higher tier, last I checked. Ideally you stack them on one person so they hopefully get reds out of it.
Heal pulse might be the same in that it checks for the highest amount of flowers, so if everyone has 1 flower the teleporter only registers 1 stack.

I have no fucking idea. It just worked. Punching through a solid wave of enemies doubled my HP thanks to armor, set off my procs, which the R-skill drone then continues to set off on their own. Getting my height just right helped a lot probably, but yeah. Loader might just scale really well? I'm not kidding when I say most bosses were going down in 3-4 shift punches.

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Hey, I'm down for a fourth. The more turret-sons the better.

Some of them are alright. Some of them, like killing an overloading worm as commando or getting 12 crowbars as huntress, are pure RNG and should be cheated in.

No, I mean it doesn't matter if you have 10, or you and your teammate both have 5. The game when loading the next map just checks the total amount of rusted keys in game, and presumably when you start the teleporter the same happens for daisies.

>3 sec personal shield
why would you ever use this when you can just be smart about your turret placement?

>overloading worm as commando
>pure rng
you'll get that shit easy before you hit 20 stages for the other skill unlock, it's hardly even worth thinking about

>Engineer player
>smart

Pick 1. People don't pick Engineer because they want to be smart about turret placement, they pick it because it is the Easy-mode girlfriend class and can loop effortlessly.

>killing an overloading worm as commando
you're most likely going to see one while doing the 20 stages

-Sniper-

Passive: Focus
When standing still (as long as Fungus takes to proc) gain +50% bonus to all damage

M1: Bolt Action
Infinite range, extreme damage, ignores armor - minigame from the first game for quick reload/damage is preserved

M2: Charge Shot
Piercing shot that does up to 300% damage of basic attack based on how long it's held

Shift: Reposition
Rolls significant distance, fire with sidearm pistol during the roll until the passive procs again.

R: Fallback
Activate to drop a beacon - reactivate to instantly teleport to that position.

Attached: risk of rain sniper.jpg (1280x1280, 288K)

His damage items are pretty good, just a bit scattered. And loader just does crazy damage by default. I've killed double titans(mountain) on the first level with no damage items and 4 charge punches from her.

basically remember all the retards that insisted that the only way to play engie is to AFK on top of your turrets, and then they wonder why they'd die to one shots?

hell we still have people that do that and don't understand the idea of leaving their sentry nest and think worms are impossible

It's meant for the moving turrets who are too stupid to utilize the shields. The duration can be balanced differently if need be.

I didn't and that's why I say it's bullshit. I hit every shrine of the mountain I ran across and never saw a single one of those faggots. Just ended up cheating the challenge in

>modanon finally lets me play as thick punchy amazon in a game that's actually fun to play
Hoppo should take notes.

WISH THE LOADER SKIN was an actual model swap as opposed to a different colour texture

red whip isn't bad, it's just a niche movement item, which means it's disappointing to get both when you're thirsty for damage or survivability and when you desperately need more general-use mobility like hooves or doves.
that said, it does its niche of "scout out the map at sanic speed" pretty well, though i still don't know if it's additive with hooves and drank, or multiplicative

link?

That's the whole reason I tried to make it. The new turrets CAN'T do the old strat and it shows.

>overloading magma worm finally spawns
>a minion deals the final blow
>no achievement

Attached: 1562917633288.png (700x900, 616K)

That's really rare that you don't see one as a regular enemy in a long game unless you're purposefully dreaming to avoid those stages. But you're making the mistake of thinking they're all supposed to be unlockable immediately and not something that just comes along as you play the game normally. I'm sure you've killed an overloading worm as commando before, just you're playing an early access game, so the progression is likely screwed up from you already being an experienced player.

Miner

>Passive
When attacking close to a enemy, Miner does a unique melee attack dealing extra damage.

>M1
Throws pickaxes, just like CHEF but without turning back. The pickaxes sticks to enemies, walls and ground.

>M2: Drill Charge
Dash through enemies. Making you invincible while dashing and making a fire trail if done on the ground.

>Shift: Overheat
Increases movement and attack speed, all the sticked pickaxes explodes.

>R: To the Stars
Jumps into the air and explodes the ground.

CHEF could very well be the same robot who's just been trapped on the planet this whole time
on a massive killing spree

Attached: 1555281602084.png (769x639, 24K)

yeah, it doesn't help that commando is one of the least fun characters to play either. Boring kit and extremely item dependent, plus the early game RNG bullet spread is annoying

>waiting 10000h to enemy spawn
fuck off you stinky nigger

It's cooler anyway. The old shield is just
>place shield on turrets and self in early game and sit around
>in late game place it on turrets and fuck off hoping it'll help them last longer
Personal shield would be much nicer in late game since it could be used on demand while you're zipping around tossing out grenades. It'd presumably have a shorter cooldown, and be good for stuff like vagrant blasts, or golem lasers. Imagine if it protected ALL of your minions meaning engineer would have the niche of actually having his drones survive vagrants.

Why would they make ror2 without chef
hes gotta be in, right?

Moonsoon or any difficulty for that matter.
What is the point of sitting around for 1min unless you're speedrunner. And it's not like mobs wouod affect them that much

Has anyone used item mods to check the scaling on the new skills yet?
>Eviscerate does 110% x 7 at base level, scales with attack speed increasing the number of hits. Can only hit 1 enemy at a time, 6 second CD, has ~2 seconds of I-frames, can be used for mobility
>Slicing Winds does 100% x 8 on up to 3 enemies, ranged projectile, 8 second CD, no known scaling yet
What in the fuck was hopoo thinking when making these numbers?

Attached: hamtaro 2.jpg (420x311, 19K)

>Just beat mercenaries 100% health R unlock]
fuck me that was something. I don't even care much for the new R, I do love the new M2 at least.

Piton turrets. You shoot them out long range and they lodge themselves into whatever they hit whether it be the ground, the walls, a ceiling, an enemy, or a friend. They blow up after expending their ammo(enough for 5 seconds of continuous fire) dealing AoE damage if they weren't already destroyed by enemies. Lower damage than base turrets, but a higher proc chance. They have a much lower cooldown than basic turrets because of their disposable nature.

Hell yeah, I like it. Even better if those Spectre turrets are like mini interceptors that go after wisps.

Only one I disagree with is probably Thermal Harpoons; that'd be a neat 4th Primary, though.
For a third Utility, I'd do something like a shield with a much wider radius, and a longer duration, but it only reduces damage done to anything in the shield by a percentage rather than outright blocking it. "Inertial Field" or something like that.

Gonna continue on from and try to think of something for Commando

>Commando
>Primary
Double Tap
Revolver, shoot 12x 45% damage, 2 second cooldown
Magnum, shoot 2x 200% damage, 2 second cooldown

>Secondary
Phase Round
Phase Blast
Phase Beam, Fire a medium range beam that does 600% damage over 2 seconds (CD 5 seconds)

>Utility
Tactical Dive
Brace, Gain barrier equal to your maximum health (CD 15 seconds)
Reload, Instantly recharge your equipment (CD 180 seconds)

>Special
Suppressive Fire
Frag Grenade
(honestly I have no idea what a third special for commando could be)

probably not because hotpoop has shitty taste now

the blue cowboy hat boy was "not cool" enough to get in, you think the meme chef has any fucking chance anymore?

Attached: bandit.jpg (256x256, 14K)

merc:
doesn't need attackspeed much at all, but it does scale his r and left click damage a bit, you want to prioritize glasses and bears because he's in the shit 24/7. You can use transcendance if you're unlucky, but getting enough crit a reapers scythes are a priority. His r procs a bunch of his shit so you'll get some decent damage out of that, but mostly you'd want some tri tip daggers as a bonus source of damage since you can get bleed up a lot. Behemoth is always solid on him more than anyone realizes, and afterburner is his best item period because it lets you fuck shit up infinitely. One alien head is enough if you can get one.

He's in a weird spot where he can dish out decent damage in cqc range and survive if you have a few decent items, but since nothing scales dps flat in this shitpile of a game, he has to rely on his r for most dps as well as his triple dash attack. You're barely going ot be hitting anyone with your m1, although his uppercut is nice for staying in the air.

Back up mags are good, but you don't need many. Hellfire tincture also works well if you can time it's dps with your invuln to nullify damage on you.

Commando:
Any and all proc items + soldiers syringe, anything that ups attack speed or synergizes with the warhorn. The tonic is great on him if you can sustain it.

The more proc shit you have and the faster you hit the more dps you do. so the bands are a must, bleed, some stickies, anything. You don't need as many tough times as you would for melee chads, but getting at least 7-8 is nice. Wicked path or whatever that new blue is is a straight upgrade on him, and you want to stack that to give him breathing room 1 works, but 2-3 is ideal.

Crit glasses aren't as important on him since he doesn't need big meaty hits all the time, you can make do with much less crit glass than merc. Additionally, his new shotgun ability is dope, so if your procs didn't drop you can stack mags and blow the shit out of bosses.

do I need to download something to join these lobbies?

you dont need the key to open the box, just a higher chance at higher quality items

If nobody has a key in the game the box will not spawn.

>not building merc for attack speed and turning him into a disgusting proc monster
also Focus Crystals are pretty gud

I forgot about the focus crystal, probably one of the only good white items added that I can say is good on everybody but better on melee characters. Merc wants a few of these at least.

What a fucking run. Thanks to all who joined.
Not at all.

Attached: Risk of Rain 2 2019-09-20 01-25-34-860.png (1920x1080, 1.86M)

Thanks for the run
engi out

Its stupid how good this item is

Attached: image.png (1280x800, 90K)

you can't open a lock box without the key, I tried a lot. Some invisible boxes you can.

Good shit. By the end of it I was seeing double and I had no idea what the fuck I was doing.

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Do achievements matter if they aren't implemented on steam yet and will likely get wiped after early access

they probably won't get wiped, but you can easily just cheat them in

You can if a teammate has a key. The boxes don't spawn if nobody has a key.

i literally just did this earlier today, had to call over the one guy with the key because I found a lockbox and couldn't open it. It might be bugged though.

you can, getting a key just makes the boxes spawn

mega.nz/#F!qXAGAaDT!mFinG0O_LbB788uU8GVj8g

That one's shit

After some thorough testing, there's a couple of tweaks I want to make to arti before I put her out there.

Attached: veribustiarti.png (263x383, 203K)

Oh, maybe they changed it. I can imagine some players getting pissed that they got the key, but then they don't get any of the benefit because teammates take the boxes. Also just thematically needing the key makes sense.

Arti MUST be flat!

she took one too many queen's glands

What is the key to SORD?

Attached: 1554869794735.jpg (637x358, 63K)

I use this mnemonic ABI
Always
Be
Invulnerable

Can the changes carry over to coatless and jetpackless arti too?
And can you give Loader some modelled nips?

Ha ha fun, I've got one, it's real simple and I think you're all gonna love it.

AHEM

-Bandit-

HOOPOO YOU FAGGOT PUT HIM IN THE FUCKING GAME HE'S RIGHT THERE JUST ADD HIM WITHA FIXED GRENADE YOU DICKHEAD, HIS HAT WORKS, HIS KIT IS FUN, HE'S AVAILABLE TO SHIP RIGHT THERE JUST FUCKING ADD HIM CHRIST.

I'M GONNA SHIT IN YOUR MAILBOX IF YOU DON'T

Attached: 1554803784279.png (600x600, 488K)

FUCK THIS JUST MADE ME REALIZE. WHY EDIT THE MODEL WHEN YOU CAN EDIT THE ITEMS TO ENHANCE THEIR BODIES?
Has anyone tried messing with item model modding?
Like make syringes a larger pair of thighs for Huntress, and crowbar into a large pair of breasts.
And make backup mags into a huge ass for Artificier.
Characters already scale items to fit onto their model better, so if we can mod the position+scale then for the characters the mod isn't meant for you can then just make those boobs extremely tiny and hidden inside the character's model.

The main thing that people get wrong is not holding M1 at all times(you can use it while using your other skills), and not using your M2 every time it's off cooldown, so like M2>shift>M2>shift>M2>shift>M2>R all while holding down M1.

-CHEF-

Primary: CHOP
Throw cleavers which boomerang back to you.
>CLEAVE
>Throw 5 cleavers in a spread in front of you, stunning enemies

Secondary:GREASE
Fire a blob of oil that splashes on the ground, coating customers in flammable oil, doubling the damage and duration of fire dots.
>LATHER
>Fire 3 globs of "special marinade" that slow and stun enemies, tripling the damage & duration of fire dots

Utility: SEAR
Create a blast of flame in a 30 degree angle in front of you. Ignites customers.
>FLAMBE
>Explode into a 360 degree burst of fire that ignites customers

Special: SECOND HELPING:
Boost the next ability cast.

Attached: 1554431719658.png (532x532, 155K)

i dont think everyone is a fan of that kinda transformation fetish thing

It'd be awkward because of the way they're implemented. Items are just objects that are slapped onto the character models. Getting them to work that way in a way that would still look appealing throughout all characters would have needed them to be implemented in a different, and likely much less efficient manor.

>those aka6 pictures might become a reality

Attached: 246742567.png (600x1003, 519K)

why are there even other classes when merc and loader exist?

The turrets show that the items aren't just slapped on, but can be scaled to fit the character. Have you ever looked at how tiny and cute its masks are? That's why I was hypothesizing that they could be made to fit for one character, and then scaled down on the others and hidden inside of their head or something.
I'm not either, but one it's funny, and two it fits the lore of the game with the items transforming the characters. Lore appropriate lewds will always be superior.

>it's funny
haha

that would require editing a prefab. I wish I could edit prefabs, but I don't have the tools nor the knowledge to develop said tools. If I could edit prefabs, I would have changed arti's jetpack to be something more revealing a long time ago.

how do you even get that many reds?

Shame. Maybe some day.

Thanks for adding all the stuff I asked
Are you going to upload her to the usual mega?

hotfix for loader nips when? were you the one posting the wisp mod earlier by the way?

Convince your friends that large chests aren't that good when you're risking getting yet another whip or chronobauble when you could open two small chests instead.
Or use the bazaar.

wisp mod?!

do they drop more often on monsoon?

yuh. working on a bunch of stuff. I smoothed out my workflow so that I should be able to make specific kind of stuff much faster now. Im dropping doing the custom character stuff like ryuuko and nonon because I learned that making those kinds of mods are VERY time consuming. From making the models to importing them into the game. A lot of things have to be replaced, and variants make things take even longer.
Also, do you like your plants nude or somehow clothed?

nude

Nude's good.

>rex's flower is being replaced by one large breast
It's about fucking time. His lore is stupid, who would work themselves to death to keep a dumb plant alive? But a big boob...
Plants are too in tune with nature to know what clothes are, so nude.

So all survivors will have a lewd female mod very soon?

not all soon, but I can try my best to do what I can

you really need a better place to upload these
some random mega isn't the way to go
github maybe?

Please make Commando a priority.

commando already looks like hes got tits anyways

what

Attached: Risk_of_Rain_2_2019-09-19_21-44-44.png (206x143, 36K)

that could very well be boobplate

its a chestplate

Are you saying you don't want underboob?

good idea

->

i dont think even that user is gay enough for that

Are there any easter eggs on Siren's Call?
No, not the alloy shits, fuck those vultures.

There's an orb that flashes light that translates in morse code to "updog". Not a joke, that's actually what it says.

Commando'd be easy to do, but Im thinking of what to do for Merc's alt skin

what's updog?

please don't think of alt skins until you are done with your other stuff

ligma balls

bigger boobs / no suit / torn up suit
something like this?

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