Thoughts on blasphemous

thoughts on blasphemous

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Never cared for pixelshit nor for memetroidvania but the setting and artstyle alone carry the game for me

Tree guy died on me, what did I miss?

being unable to complete it 100% and having zero incentives for a second playthough just makes me angry
also spikes

you didn't visit him at the beginning or you advanced the plot too much

Did they fix the awful feeling controls everybody complained about for the final release?

10/10 Art style
7/10 Music and story
5/10 Gameplay

Not him, but I went too far. What did I fucking miss.

a rosary bead and like 6 empty squares of explorable map

Anti-christian devs

my bad, a rosary knot

No. And ladder controls are just awful.

What the fuck was that voice acting on the second last boss? Cristina or some shit was her name. Also why was she so mad that you got rid of miracle is she retarded?

How?

>Christcuck.
Fuck off to reddit.

Cool world. That room with the giant swinging religious thing was neat.
Lame bosses.
Boring enemies.

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>thoughts on blasphemous

I'm glad I grew out of atheism when I turned 15.

>Getting uppity about Christian values on Yea Forums
You must be American

The cone headed MC looks retarded

>memetroidvania
What’s with you zoomers

its alright, though the platforming can be annoying. spike pits everywhere later on gets old. id give it like a 7/10.

>Graphics Pleb
Of course

Thats basically what happens when feature creep arrives due lack of scope.
So her VA arrives out of nowhere, but now you are ready for final boss boring monologue.

>5/10 gameplay
That's what's holding me back from buying it; I've fallen asleep watching three different 10+ minutes of gameplay videos. Is it better when you actually play it?

I backed it for 20 bucks and after getting the bad end I feel like I got my money's worth, will try to get 100% now. It's pretty flawed to be honest
>Got the 5 hit combo but my character never used the final attack for some reason, most enemies die before you can get it off anyway
>Disappearing platforms that don't have a visual indicator in a certain area, bad game design 101
>Wall climbing feels off, ladders suck
>Low enemy variety, most of them are one trick ponies
>Most of the difficulty comes from instant death pits and swarming enemies
>Music is repetitive and unoriginal, heard the same chord progression for 70% of the game
>Pixel art was inconsistent. When it looked good it looked extremely good, but other times it kind of sucked. Obviously ran out of time, or had 2 artists with vastly different skill levels
>Voice acting is inconsistent. Most old men have decent voices, women and younger characters are meh. Second to last boss had an awful voice
That said, it does have good moments and great scenery.

More like the game is a lesson on why atheism is a worthless ideology.
>You cannot defeat religion because in the end there is a need to believe in a higher power

>rushing through levels to collect items
>reach the end of one room and the screen goes black
>keep holding forward as the next room loads
>run off ledge into spikes
Lost count of how many times this happened in the Rooftop area.

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good game but far from perfect because of many many kinda minor flaws which could have been easily preventable

instadeath spikes
inevitable stunlocks
no markers on map
only 3 relic slots
mana not refilling at save points
not enough teleport points
health/rosary upgrades not automatic (need to find npc)
useless sword hearts
bad ledge grabbing
useless combos/sword upgrades (except dodge slash which is op)
bad rewards for collectibles
mostly useless magic


art is awesome and lore is kinda cool tho

>Is it better when you actually play it?
it's no hollow knight for sure since your movement options are pretty limited
you'll be going for couple slashes and a dodge ad infinitum
prayers are mostly pointless in combat and so are sword techniques

You essentially follow the tried and true formula from ALTTP: Roam half the map to collect 3 items, so you can unluck the other half of the map.
Boss fights and platforming is really good, but there is no mechanical depth due lack of scope. It also follows the gamedev trend of having a EXTREME amount of upgrades, so Mea Culpa +7 and 10x health means the game doesn't even play anything remotely similar start to finish.

It starts out as a somewhat challenging platformer with long stretches due low health, like Dark Souls or Classic Castlevania. At some point the cumulative defence and attack values of the upgrades stack to stupid points and ruins the core gameplay, reducing the game to instant death spike platforming and bosses in the second half.
I would say its worth it, but the cumulative future creep and scope is plainly visible. I.e only tutorial boss having a proper cutscene after defeat, and most bosses having almost no animations.

Amen

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sorrowful be the heart penitent one

It's a bit hard to explain, for me it feels like a mixture of most Castlevania games and Dark souls while not doing justice to both of them
I would say that the gameplay is serviceable and it can get fun but my main gripes with it are that it feels clunky on certain areas and you never really feel that the upgrades do much for you, so you end up doing the same moves by end game.

>thoughts on blasphemous

inferior action/platforming gameplay to first generation SNES games, which are almost 30 years old now.

>you can't enjoy cool things and be a theist at the same time

Did you just torrent the game but don't want to support anti-christian devs? :^)

Not really. A lot of it doesn't feel fair, even for a gitgud kind of game. When you die, your death penalty stays where you died so if it was spikes or poison gas, they're irretrievable. Enemy attacks track too perfectly so dodging is only possible with the slide-dash, which has an excruciatingly long animation cycle and throws you five character-lengths across the platform.
You're slow, clunky, with fifteen minutes of delay between button press and execution. I'm sure it felt worse because I'm comparing it to Dead Cells, though. Visually it's great, but it isn't fun to play.

Did you idiots even play the game? It's clearly very pro Catholicism

I like it

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>mana not refilling at save points
Just stab yourself before kneeling, DUMB and pointless.
Just like the stupid death penalty, cause it's TOTALLY LIKE DAK SOULS.

>When you die, your death penalty stays where you died so if it was spikes or poison gas, they're irretrievable
Never happened to me, but I didn't die to poison gas.

I don't really know what they were going for with that other than muh Dark Souls. Prayers are mostly useless once you get more sword upgrades so it's not like you feel bad about getting your max fervor reduced.

>only 3 relic slots
Its not like the game even offers any interesting relics. Thats a bigger problem. There is like
>Sewer one
>Poison one
>Generates roots
>Blood platforms
>Hints via corpse ghosts
>The bell chime one for hints, that doesn't really work as intended
The relic system is essentially useless. Rosary bead one works as intended, but only if you bother to find the medium/large defence beads of certain types

>not enough teleport points
There is enough teleport points, they literally fill the map. What confuses people is that they are basically at the edge of the map, in a circle, where the center of the map is a small plain area that is stupidly fast to travel.
There is also enough shortcuts.
The real problem is that there is no movement upgrades, so people sour over the backtracking, and they won't willingly be honest and admit they dislike backtracking without movement upgrades or new paths.

>mostly useless magic
More like Damage+/Speed+/Lifesteal overshades all other spells.
Shield and Invincibility are also fun. The aoe spells are piece of shit since its super slow casting.

>bad ledge grabbing
Most likely best ledge grabbing in the genre. Only bad thing is that the entire hat is the grab hitbox, making dropping down ledges painful.

>useless combos/sword upgrades (except dodge slash which is op)
U woot m8?
Main problem is that no normal enemy allows you to even pull of the 4 hit combo you buy. Which also means charge is completely useless for the same reason.
Downstab is useless because it deals no damage.

Which leaves dash stab and the blood missile, which are OP.

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You sound like a dev defending your own game. Dead Cells ledge grab is superior.

the problem with only 3 slots is that you have to switch them everytime you find a different hazard, for no reason except to artificially waste time. It does not add anything to the gameplay to enter the menu every few rooms to switch relics, there is literally no reason why they shouldn't be all active at the same time when you find them

backtracking sucks in this game, if they didn't want to make you fast travel between save points (even after completing the game, just to help you 100% it would be ok), they should at least have a teleport in every zone, not only 5 in the whole game

>not enough teleport points
This is actually true, only some areas have them, not nearly enough. Backtracking really feels like a chore in this game, unlike in Hollow Knight, but that may be because of the level design and lack of movement upgrades.

>sword upgrades
Only ones I found useful are the plunge attack and sword combo. I don't even cound the blood attack as a sword attack. Also all of those are useless in boss fights.

>blood attack
>useless in boss fights
you clearly arent maximizing your damage user

>backtracking sucks in this game,
Because there is no movement upgrades.
If you bitch over fast travel, you are really bitching about movement upgrades.
No ifs or but.
>they should at least have a teleport in every zone
If the map was better designed I would agree with you. But in its current state, if you added a teleporter to the center of the map somewhere, it would make all other teleporters useless due the way you move around the map.

> (even after completing the game, just to help you 100% it would be ok),
????
I don't agree. The problem is more fundamental than that.
Essentially to 100% the game you need:
1. One of the aoe spells, so you can collect angels you can't get up to. One of them is locked behind the bridge boss, the other one is from doing the church quest
2. Blood platforms + wines + normal water movement + toxic lungs. Which is locked behind 2 extensive sidequests, a door key with no indication of where the door is, and the best combat section in the game unless you bothered to get some upgrades
3. Bottomless pit relic is locked behind collecting all angels, which is needed to get all the pilgrim bones, not to get true ending

Essentially its useless to scour the map without 1 and 2 on the bulletpoint list. It will only lead to multiple combs, where you can't progress.
Its a combination of lack of movement upgrades, and how hard the upgrades lock you out of 100% progress.

you only need 20 angels

>Its a combination of lack of movement upgrades, and how hard the upgrades lock you out of 100% progress
regardless of the fact that there's no reason to be forced to pick 3 out of 7 and it's just tedious doing so, upgrades are monodimensional, meaning they are only usable when the prompt ( the vines or the blood pools ) is on screen

I doubt this is unintentional thou, since that by adding shit like double jumps or some other weird ability you eventually need to change enemy behaviour aswell so they can pose some sort of challenge
It's just lazy

>Also why was she so mad that you got rid of miracle is she retarded?
Long story short, most of the people of the setting are the kind of nutjobs who seek atonement trought lots of pain (the PC incluyed) and the Miracle literally turns you into a monster for being a "sinner".

(You) just happen to be one of few guys whose way of atonement is "find a way to put an end to the insanity, whatever the cost", which kinda pisses off the high ranking priests.

I disagree. Wines are tricky because most of them will spawn from off screen, and then in half the cases you need blood platforms on to continue.
Which basically makes relic selection more meaningless: You have no reason to not have wines permanently equipped, and most of the upgrades do fuck all.

>Is it better when you actually play it?
No it's not + the level design is non-existent. You'll fall into surprise spike pits and feel like just dropping this piece of shit game.

Based zoomer

is deaths gambit a better version of this game?

Deaths gambit has no mechanical depth and even worse art direction.
So no.
This is just Classic Castlevania without enough production values to make it worthwhile.