the trouble with adventure mode is that some characters are absolute ass for it, and you have to neuter level design so every single character can traverse the same stage. Melee it wasn't too bad but it was a noticeable problem in Brawl.
We will never have an adventure mode that takes advantage of the cross over aspect of the series again
Didn't the website also describe him as desiring nothing more than to create chaos or something?
>everyone yells at Kirby bias with WoL, ignoring that we keep getting the same four games as Kirby's primary representation
It's impossible to be happy with Kirby's representation unless you're a fake fan. Even if someone who was a diehard conveniently lost interest in 2003 it's not likely they didn't play 64, which got jack shit in Ultimate.
Fuck anyone who thinks Smash is total fanservice when Kirby isn't, and fuck Sakurai's self-inserts.
kirby works as the starting character to be fair.
>we will never have an adventure mode that takes advantage of the cross over aspect of the series again
>we will never have series respective bosses again (Rayquaza, Petey Piranha, etc)
Nigga did you even buy ultimate?
Also who the fuck wants SSE back.
>Platformer with only two jump heights
>Boring and un-engaging enemies
>Level design that sucked shit
>Long as fuck
Adventure mode was the peak single player "campaign" fuck y'all for being little bitches.
Eat my dick, fuckface. You are the wrongest person to ever live.
Kirby is fanservice.
Specifically, it's fanservice for Sakurai's Kirby games.
The smart way to have done it was hard lock characters to stages and build around them and their mechanics.
>World of Light couldn't even give text-based interactions between characters
Honestly WoL didn't even need to exist
Thatd be so much work for a game with 70 characters.